aso11 wrote: Ore from metal is dictated by beliefs.
But it is still a random chance on each piece of ore smelted. ImAwesome did get me there. I was just going off the original example and didn't really think beyond what was posted.
The problem with using some sort of incrementable "luck" skill or attribute is that it would need to be capped to keep from running out of hand. I think pearls are the only random item that is on the top 25% of the curio chart, otherwise it could make getting some of those random chance based curios too easy. (Shocked frog/Prince Charming and Jackalope are up there, I suppose.) At best I would see something like this as similar to a PB. Go for a bit extra luck or go for something else that balances it out.
I'm surprised nobody called me out on card games there... While it takes a large amount of skill to compete with the best, there's always some factor of luck no matter what game you're playing.
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