Guard For Hire. (Or how to make coins more useful!)

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Guard For Hire. (Or how to make coins more useful!)

Postby M_So » Thu Sep 01, 2011 2:33 am

I see a lot of people talking about NPC's on this game, about how great they would be and also about how horrible they would be. Right now I am still thinking they would be a Bad idea, yet being able to have a village open to the public sounds nice, so have been rolling over some idea on how this could work.

Please tell me what you think would not work with this idea, more so looking for criticism then positive comments.


You can only have One guard pure village claim!
hiring a guard:
Copper or Tin 1000 coins
Iron, Bronze or Steel 100 coins
Gold or Silver 10 coins
(Depending on what coins you use you get a different guard!)

Level one guard: starts with 10 for every attribute, (or at least all one ones that matter) rage skill but not murder! gain's attributes at a faster rate but cap's at 100.

Level two guard: starts with 20 for every attribute, (the one ones that matter again) rage and murder skill's, gain's attributes at a normal rate and cap's at 200.

Level three guard: starts with 30 for every attribute, rage and murder skill's, gain's attributes at a slower rate but cap's at 300!

Requirements:

Guards have requirements that must be met before you can hirer them successfully, a place to live, food to eat (and gain attributes from), a guard post (mostly just a chair that he sits in when he is on duty) and last pay! (You never get anything for free!)

Level one requires a log cabin, level two a timber house and level three a mansion.

You will need to pay them to guard your land and depending on what you pay them and what level they are will change how log they guard for. when they are off duty they will not react if someone preforms criminal acts on your village claim but will still defend it's self if attacked.

Level one:
copper or tin coin 2 hours.
iron, bronze or steel coin 8 hours.
gold or silver coin 32 hours.

Level two:
copper or tin coin 1 hour.
iron, bronze or steel coin 4 hours.
gold or silver coin 16 hours.

Level three:
copper or tin coin 30 min.
iron, bronze or steel coin 2 hours.
gold or silver coin 8 hours.

when someone performs criminal acts on the claim will react in specific ways.

trespassing: they will come up and stand next to you as if to say, "better not take anything"

Assault: will engage you in combat but not attack.

theft: will engage you in combat but not attack unless you try to leave with the item. (also will take back the item)

Battery: will attack on site but not kill.

Vandal: will attack on site (may try to kill if you have done this a lot or before)

Murder: will attack and try to kill, even if it happened when he was off duty as long as scents are still there.

Armor & Weapons:

Not a requirement but something you should think about investing in, they start with the same equipment as any run of the mill noob, (torch and all) and can be outfitted with any armor or weapons that you choose.

I know I am missing something but think this is enough for now, So what is wrong with this idea?
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Re: Guard For Hire. (Or how to make coins more useful!)

Postby DDDsDD999 » Thu Sep 01, 2011 3:21 am

No. Just no.
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Re: Guard For Hire. (Or how to make coins more useful!)

Postby M_So » Thu Sep 01, 2011 3:33 am

DDDsDD999 wrote:No. Just no.

not really criticism but okay. whatever floats you boat. As I said I don't think this idea to be perfect. :P
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Re: Guard For Hire. (Or how to make coins more useful!)

Postby DDDsDD999 » Thu Sep 01, 2011 3:41 am

If you want a walless defence system, you should stick to the tower idea.
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Re: Guard For Hire. (Or how to make coins more useful!)

Postby Numa2k » Thu Sep 01, 2011 4:01 am

I like the idea of a gurd but I don’t like him to be human. So I wold aggree with what you say but make em a dog or something. There are boar and bears all over the place that killed me twice all ready. So I don’t see anything wrong with a gurd dog. Plus im a pet lover. Cave men had dogs with them. The fact this game dos not makes it unrelistic. There is no are on earth where you would find humans and no dogs.
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Re: Guard For Hire. (Or how to make coins more useful!)

Postby AnnaC » Thu Sep 01, 2011 5:12 am

Instead of using coins to pay for NPCs, which are a bad idea in general, maybe have gates you can open if you pay a toll?

Edit: this is more about making coins more useful, I guess it wouldn't be an additional security thing with the game! But my general philosophy is I think trade and movement should be more encouraged since in this game you're never really truly safe anyway, as some jerk will find some exploit if they really want to grief you.
Last edited by AnnaC on Thu Sep 01, 2011 5:18 am, edited 1 time in total.
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Re: Guard For Hire. (Or how to make coins more useful!)

Postby M_So » Thu Sep 01, 2011 5:17 am

AnnaC wrote:Instead of using coins to pay for NPCs, which are a bad idea in general, maybe have gates you can open if you pay a toll?

nice idea but I don't think that would work any better then leaving you gate open nowadays does, unless paying the toll you also lose all your black skills till you leave.
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Re: Guard For Hire. (Or how to make coins more useful!)

Postby AnnaC » Thu Sep 01, 2011 5:19 am

Ah you replied before I could add my edit; yeah it definitely isn't a security suggestion I made! ;)
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Re: Guard For Hire. (Or how to make coins more useful!)

Postby M_So » Thu Sep 01, 2011 5:29 am

AnnaC wrote:Ah you replied before I could add my edit; yeah it definitely isn't a security suggestion I made! ;)

also true, the thing is trade does not really occur Because people don't feel safe, we need a way to protect our wares without sealing them off to the outside world and paying a NPC to safe guard your land would do just that. Maybe the time that a guard stays on duty could be increased pure coin or something but I think they are fairly fare now, one bronze bar could guard your place for 200 hours with a level three guard. :)

hell they could even add both so you need to pay to get in and there is a guard.
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Re: Guard For Hire. (Or how to make coins more useful!)

Postby dra6o0n » Fri Sep 02, 2011 6:02 pm

If a guard is more of a "eyes and ears" than a steel wall then it will help the village a lot in letting them know there's a gathering of warriors outside the walls...

Think of them as a Recon or Sniper or something that watches the village from high up in a tower?
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