Idea: Actions + Motions

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Idea: Actions + Motions

Postby 0wolfboy0 » Tue Jul 26, 2011 10:45 am

A small tab (on same page as Adventure, Build & Craft) could be created to give the player access to fun actions, maybe dancing jumping in air etc.

Usability: some motions could only be used if you meet certain criteria like:
bandits call: only if vandalism + murder is bought
sign of peace: if user does not have tresspass or rage
get off my land: proof that the land user is stood on is his own land

dont troll me like some people do, give constructive criticism.
Last edited by 0wolfboy0 on Tue Jul 26, 2011 12:09 pm, edited 1 time in total.
Quote:
Development on Haven has continued, continues and will continue as per usual, although with the less than weekly updates that you have witnessed for the past four months or so. As soon as Salem is released, we intend to bring the development of Haven back up to normal speed.
http://www.havenandhearth.com/forum/viewtopic.php?f=6&t=14667
User avatar
0wolfboy0
 
Posts: 90
Joined: Fri Jun 17, 2011 9:35 pm

Re: Idea: Actions + Motions

Postby SacreDoom » Tue Jul 26, 2011 11:15 am

0wolfboy0 wrote:get off my land: proof that the land user is stood on is his


Huh?
User avatar
SacreDoom
 
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Idea: Actions + Motions

Postby TeckXKnight » Tue Jul 26, 2011 11:18 am

0wolfboy0 wrote:A small tab (on same page as Adventure, Build & Craft) could be created to give the player access to fun actions, maybe dancing jumping in air etc.

Usability: some motions could only be used if you meet certain criteria like:
bandits call: only if vandalism + murder is bought
sign of peace: if user does not have tresspass or rage
get off my land: proof that the land user is stood on is his

dont troll me like some people do, give constructive criticism.

There's nothing to troll, your ideas lack a practical purpose or point. You don't even really develop your idea, you just say to add a tab to let people dance and jump.
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Idea: Actions + Motions

Postby 0wolfboy0 » Tue Jul 26, 2011 12:09 pm

im not a developer -.-
im not meant to develop of finish up an idea, an IDEA is something to develop. im not making the game/
Quote:
Development on Haven has continued, continues and will continue as per usual, although with the less than weekly updates that you have witnessed for the past four months or so. As soon as Salem is released, we intend to bring the development of Haven back up to normal speed.
http://www.havenandhearth.com/forum/viewtopic.php?f=6&t=14667
User avatar
0wolfboy0
 
Posts: 90
Joined: Fri Jun 17, 2011 9:35 pm

Re: Idea: Actions + Motions

Postby SacreDoom » Tue Jul 26, 2011 12:18 pm

You could help the devs by making a detailed description of how/what to do (it).
User avatar
SacreDoom
 
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Idea: Actions + Motions

Postby SacreDoom » Tue Jul 26, 2011 12:18 pm

Damnit, double-post.
Last edited by SacreDoom on Tue Jul 26, 2011 12:32 pm, edited 1 time in total.
User avatar
SacreDoom
 
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Idea: Actions + Motions

Postby TeckXKnight » Tue Jul 26, 2011 12:31 pm

0wolfboy0 wrote:im not a developer -.-
im not meant to develop of finish up an idea, an IDEA is something to develop. im not making the game/

This is problematic as there's nothing to even really take away from your idea in the first place.
You don't want to develop on the idea but you want constructive criticism.

I'm not even being mean spirited, much of your opening post doesn't make any sense or have any meaning behind it. What is Bandit's call even? What does Get Off My Land even mean?

It looks like you want some of the actions to have practical implications and others to be superfluous, is that intentional? What are you trying to convey?
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Idea: Actions + Motions

Postby Phizuol » Tue Jul 26, 2011 2:25 pm

*dance*
User avatar
Phizuol
 
Posts: 435
Joined: Thu Sep 09, 2010 6:26 pm
Location: Florida

Re: Idea: Actions + Motions

Postby MagicManICT » Tue Jul 26, 2011 4:13 pm

0wolfboy0 wrote:im not a developer -.-
im not meant to develop of finish up an idea, an IDEA is something to develop. im not making the game/


I'm going to point you at the sticky in this forum. It explains how to make a post here. Part of that is trying to flesh out the ideas some if the concept isn't obvious (dancing avatars--obvious, others--not).

The other issue I have is you've spent how long in this game? Have you even read about it and what the developer's purpose is? Have you any idea how much time the developers spend each week working on code for HnH? When you learn these things, come back to this idea and see if it still deserves the developer's time and attention.

Now, I've enjoy the fun stuff in many of the other MMOs I play. However, every one of those animations take resources to produce. When you're talking about a 3D game, it's more modeling work, but when it's a 2D game, it's artist work. The other problem is that the avatars are only about 32x64 pixels, if even that. That's not enough to show much.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18436
Joined: Tue Aug 17, 2010 1:47 am

Re: Idea: Actions + Motions

Postby evilrich » Wed Jul 27, 2011 1:15 pm

first thing that came to my mind: why? more important/better things were all waiting for the devs to have time to implement.. so why put in what is essentially an in game emote.
evilrich
 
Posts: 334
Joined: Sun Jul 18, 2010 5:13 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 32 guests