Stop right there criminal scum!!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Stop right there criminal scum!!

Postby LordJorge » Sat Aug 13, 2011 12:49 pm

Arresting!!

A new method to stop those dirty criminals!!

new item handcuffs any hard metal bar X 2
with hp value (like armor)
when you knock out an oponnent you can use the handcuffs to arrest him
what happens when you arrest someone?

1) the speed of the handcuffed hearthling is reduced to crawl and no actions can be taken (except trying to break free)
2) the handcuffed hearthling cannot attack or teleport while handcuffed, if he logs out the hearthling remains, if he was on a party he leaves the party and cannot join again, he stil can chat though
3) the one who arrested him can use the command "search" to open that guy's inventory
4) he can try to "break free" every attemp gives dmg to the handcuffs with a soak (like palibashing) if the str is 3x the q of the handcuffs he has a chance of breaking free, droping the handcuffs to the ground (damage also applies in this attempt)
5) there is a cooldown in breaking free attemps
6) while handcuffed anyone can use hold on him, that inmovilizes both hearthlings until the one who is holding moves
7) if a hearthling is on-hold the str of the one who holds is sustracted from the prisioner values in breaking free attempts
8) while handcuffed it's shp doesn't regenerate to more than 10
9) another command to someone handcuffed is "knockout" that only hits shp and knocks him to the ground
10) the last command is "free" it takes of the handcuffs and frees the prisioner wether he's standing or knocked in the ground

11) every 3 attemps to break free have a chance to make 0-2 dmg to the handcuffs even if the strenght is not enough
this way if you're not strong enough you wont be handcuffed forever
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Re: Stop right there criminal scum!!

Postby ninja_yodeler » Sat Aug 13, 2011 1:01 pm

isnt this the same as the human bondage idea, except with handuffs?

really i dont see the point in being able to capture your opponent, i mean it'd be great to drag them around boasting about it, but they would become a cosmetic at first, but the longer you hold them the more chance thye break might, so you cant let them into your town because they could break loose and do who knows what. and its not like you'd get info out of them :?


tl;dr its a nice idea, but not to much of a point/suggested before except useing a different material
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Re: Stop right there criminal scum!!

Postby LordJorge » Sat Aug 13, 2011 1:09 pm

I don't like the idea of the leash and carrying him around

but if you knock someone to the ground there isn't much to do with him but to kill him or let him go
with this you don't drag him or make him prisioner in a dungeon to satisfy your desires

you arrest him and loot him, or you can interrogate him
with this you can win and let him go without killing but with his loot

any ideas like public stone trowing
luring a bear to your victim
dressing him with linen clothes
or using him as fighting practice for yout newbies are things possible but that's your flavor if you like it
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Re: Stop right there criminal scum!!

Postby ninja_yodeler » Sat Aug 13, 2011 1:27 pm

LordJorge wrote:I don't like the idea of the leash and carrying him around

well that would at least give some semblance of control over him at your method he is free to walk at crawl speed

LordJorge wrote:but if you knock someone to the ground there isn't much to do with him but to kill him or let him go
with this you don't drag him or make him prisioner in a dungeon to satisfy your desires

im not sure if you mean; "you dont; <you can> drag him... or you you dont drag him <like with the other idea. but im assuming #1 tell me though once you ko and loot him, what else do you want from him why take him a potential threat around with you only to let go..
LordJorge wrote:you arrest him and loot him, or you can interrogate him
with this you can win and let him go without killing but with his loot


interrogation doesnt work, sure, IF that person is so self centered they would give away info just for there own life, how many people would actually let them live, i know i wouldnt, i'd teach him for betraying his kin.

you can loot and let go anyway, once you are ko'd and "naked" after a fight, if you are given the chance to leave you sure aas hell are not going to stick around.
LordJorge wrote:any ideas like public stone trowing
luring a bear to your victim
dressing him with linen clothes
or using him as fighting practice for yout newbies are things possible but that's your flavor if you like it



you can do all that already, and what is so good about dressing them in linen anyway lol
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Re: Stop right there criminal scum!!

Postby LordJorge » Sat Aug 13, 2011 2:22 pm

ninja_yodeler wrote:well that would at least give some semblance of control over him at your method he is free to walk at crawl speed

Yes I dont want to picture a skill for humilliation neither imprisionment
he can walk at crawl speed if he's not being holded this idea is more open, not instant petlike but a way to keep him alive and talking without him being an inminent threat when he wakes up this give you control but not dominion


ninja_yodeler wrote:what else do you want from him why take him a potential threat around with you only to let go..

It's an alternative, with this he can still talk, insult, beg for mercy, gamble for his life. Again it's not intended for leading him into your town and show off to everyone

You just captured someone from an enemy village, you can keep him on hold maybe he's asking help from it's village (they can choose to help or leave him to it's luck) maybe negotiate some items for it's life, or a group or warriors in a bold rescue every option has it's own risks.

ninja_yodeler wrote:interrogation doesnt work, sure, IF that person is so self centered they would give away info just for there own life, how many people would actually let them live, i know i wouldnt, i'd teach him for betraying his kin.

you can loot and let go anyway, once you are ko'd and "naked" after a fight, if you are given the chance to leave you sure aas hell are not going to stick around.


