Retain FEP weight until achieved

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Retain FEP weight until achieved

Postby Chakravanti » Thu Sep 22, 2011 6:24 am

Retaining the weight only and only weighing in if it's part of the active FEP roll bar.

For example. Lets say I eat a dozen RoBs and get a bunch of AGI. Now I eat a bunch of piros and mussels. If the mussel gets on the bar it would put PSY in the running and ressurect the old weight of the RoB's that never put out a PSY. So i work on it by keeping PSY in the running with the Food I eat and when it scores the weight disapears.

This keeps the value of all FEPs consumed without changing any of the relative value of the foods. Players will feel less like the process is a gamble and be rewarded for investing in a varied diet.

It would still be a gamble where that cost and investment varies but it's kind of heartbreaking to spend a lot time developing the resources to have roll at bringing psy a little closer to par just disappear right down the drain for bad luck but bad rolls can still make a point expensive to attain without a sense of loss this way.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Retain FEP weight until achieved

Postby Procne » Thu Sep 22, 2011 9:41 am

I don't understand.

What do you mean by:
- FEP weight
- mussel gets on the bar
- resurrect the old weight
Procne
 
Posts: 984
Joined: Sat May 29, 2010 3:04 pm

Re: Retain FEP weight until achieved

Postby AnnaC » Thu Sep 22, 2011 10:38 am

I like it.

I've thought about having the FEP bar give more weight to the lowest value stat in the mix, too (although would that always give most weight to hurt FEP?).
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
User avatar
AnnaC
 
Posts: 853
Joined: Wed Jun 23, 2010 6:15 pm

Re: Retain FEP weight until achieved

Postby ninja_yodeler » Thu Sep 22, 2011 11:45 am

+1 dont have anything else to add, you've covered it all :)
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
User avatar
ninja_yodeler
 
Posts: 1880
Joined: Wed Dec 29, 2010 4:15 am
Location: Look outside your window.

Re: Retain FEP weight until achieved

Postby burgingham » Thu Sep 22, 2011 2:54 pm

So what you are saying is I eat a bunch of RoBs and gain AGI. Bar empty again. I eat 1 mussel and the rest some other food. Now the PSY weight is as if I had also eaten those RoBs again? That sounds unnecessarily complicated to me also very confusing even when I think about a good way to implement this in the UI. And we all know Jorb and loftar suck at finding good ways to implement stuff in the UI.

FEP system is fine, why toy with it? It is painfully easy to make food as it is already so I don't see any reason to hold player shands here even more.
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Retain FEP weight until achieved

Postby Chakravanti » Thu Sep 22, 2011 3:13 pm

Yes the psy weight, but do not fill the bar. You would still need to consume the FEPs to fill the bar.

This isn't about 'holding player's hands nor does it make it easier to make food or change the value of any food. Rather it RESPECTS the value by making it mean it.

It could be indicated with nothing more than another FEP bar, that is either full or completely empty and displayed a pie chart (Vs. the 'prgoress bar that is FEP bar now) in a bar. Ideally each FEP color would get a number indicating its actual weight. Creating this dispaly this way would give you a visual perspective of what is weighted more.

Se lets say I get agi from that and the robs give 10/5. now lets say i eat a couple more robs. Then the total weight (assuming it is enough to ring it in) is 20/15. imho this is essential for any player to serisouly develop psy without spending a majority of their playing time in a cave so they don't shoot themselves in a the foot. ALl these really nice PSY foods end up becoming marginally useful and actually worth creating even if they don't give you a PSY point because you knwo that they will.

This does not change rates. It isn't that complicated and would significantly balance the development rates of players who would like to see themselves crafting some psy stuff without a whole village feeding them and likewise depending on them to produce the most valuable goods in the game. However, it also doesn't negate the instrinsic value of focusing resources on this style of community development and specialization for cooperating players.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Retain FEP weight until achieved

Postby Potjeh » Thu Sep 22, 2011 3:43 pm

For how many consecutive FEP events does the weight carry? Will I be forced to give up on reducers because they give FEPs I don't need (anything but str, con and agi)? How is this convoluted math better than the current streamlined and easy to understand system?
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Retain FEP weight until achieved

Postby Chakravanti » Thu Sep 22, 2011 3:45 pm

It is kept until achieved. So if you eat more psy, you have an ever increasing odds of getting that FEP until you do. Then its back to zero.

It's not convoluted or even complicated math. It's just basic weighting of odds. I might not be doing a very good job of explaining it however.

The value is in the fact that everything you eat doesn't go away or disappear just because you didn't roll it. It will make you more likely to get what you missed in the future of any roll including that FEP until you do receive it.
Last edited by Chakravanti on Thu Sep 22, 2011 3:47 pm, edited 1 time in total.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Retain FEP weight until achieved

Postby Potjeh » Thu Sep 22, 2011 3:47 pm

Yeah, so basically it does mean that I'll be getting useless dex, per, cha int and psy more often than I do now. No, thanks.

And I don't really see why it should be any easier to pump psy, it's hard by design.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Retain FEP weight until achieved

Postby Chakravanti » Thu Sep 22, 2011 3:49 pm

What's that? Making an imba char will be more difficult? The kind of challenge high end chars who fight the system should experience? You think that's bad because?

This doesn't make it easier to pump PSY. It makes it no more or less expensive than it was before. You're not thinking this through or your missing something (not that that's on you, really) because this doesn't change odds of recieving a given stats. Rather is assures those odds.

if you don't want those stats, don't eat them> how is that different?
Last edited by Chakravanti on Thu Sep 22, 2011 3:52 pm, edited 2 times in total.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 36 guests