ARSON

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: ARSON

Postby teengames » Sun Aug 28, 2011 2:20 am

killette2 wrote:
BruThoL wrote:Yay, soon mass alts in linen clothes running on enemy walls with torches! :D


Solution: Don't give starting characters torches.


Not every1 uses enders what if its a new moon when they spawn it gets REALLY dark
User avatar
teengames
 
Posts: 163
Joined: Sun Apr 10, 2011 10:38 pm
Location: Rome

Re: ARSON

Postby killette2 » Sun Aug 28, 2011 5:40 am

teengames wrote:
killette2 wrote:
BruThoL wrote:Yay, soon mass alts in linen clothes running on enemy walls with torches! :D


Solution: Don't give starting characters torches.


Not every1 uses enders what if its a new moon when they spawn it gets REALLY dark


Light fires all around your camp or huddle around your hearth fire.
killette2
 
Posts: 409
Joined: Fri Mar 25, 2011 1:11 am

Re: ARSON

Postby MagicManICT » Sun Aug 28, 2011 8:48 am

Like it takes much to make torches... If anyone is spamming alts to burn stuff down, they've probably got the resources to make a crapton of torches, too.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18436
Joined: Tue Aug 17, 2010 1:47 am

Re: ARSON

Postby ninja_yodeler » Sun Aug 28, 2011 10:35 am

then perhaps quality of torch should be a factor of how much damage it does. and make it greater than 10 to do any damage at all, that way noobs can has torches, and people have to make new ones to burn stuff. though it wouldnt really help anyone who just outfits their alts
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
User avatar
ninja_yodeler
 
Posts: 1880
Joined: Wed Dec 29, 2010 4:15 am
Location: Look outside your window.

Re: ARSON

Postby dra6o0n » Sun Aug 28, 2011 8:23 pm

Realistically, a fire won't easily start on palisades mainly because there isn't sufficient fuel to burn on it.

Yes the wood is a fuel for fire, but most of the time its not firewood or the sort of wood that burns easily.

Then you gotta consider the climate of the village, since the game takes place in a cool environment, fires are harder to start.

There's also the humidity and fire will have a tough time starting if the village is near the coast or swamp.

Maybe make fires start-able but not burnable, at least not possible to spread if there is no flammable fuel source near the fire to make it stronger.

Also, real torches aren't just made with cloth and wood, it requires oil to soak the cloth, else the cloth will burn out really fast.

The best use you can get out of the flame torches is mainly against animals, since they fear fire and can take immense damage from them...
dra6o0n
 
Posts: 481
Joined: Tue Aug 24, 2010 3:11 am

Re: ARSON

Postby teengames » Sun Aug 28, 2011 9:16 pm

dra6o0n wrote:Realistically, a fire won't easily start on palisades mainly because there isn't sufficient fuel to burn on it.

Yes the wood is a fuel for fire, but most of the time its not firewood or the sort of wood that burns easily.

Then you gotta consider the climate of the village, since the game takes place in a cool environment, fires are harder to start.

There's also the humidity and fire will have a tough time starting if the village is near the coast or swamp.

Maybe make fires start-able but not burnable, at least not possible to spread if there is no flammable fuel source near the fire to make it stronger.

Also, real torches aren't just made with cloth and wood, it requires oil to soak the cloth, else the cloth will burn out really fast.

The best use you can get out of the flame torches is mainly against animals, since they fear fire and can take immense damage from them...


maybe barrels of wort/wiebbir could act as fuel and depending on the Q and quantity could have a radius to how much it fules
User avatar
teengames
 
Posts: 163
Joined: Sun Apr 10, 2011 10:38 pm
Location: Rome

Re: ARSON

Postby dra6o0n » Sun Aug 28, 2011 9:47 pm

Well it makes sense that if you are handling fire, you are likely going to get yourself killed too, like with mining.

Tossing flammable liquid at stuff and lighting them up can be dangerous since if you are clumsy, some of those liquid would be on your character if you can't handle it well enough.

Then watch as you light it up and the flame starts to burn both the palisade and your pants with it.
dra6o0n
 
Posts: 481
Joined: Tue Aug 24, 2010 3:11 am

Re: ARSON

Postby teengames » Sun Aug 28, 2011 10:45 pm

dra6o0n wrote:Well it makes sense that if you are handling fire, you are likely going to get yourself killed too, like with mining.

Tossing flammable liquid at stuff and lighting them up can be dangerous since if you are clumsy, some of those liquid would be on your character if you can't handle it well enough.

Then watch as you light it up and the flame starts to burn both the palisade and your pants with it.


Lol then swimming would be useful (dousing the flames)
User avatar
teengames
 
Posts: 163
Joined: Sun Apr 10, 2011 10:38 pm
Location: Rome

Re: ARSON

Postby secobi » Wed Sep 07, 2011 10:25 pm

Onionfighter wrote:I had suggested a while ago that lighting buildings on fire be the only way to destroy them (we were having trouble with super strength characters bulldozing towns). It's too bad the idea was never used, I think it would have been a good solution, and added to the atmosphere of the game.

The idea was that instead of outright destroying a structure, it would burn for several hours before being destroyed. While on fire, it would be impossible to use the structure, but the fire could be put out with some effort, thereby saving the structure.


This would also be a way to destroy mine supports without necessarily risking your own life. For that particular case and most others it should be required at the very least to sacrifice the torch if not gather more fuel to kindle a hotter and larger flame appropriate to the destruction of the structure type. It would seem pretty unrealistic for a palisade to go up in flames by just waving a flaming piece of linen around it for a few seconds/minutes.


..also, flaming arrows, go!
Image
serenity, subtlety, speed and servitude
User avatar
secobi
 
Posts: 19
Joined: Sun Jul 17, 2011 7:22 am
Location: Texas

Re: ARSON

Postby Lord_Delta » Fri Sep 23, 2011 1:23 am

This would be the coolest ever!
Lord_Delta
 
Posts: 38
Joined: Thu Mar 24, 2011 11:43 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Google [Bot] and 24 guests