Yeah YOU, but not everyone is like YOU. What if you capture a guy, he asks his village for help and they abandon him he could take it as a warrior or get angry at them and give info for revenge. fear, sadness, anger, threatening and mercy are not stats; and may vary for everyone you cannot say it won't work because YOU wont use it.

Also killing someone for betraying his kin, you just made a story there proving that flavor could be added with this.
What about a group of bandits knocking out people and stealing their stuff then letting em go, no murder involved... yet

ninja_yodeler wrote:you can do all that already, and what is so good about dressing them in linen anyway lol

HAHAHA No you can't
dude you are trying too hard
I'm getting acustomed to see you in my threads trying to find flaws
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Re: Stop right there criminal scum!!

Postby Radenk » Sat Aug 13, 2011 5:12 pm

LordJorge wrote:
ninja_yodeler wrote:you can do all that already, and what is so good about dressing them in linen anyway lol

HAHAHA No you can't
dude you are trying too hard

Yes you can...
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Re: Stop right there criminal scum!!

Postby mvgulik » Sat Aug 13, 2011 5:47 pm

ninja_yodeler wrote:its not like you'd get info out of them :?

Think you can ... just needs a little finesse and a little patience.
Kinda like fishing. Prep and wait. ;)
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Re: Stop right there criminal scum!!

Postby ninja_yodeler » Sun Aug 14, 2011 12:37 am

mvgulik wrote:
ninja_yodeler wrote:its not like you'd get info out of them :?

Think you can ... just needs a little finesse and a little patience.
Kinda like fishing. Prep and wait. ;)


lol, yeah, for some people you might, but they are either great lars and tell you the wrong info, or self centerd people who care more about there own char, and would ruin their whole villages game. just to live :|

Radenk wrote:
LordJorge wrote:
ninja_yodeler wrote:you can do all that already, and what is so good about dressing them in linen anyway lol

HAHAHA No you can't
dude you are trying too hard

Yes you can...


LordJorge wrote: ninja_yodeler wrote:well that would at least give some semblance of control over him at your method he is free to walk at crawl speed


Yes I dont want to picture a skill for humilliation neither imprisionment
he can walk at crawl speed if he's not being holded this idea is more open, not instant petlike but a way to keep him alive and talking without him being an inminent threat when he wakes up this give you control but not dominion


i do see what you are saying but think about it, im not sure how much fighting you do, but judging by your post your not the most experienced. if you ko someone and are in a position to to apply these handcuffs. stop and think. take his weapons and armor. take his water. if you keep him aggro-locked in place, its not like someone who was just ko'd by you and let live is going to have another crack after you proving your better. if they run, they have no water, you do, and they have extrememly low shp from the ko, they could ko from thorn in foot if they run lol, so they cant really do anything. thus= control, not dominion .

"^^^ that also answers your next few arguments"

LordJorge wrote:Also killing someone for betraying his kin, you just made a story there proving that flavor could be added with this.
What about a group of bandits knocking out people and stealing their stuff then letting em go, no murder involved... yet

that happens quite regularly. ko someone, take stuff, wait for them to rebuild do it again.
or you provoke someone into attacking you while dressed poorly and "alone" then when they leave scents of assult or whatever you come out and bash them, kill or not kill, then track to village, bingo you have a target and can justify this with having scents.


LordJorge wrote:HAHAHA No you can't

err, what and how cant you do that?
public stone throwing, bring along some friends and use shitty slings on him. dealing only little amounts of damage at a time
if he runs you just chase him down and ko. remember, he has not water or anything to out run him, you just have to be smart.

dress in linen. thats easy, but im not so sure why you would. :roll:

lure a bear; yep. done many times, ask reddell.

fighting practice; you can do that if you are smart and can stop him if/when he ko's your nabs.

Also, im not finding flaws. they are just presenting themselves to me, others will find different ones, you beign the maker of this thread wont find any, and when you do you will be to proud to admit it and keep defending yourself with silly things until you give up and let it sink.

/sprry for wall text, it honestly dosnt seem so much when i type :oops:
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Re: Stop right there criminal scum!!

Postby DDDsDD999 » Sun Aug 14, 2011 3:24 am

It really does seem entirely useless.
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Re: Stop right there criminal scum!!

Postby Jeebus » Mon Aug 15, 2011 11:09 am

LordJorge wrote:you arrest him and loot him, or you can interrogate him

Maybe there can be an "interrogate" function, which while the criminal is wearing the cuffs, you can beat info, or in this case, special scents, off of them regarding the location of their HF, their claim marker, or village idol location, and can use them to track down their HF, claim, or village, and enact "justice." However, whenever you interrogate, your strength*int must beat their con*int by so much, and each blow deals SHP damage, with a small chance of dealing HHP damage. It could result in accidentally knocking out, or even killing them while interrogating them.

Another cool idea would be is if someone is holding them, like in the original idea, if the cuffed individual has high agi, he has a chance to evade an interrogation blow and make the interrogator accidentally hit the hearthling holding the criminal. Also, I figure dex could factor into cuff escape as well.
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