Something to do with corspes from dead healthlings

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Something to do with corspes from dead healthlings

Postby Thalyd » Thu Nov 24, 2011 10:40 am

ImAwesome wrote:I'm a noob, but I've been playing this game longer than you...that makes you a serious noob.

getting rewards from being killed is a stupid idea, stay alive and you'll be better off and won't have to worry about getting rewards from being killed. keep up this pointless arguement I'll find you in game and make sure you can't stay alive, have a nice day.



lol, more haters. Seriously, i cant even imagine how you guys cannot notice the diference between getting rewards for dying and just unlock ONCE a new building.
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Re: Something to do with corspes from dead healthlings

Postby crevank » Thu Nov 24, 2011 10:44 am

Thalyd wrote:did you readed my posts? you really mean i didnt explain why you are wrong? please, read again. im not the one who started to insult the other.

No, jackass, I didn't "readed" your posts, I read them. You explained your reasons and then I explained to you the holes and flaws in your reasoning. But whatever, I'm done, keep your little illusion that this is a good idea. Someone better than me with words with a helluva lot more experience is going to come by this thread and explain to you in a more sensible manner why this shouldn't be implemented, and why it WON'T be implemented.
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Re: Something to do with corspes from dead healthlings

Postby ImAwesome » Thu Nov 24, 2011 10:53 am

Thalyd wrote:
ImAwesome wrote:I'm a noob, but I've been playing this game longer than you...that makes you a serious noob.

getting rewards from being killed is a stupid idea, stay alive and you'll be better off and won't have to worry about getting rewards from being killed. keep up this pointless arguement I'll find you in game and make sure you can't stay alive, have a nice day.



lol, more haters. Seriously, i cant even imagine how you guys cannot notice the diference between getting rewards for dying and just unlock ONCE a new building.

I am a hater...I hate stupid people. why should someone who doesn't get killed be disadvantaged by not being allowed something some noob who dies 2-3 times a day gets? I say again your idea is stupid, and if I see you in game you'll have another corpse to bury. have a nice day.
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Re: Something to do with corspes from dead healthlings

Postby Thalyd » Thu Nov 24, 2011 11:28 am

again and again and again and again....

the idea its not to get advantage by getting killed, please read my thread before... the idea its to just unlock "ONCE" a building by burying your OWN corpse. as long i readed, puntually every body dies.


please, read my posts first.
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Re: Something to do with corspes from dead healthlings

Postby crevank » Thu Nov 24, 2011 11:40 am

Thalyd wrote:again and again and again and again....

the idea its not to get advantage by getting killed, please read my thread before... the idea its to just unlock "ONCE" a building by burying your OWN corpse. as long i readed, puntually every body dies.


please, read my posts first.

If you get nothing from dying and you only want to just be able to bury your own body then...
ImAwesome wrote:if you want to get rid of the body adventure destroy
if you want to respect your remains place them somewhere nice and put a runestone above them
if you want to loot a corpse get theft
NaoWhut wrote:When your dick is touching the sun... its' time to quit HnH

My color is Green
I value growth, life, adaption, and nature. I love to hunt, mate, kill, and eat--to me that's all there is. At my best I am instinctual and unpretentious. At my worst, I am vicious and unthinking. My symbol is a tree. My enemies are blue and black.
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Re: Something to do with corspes from dead healthlings

Postby Thalyd » Thu Nov 24, 2011 11:44 am

thats what i mean, but as i said before, i WOULD LIKE to do it "officialy" by a feature, not to "simulate it". maybe just holding a corpse and right click on a carved stone could tranform it in a tombstone with a variable scripted text " here lies (variable=name)" .
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Re: Something to do with corspes from dead healthlings

Postby Patchouli_Knowledge » Thu Nov 24, 2011 12:03 pm

In honesty, I do not think it requires a separate sprite and scripting as runestones are adequate enough to serve as tomstones and the appears are fairly alike as well.
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Re: Something to do with corspes from dead healthlings

Postby ApocalypsePlease » Thu Nov 24, 2011 10:00 pm

Aside from the word choice Crevank is using to reply, his replies sum up most people's take on this.

crevank wrote: what you're suggesting will-not-fucking-happen.


Pay attention to this. Nobody is attacking you as "haters" for the sake of attacking you, they dislike your suggestion to the extent that they think lower of you for such a poorly thought out suggestion.

If you care, dismiss my reply as "just another hater", I don't care to argue with someone caught up in themselves so much to refuse any opinion which doesn't support their suggestion.

I would advise you also use the search option before posting an idea. Why? It's a rule.

Have a good day.
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Re: Something to do with corspes from dead healthlings

Postby MagicManICT » Fri Nov 25, 2011 12:22 am

/munch popcorn
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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