Flight for your life

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Flight for your life

Postby jgudge » Mon Sep 19, 2011 11:48 pm

I've had this on my mind for a while now, take it as a general suggestion for discussion rather than a set idea. It's as follows;

When aggro'd, the both characters are instantly set to aggressive. If, for example, you're a mid-level player and are being chased by a dhelm-merchrobe-steelsword-badass-dude, and have no hope of surviving a one-on-one confrontation, the "Flight for your life" skill is available to be used in dire situations. A skill that would need to be purchased so that new toon grief players can't use it without a significant amount of lp.

The skill should work as follows;

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-Combat intensity = 0 (Combat should not have happened at all to prevent hit+run)
-Full Atk bar (defense bar not req'd in case the aggressing party has already scored a hit)
-Combat advantage must be tilted towards the aggressor (In case aggressor has scored a hit, and advantage is tilted away from user)
-Cannot be unconscious (derp.avi)
-Cannot have used the skill previously within xx # of hours
-Cannot have any combat tokens on user's side
-Significant lp cost to prevent new characters from purchasing this and grief+run (Yeomanry being a prereq for instance)
-User must be in peaceful to use, and aggressor in aggressive (explained more later)


Using this will allow you;

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-Unlimited run on any terrain (if boars can run on marsh, we should have a chance to escape as well)
-Unlimited sprint on forest and grass


Using this will incur;

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-xx % food bar damage per xx seconds of use (51% food being the max to be used until)
-Attack reset to zero for duration on user's side (To prevent run+hit+run+hit, repeat)
-xx% SHP damage (Can be healed with time, but a hit from aggressor is fatal. Prevents misuse of this skill)
-"Drained" stat debuff which incurs a (FFYL_time*2) time period in which walk and crawl are only available modes of transport


All this may be avoided by carrying a bucket of water and a flask, true, but this is for severely dire situations only, hence the almost irrecoverable penalties inflicted. It will give you enough of a gap to escape with your precious character, should you feel the pressure of impending doom dealt from an impossible enemy.

I've stated that the user must be in peaceful combat stance, and the aggressor in aggressive. This is to allow only one person in the battle to use this skill, as; should both players attempt to de-aggro in hopes to use this skill, the combat is dropped, and both parties are able to hearth-teleport to escape anyhow. I'd also like to draw your attention to the "attack reset to zero for duration" part. This is in hopes to prevent someone from aggro-ing, going peaceful, using the skill then re-aggroing with uber speed.

I've been thinking about it for a while as i've said, and i'm pretty sure i've worked out all the kinks in this suggestion.

Discuss at will. 8-)
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Re: Flight for your life

Postby DDDsDD999 » Tue Sep 20, 2011 1:36 am

Just make it so there's a maneuver called "Fight or Flight" where running drain's SHP instead of stamina as long as you are aggroed, and how fast it drop's depends on AGI. Honestly, I wouldn't even make it force not attacking before, as it could be used to make combat a bit more interesting. No increased speed's crap though.
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Re: Flight for your life

Postby MagicManICT » Tue Sep 20, 2011 6:01 am

DDDsDD999 wrote:Just make it so there's a maneuver called "Fight or Flight" where running drain's SHP instead of stamina as long as you are aggroed, and how fast it drop's depends on AGI.


Maybe more realistic is a balance of AGI and CON? Because eating all that CON food makes you run farther, amiright?
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Re: Flight for your life

Postby spectacle » Tue Sep 20, 2011 9:21 am

MagicManICT wrote:
DDDsDD999 wrote:Just make it so there's a maneuver called "Fight or Flight" where running drain's SHP instead of stamina as long as you are aggroed, and how fast it drop's depends on AGI.


Maybe more realistic is a balance of AGI and CON? Because eating all that CON food makes you run farther, amiright?

CON gives you SHP so it's already part of the equation.
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Re: Flight for your life

Postby aso11 » Tue Sep 20, 2011 9:23 am

spectacle wrote:
MagicManICT wrote:
DDDsDD999 wrote:Just make it so there's a maneuver called "Fight or Flight" where running drain's SHP instead of stamina as long as you are aggroed, and how fast it drop's depends on AGI.


Maybe more realistic is a balance of AGI and CON? Because eating all that CON food makes you run farther, amiright?

CON gives you SHP so it's already part of the equation.

I would very much like to be able to run even faster.
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Re: Flight for your life

Postby Onionfighter » Tue Sep 20, 2011 2:12 pm

Running away is easy enough already.
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Re: Flight for your life

Postby Chakravanti » Tue Sep 20, 2011 3:14 pm

What if it just automatically drank water and breaks if you do anything aggressive and msises an iteration if you get hit or click (encouraging running long stretches in straight lines to recover stamina). Obviously only works if you have water and thus changes nothing except giving the defensive running a slightly competive edge against any soloist.

Given that this entire shit is null and void if you're running into a trap set by a group of players working in coordination which is certainly something the game should reward.
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Re: Flight for your life

Postby burgingham » Tue Sep 20, 2011 3:23 pm

As of now drinking water and noticing when people drink and when they don't has become an art in actual combat. I am sure Valten or Nao can tell you a little more about it. I am also sure they wouldn't approve of taking this away as it is a tactical element in current movement combat.
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Re: Flight for your life

Postby Chakravanti » Tue Sep 20, 2011 3:35 pm

You mean it's harder for them to gank random nubs and lowbies who can't fight back anyway? LOL cry me a river. Such folk who offer nothing of value besides maybe shirts SHOULD be more trouble than their worth unless you are so insanely infatuated with the affair. For those who can and do fight back, obviously this would be rendered null and their true fights would be unaffected.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
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Re: Flight for your life

Postby burgingham » Tue Sep 20, 2011 4:52 pm

Your attitude towards them doesn't really help to make your case here. They are good at what they do and they invested a lot of time and practice to get where they are. Wether they gank random noobs with it or defeat people with 3 times their combat skills (it happened quite often) doesn't make a difference here.

Your last sentence shows you got absolutely no clue where the current combat metagame is at. So maybe get up to date on this before suggesting changes. There was a thread about movement combat somewhere in Congress I think...maybe Nao remembers.
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