When aggro'd, the both characters are instantly set to aggressive. If, for example, you're a mid-level player and are being chased by a dhelm-merchrobe-steelsword-badass-dude, and have no hope of surviving a one-on-one confrontation, the "Flight for your life" skill is available to be used in dire situations. A skill that would need to be purchased so that new toon grief players can't use it without a significant amount of lp.
The skill should work as follows;
- Code: Select all
-Combat intensity = 0 (Combat should not have happened at all to prevent hit+run)
-Full Atk bar (defense bar not req'd in case the aggressing party has already scored a hit)
-Combat advantage must be tilted towards the aggressor (In case aggressor has scored a hit, and advantage is tilted away from user)
-Cannot be unconscious (derp.avi)
-Cannot have used the skill previously within xx # of hours
-Cannot have any combat tokens on user's side
-Significant lp cost to prevent new characters from purchasing this and grief+run (Yeomanry being a prereq for instance)
-User must be in peaceful to use, and aggressor in aggressive (explained more later)
Using this will allow you;
- Code: Select all
-Unlimited run on any terrain (if boars can run on marsh, we should have a chance to escape as well)
-Unlimited sprint on forest and grass
Using this will incur;
- Code: Select all
-xx % food bar damage per xx seconds of use (51% food being the max to be used until)
-Attack reset to zero for duration on user's side (To prevent run+hit+run+hit, repeat)
-xx% SHP damage (Can be healed with time, but a hit from aggressor is fatal. Prevents misuse of this skill)
-"Drained" stat debuff which incurs a (FFYL_time*2) time period in which walk and crawl are only available modes of transport
All this may be avoided by carrying a bucket of water and a flask, true, but this is for severely dire situations only, hence the almost irrecoverable penalties inflicted. It will give you enough of a gap to escape with your precious character, should you feel the pressure of impending doom dealt from an impossible enemy.
I've stated that the user must be in peaceful combat stance, and the aggressor in aggressive. This is to allow only one person in the battle to use this skill, as; should both players attempt to de-aggro in hopes to use this skill, the combat is dropped, and both parties are able to hearth-teleport to escape anyhow. I'd also like to draw your attention to the "attack reset to zero for duration" part. This is in hopes to prevent someone from aggro-ing, going peaceful, using the skill then re-aggroing with uber speed.
I've been thinking about it for a while as i've said, and i'm pretty sure i've worked out all the kinks in this suggestion.
Discuss at will.
