Siege - When Battering Rams just arent cool anymore.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Siege - When Battering Rams just arent cool anymore.

Postby warpigs » Fri Aug 19, 2011 12:37 am

painhertz wrote:Unless I misunderstood loftar, the next major update (World 6 probably) is going to be an entirely new siege system with catapults and ballista and all kinds of love like that.

When... in a year from now?
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Re: Siege - When Battering Rams just arent cool anymore.

Postby Radenk » Fri Aug 19, 2011 12:52 am

Hopefully.
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Re: Siege - When Battering Rams just arent cool anymore.

Postby painhertz » Fri Aug 19, 2011 1:34 am

warpigs wrote:
painhertz wrote:Unless I misunderstood loftar, the next major update (World 6 probably) is going to be an entirely new siege system with catapults and ballista and all kinds of love like that.

When... in a year from now?



whevever they get to it...last i checked, it was a "free" game so your expectations shouldn't be overly high?
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Re: Siege - When Battering Rams just arent cool anymore.

Postby MagicManICT » Fri Aug 19, 2011 1:41 am

For great siege ideas, see this game:

http://www.fireflyworlds.com/index.php? ... Itemid=294
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Re: Siege - When Battering Rams just arent cool anymore.

Postby aso11 » Fri Aug 19, 2011 2:39 am

MagicManICT wrote:For great siege ideas, see this game:

http://www.fireflyworlds.com/index.php? ... Itemid=294

I support this idea. Personally played it in beta, I liked the way defences worked.
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Re: Siege - When Battering Rams just arent cool anymore.

Postby Patchouli_Knowledge » Fri Aug 19, 2011 5:20 am

That is where my idea of a siege system was inquired by.
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Re: Siege - When Battering Rams just arent cool anymore.

Postby AnnaC » Sat Aug 20, 2011 5:23 pm

I agree with TechXKnight's post for the most part, as with a real-time persistant gameworld, defense has to have some sort of automation to it. The only issue is that NPCs have no precedent in H&H, and from my understanding the concept of having NPCs is not really an option in the game's design.

However, there is already the concept of having automated structures, and structures with their own radius of effect. So why not have defensive structures like Watchtowers instead of NPC guards?

About training them, why not have it so hearthlings must man these towers; only when a hearthling is in them, they are in offline mode, like sleeping in a bed? The watchtower being manned has performance bonuses according to the hearthling manning it; this would have advancement in performance through the advancement of the hearthling used as the sentry. Since the game already has many aspects based around alternate hearthlings for specific tasks, this also has plenty of precedence.
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Re: Siege - When Battering Rams just arent cool anymore.

Postby Gauteamus » Sat Aug 20, 2011 8:05 pm

sounds like a nice sink for lamb sausages.
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Re: Siege - When Battering Rams just arent cool anymore.

Postby Radenk » Sun Aug 21, 2011 1:09 am

AnnaC wrote:I agree with TechXKnight's post for the most part, as with a real-time persistant gameworld, defense has to have some sort of automation to it. The only issue is that NPCs have no precedent in H&H, and from my understanding the concept of having NPCs is not really an option in the game's design.

However, there is already the concept of having automated structures, and structures with their own radius of effect. So why not have defensive structures like Watchtowers instead of NPC guards?

About training them, why not have it so hearthlings must man these towers; only when a hearthling is in them, they are in offline mode, like sleeping in a bed? The watchtower being manned has performance bonuses according to the hearthling manning it; this would have advancement in performance through the advancement of the hearthling used as the sentry. Since the game already has many aspects based around alternate hearthlings for specific tasks, this also has plenty of precedence.

Not sure if it has been suggested before, but this is a very good idea.
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Re: Siege - When Battering Rams just arent cool anymore.

Postby Zeromeza » Sat Aug 27, 2011 4:17 pm

a siege weapon that would be ideal, would be a catapault, it would require the same materials as a battering ram but much more, an can go over any wall.
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