Shorten ram drying time or make brickwall breakable

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Shorten ram drying time or make brickwall breakable

Postby Karlq » Fri Aug 26, 2011 11:09 am

^^ I have a lot to say but this is core
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Re: Shorten ram drying time or make brickwall breakable

Postby Chakravanti » Fri Aug 26, 2011 12:41 pm

Neither of these will really create a siege mechanics than creates a balanced an interesting gameplay. Really, seiges and warfare need a multiday system of erecting a seige hut, engines, banners etc. While drying time for the battering ram(s) should be increased.

Essentially Seige mechanics should come down to who invests the most resources BEFORE the battle begins with a clear timer for ETA: FIghtZ

"Resources" invested into a seige/defense cann offer buffs (temporary expendables and full battle long, more expensive and less powferful) Buildable weapons etc.

I'd rather wait for a new system that can create a system like this or similar for allowing battlefield attrition to apply to resources put toward the battle effort rather than just people. As it stands the system is just balanced to facvor the defender because favoring the offense would allow the most powerful factions too many PK options inside a shitty system only they can truly exploit.
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Re: Shorten ram drying time or make brickwall breakable

Postby MagicManICT » Fri Aug 26, 2011 6:35 pm

There's been lots of suggestions for changes to siege mechanics, many of them liked by J&L. Do a little research before posting more on the matter, please. In the last year, this has been mentioned several times, and every time shot down by nearly all of the community and the devs.

If by making the brick wall breakable you mean bashable, then just no.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Shorten ram drying time or make brickwall breakable

Postby Eemerald » Fri Aug 26, 2011 11:36 pm

if the brickwall was breakable it would become as poinless as palisades are now at this stage of the game.

and not everyone plays this game to go on sieges and attacks.
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