Human Bondage

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Human Bondage

Postby Trantez » Mon Aug 08, 2011 2:43 pm

What better way to give that stealth stat more meaning and add a nice flavorful element to the game?

Let's take... A ranger; Told stories of a griefer roaming the area and thus is called into action. What are their options? Kill him.

Imagine, if you will, the option to, whilst one is unconscious to apply a rope and then be able to either drag or carry them somewhere else. Force them to walk with you back to that town.

The griefer? He's now sitting in an enclosed palisade with nothing to do but wait until his peers pass judgement on him.

But wait! I love causing others pain! What can I do about this? For you my friend imagine you able to beat up and drag around newbies until they die. Carry their body around and leave them in front of a roaming boar or bear. Take down that ranger and leave his character unable to do anything in a brick prison made just for him.(Unless he can punch through walls bare-handed, then that's an entirely new problem there. Too much sausage in him.) You were caught you say? Why not be able to, whilst tied up, use your stealth and dexterity to remove that rope and get away from your captors. Nothing keeping you from attacking him! (Tied up hands? So what if it leaves me with 1/4th of my unarmed and melee combat skills!) If your ranger captor handed you off to his companion "timmy the humble" you might as well knock him out, untie yourself, and then tie him up!

Bah, I'll just log out.
Sorry my friend. This will put you in a similar state as riding in a wagon. You can log in and log out, but you'll still be attached to that rope and being carried around by that ranger.

....But I like killing people.

Tied up man + oak tree. Stamina drops... drops... shp drops... drops... hhp drops... drops...
Sorry timmy, I'll take good care of your carrot farm. If you had a friend nearby waiting until the guy left to cut you down you might have made it.

...Ok, maybe not.
Tied up man + birch, oak or elm tree.
Leave em for the bears.

I'm feeling rope quality, dexterity(maybe strength? Making a tight knot or making a complex knot type of argument.) and survival should affect the tying of the rope. While stealth and dexterity should affect removing it from yourself. Tying up timmy jr. with a q100 rope and 100 dexterity should be near impossible for him to untie without wearing himself out with his 10 constitution, 10 dexterity and 1 survival.

Being dragged around by the rope should cause somewhere between 1 or 2 damage for every 20-30 steps. One can stand up while tied up if conscious but cannot walk so many steps away from the person who has tied them up, similar to cows and other animals. Following captor keeps one from falling down. Falling down puts you back in a state where you can be dragged around again. While following you can untie the rope at a wonderfully slow rate(like mining with a q6 stone axe). Moving in any other fashion causes the untying meter to stop. Standing still being the fastest way to untie the rope using your full dexterity*survival to remove the knots.
One can retie a knot on an effected person but them moving will cause the meter to stop as well. Might as well knock them unconscious again to keep them from trying anything funny.

Why bother with untying a rope when you can just slice through it with a big ole sword?
If you don't really need that rope might as well just cut it off. High quality ropes being more resistant to damage. str*melee combat seems about right. Then again... It's mineral vs plant. Q100 rope shouldn't give a q50 sword or q50 bone saw that much trouble.

Suggested changes or comments?

Added: Clarification of how to remove wrangle effect
Last edited by Trantez on Mon Aug 08, 2011 3:24 pm, edited 1 time in total.
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Re: Human Bondage

Postby TheTylerLee » Mon Aug 08, 2011 2:53 pm

Double post , sorry
Last edited by TheTylerLee on Mon Aug 08, 2011 2:54 pm, edited 1 time in total.
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Re: Human Bondage

Postby TheTylerLee » Mon Aug 08, 2011 2:54 pm

i like it

Edit: but you shouldnt be able to escape while they are holding the rope
"Moving should reset the timer on Breaking the rope , similar to archery'
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Re: Human Bondage

Postby Radenk » Mon Aug 08, 2011 3:29 pm

Already suggested.
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Re: Human Bondage

Postby Trantez » Mon Aug 08, 2011 3:50 pm

Radenk wrote:Already suggested.

I see Capture: viewtopic.php?f=5&t=1215
Suggested by Jackard. Otherwise everything else involves either a new building (gallows), new item (chaining) or a new game mechanic/skill (lassoing).

I also see that the majority of his points differ from my suggestion.
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Re: Human Bondage

Postby TeckXKnight » Mon Aug 08, 2011 9:12 pm

Hahaohwow wrote:Why hasn't anybody pointed out that captured people can't even do anything except try to kill themselves while they're captured? I'm pretty sure people would rather just be killed than be unable to play at all until they finally starve.

Conflicts with far too many current game mechanics, primarily reincarnation. Vault a main into the stockades for a few months and you've effectively taken millions of reincarnation lp away and likely hundred of stat points. Worse yet if they owned a personal claim that can now not be inherited or were holding a village position that is not locked to them.

Alternatively, with the ability to freely escape, the rest becomes moot. If it's just a quick skill to escape from activity then why use this system at all. There will never be value in having a prisoner just so that five minutes later they can hearth away.
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Re: Human Bondage

Postby Phaen » Wed Aug 10, 2011 7:36 am

Bondage.... a fate worse than death!
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Re: Human Bondage

Postby SacreDoom » Wed Aug 10, 2011 9:37 am

This is NOT what I had in mind when I clicked this thread. :(
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Re: Human Bondage

Postby AnnaC » Wed Aug 10, 2011 6:29 pm

There already is slavery in game; sometimes newbies or people who want to avoid death rather do grunt work to pay restitution for problems they or their friends have caused.

Hell, I'd call Linen farming for a village slavery; that's a crappy job that needs to be done.

But wasting a hearthling by locking them up is just that, a waste.
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Re: Human Bondage

Postby dra6o0n » Thu Aug 11, 2011 8:13 pm

No, else people will go around enslaving and raping female characters...
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