Ideas for world7

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Ideas for world7

Postby Butko » Fri Aug 26, 2011 7:56 am

Me back! :lol:

Ok world 7 changes:
Introduce of regions on world: snowy region, normal as now and tropical region.

Snowy region: of course cowered with snow all the time, only fir trees growing there, area rich with metal nodes like iron, copper and tin. Also increased quality of ore mined, but also harder to mine (more str required). Trees with leafs won't grow there, also area is filled with more foxes and bears and less boars. Growing speed of all plants for farming is reduced by 50%, also pepper would not grow there at all. In addition drying skins would be 50% slower and there would be much more water sources (higher quality) and less clay spots. Stamina drain would be reduced by 25% for everything you do.

Normal region: as it is now...

Tropical region: mostly cowered with sand with few patches of water and grass, firs are not growing in this area, area is richer with precious metals like gold and silver but from 2nd level and on. Mining should be easier (less str required) and when mining there is very little chance to get precious stone: ruby, opal, diamond,...which can be used for new jewelry and curios. Are is more filled with boars but bears should be very very rare there. Growing speed of all farming plants is increased for 100%, but only possible on grass areas ( you can't plow on sand and you can't terraform sand into grass!!!), skins would dry 50% faster and there would be more clay spots (higher quality) with less water spots. In addition to all silk would be produced 25% faster in this region and also pepper would give 2x amount of peppercorns when harvested. Also stamina drain would be increased for 25% for everything you do. Maybe adding some new trees for tropical region like palms with coconuts would be nice. Coconut gives coconut milk which can be used for drinking and coconut flesh which would be used as food and gives some +int FEPS ( yeah we need more int food in game).
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Re: Ideas for world7

Postby Grable » Fri Aug 26, 2011 7:58 am

7?
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Re: Ideas for world7

Postby Butko » Fri Aug 26, 2011 8:00 am

Yeah 7, devs need to finish Salem first and we will probably live over w6 before Salem will be out. :D
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Re: Ideas for world7

Postby flajek122 » Fri Aug 26, 2011 2:23 pm

We will live on w5 before Salem is out. O.o
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Re: Ideas for world7

Postby burgingham » Sat Aug 27, 2011 7:05 am

Ideas for w7: Let's permaban Butko...oh wait

Seriously region, climate, weather etc have been suggested millions of times. We will definitely see them at some point in the distant future alas not with such a wide variety ranging from tropical to arctic. This is a game taking place in regions similar to northern Europe and it is gonna stay that way.
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Re: Ideas for world7

Postby Jackard » Sat Aug 27, 2011 7:17 am

ϓϓϓ GUYS LETS MAKE A TROPICAL REGION ϓϓϓ
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Re: Ideas for world7

Postby saltmummy626 » Sat Aug 27, 2011 10:10 am

I think he is just saying 7 to get all the "END W6! CMON 7!" shit that will inevitably happen when w6 happens.
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Re: Ideas for world7

Postby flajek122 » Sat Aug 27, 2011 12:40 pm

Jackard wrote:ϓϓϓ GUYS LETS MAKE A TROPICAL REGION ϓϓϓ


Bananas and monkeys!
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Re: Ideas for world7

Postby MagicManICT » Sat Aug 27, 2011 3:25 pm

flajek122 wrote:
Bananas and monkeys!


Or,

More phallic symbols and poo flinging... nothing changed.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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