knightgabe13 wrote:If they implement this, then after 3 days, it will decay. Then, a baby sapling generates there and grows up in 3/4s the normal time, because decayed stumps could act as fertilizer.
There's also a 50% chance that two spawn from one stump. Go, Nature!!

Three days is pretty short. It takes years for a saplings to pop up where trees have been clear cut. Just abstracting that out and I'd say at least a week. However, we already have a nice mechanic in place for decay of the terrain, so I say it should be used. Stump decays away and then X decay ticks later, a sapling sprouts in a nearby area. (Note: some of us don't bother removing stumps because we don't need all the blocks at the moment and will go back and get them later. Automatic tree respawning would change this behavior, or course, as there wouldn't be a need to 'save' blocks of wood.) Also, why the faster growth rate? If anything the presence of a stump being there previously would hinder growth. Anyone that has done tree farming that the growth rate is more than fast enough as it is for all but the three big trees (oak, maple, pine). It's that decay tick for the fully mature tree that sucks.
There's another factor here I'd rather see in play: Make the two forest types spread out if the neighboring forest type has trees removed. Of course, keeping them from spreading into swamps, grasslands, or mudflats could make this unachievable.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.