A few bits to provoke-thought - Add input!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

A few bits to provoke-thought - Add input!

Postby Krigherren » Mon Nov 28, 2011 2:09 am

Don't know if it's just me, but I feel this game would be a whole hell of a lot more fun (at least for me.) if I could have some damned fine home-brew mead! There's honey, you can ferment wine, and brew beer. I don't see why fermenting mead would be an impossible idea, perhaps it could take back off some hunger or maybe slow it down, something.

With that bit said, and a relevant thought, perhaps other forms of alcohol as well, with varying effects. I know 'drunk' is 'drunk', but I like to think slugging down a few tankards of warm mead and sipping on a glass of fine wine have a 'different' effect, at least socially, in my eyes. Booze had a big part in Norse history and culture, as well as other Germanic heritages (and many others also.), so I think the 'part' alcohol has is a bit under-utilised.

I personally like to be able to make great use of all my tools and skills, and having 'useless' or 'obsolete' skills can be sort of a downer, not something that will kill my urge to play, but can certainly be boring. The time it takes to gather the Learning Points to get the more 'appreciated' skills is long and tedious. I'd like to enjoy what I have while I play-out to the future.

Ancestral worship and that whole concept could be taken a lot father, as well. Religion 'unifies' as well as 'seperates' people. Perhaps certain idols/statues/etc. could be raised to sacrifice numen points to for wisdom (learning points or something, I don't know)? I personally am a very spiritual person and take pride in my heritage (I think others should more, too) and when I found this it drew an inner 'interest' from me that I can not find in many games. It'd also give more reason to murder/raid, if you think about it. Wars have been fought over many things, religion being one.

I realise this game is still in alpha, but I just enjoy it quite a bit and it stirs a lot of 'creativity' in me for some reason (probably an obvious one). I'll probably edit this or something with more ideas, hopefully these aren't unoriginal thoughts or have been posted before.

Feel free to toss in mutual/integratable thoughts/ideas. Any ideas in general are welcome too though. :D
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"Cattle die, kinsmen die; the self must also die. I know one thing which never dies: the reputation of each dead man."
- Hávamál, st. 77
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Re: A few bits to provoke-thought - Add input!

Postby ImAwesome » Mon Nov 28, 2011 4:13 am

...I'm with you on brewing mead and whiskey(malted wheat?).

the religion thing would just drive things to a level I don't think this game needs. I left my palisade yesterday because I saw a bunch of scents out near the river, I followed them north and saw several dead bodies littering the shorelines, people don't need another reason to kill in this game.
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Re: A few bits to provoke-thought - Add input!

Postby Krigherren » Mon Nov 28, 2011 4:48 am

ImAwesome wrote:...I'm with you on brewing mead and whiskey(malted wheat?).

the religion thing would just drive things to a level I don't think this game needs. I left my palisade yesterday because I saw a bunch of scents out near the river, I followed them north and saw several dead bodies littering the shorelines, people don't need another reason to kill in this game.


:P I'm just sayin', lots of stuff under-utilised (alpha) and just pondering possible concepts or something. Mead is awesome though, glad that idea is agreed at least :D Maybe going off of mead, mead halls?
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Re: A few bits to provoke-thought - Add input!

Postby TeckXKnight » Mon Nov 28, 2011 8:51 pm

Loftar wrote:Except for the barn and calves, all those are features that we have explicitly planned for, indeed (and calves or other forms of age distinction by appearance, animal reproduction is also planned; also, the future possibility of a barn is not excluded just by me saying that we have not explicitly planned for it). So also are scythes and mead (though beer and/or wine may come first). The problem, of course, is that we have a metric assload of features that are planned, and we are troubled to choose between them in our, unfortunately, limited time.

Of course that was in 2009 so can't say when they'll actually be implemented. Mead and just variety of goods in general would be rather neat.

As for not having useless skills, I agree entirely. If a skill is explicitly a stepping stone to work into a branch of skills or meant to act as a blockade then so be it, that's its job but otherwise it's nice to not buy a skill to buy another more expensive skill that does the same thing but better. I'm not sure that this comes up very often in HnH but maybe you have specific skills in mind?

As for Ancestral Worship, the concept needs to be redone in my opinion. It's not really viable or attainable to any useful degree, least of all to the average HnH player. The only times its ever seen use was to exploit it for outrageously powerful goods. I suppose if you were to dedicate an alt to gambling with it, it may be useful. A system that is either always broken or never used just seems like a bad one to me. Tacking on religion won't fix that and will only add onto that mess.
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Re: A few bits to provoke-thought - Add input!

Postby Swarm » Mon Nov 28, 2011 10:27 pm

>supposed to be Scandinavian pre-medieval setting
>there is beer and wine
>no mead

Stay classy Jorb.
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Re: A few bits to provoke-thought - Add input!

Postby DDDsDD999 » Mon Nov 28, 2011 10:27 pm

First drinking effects loftar has described, saturated screen, characters moving in weird directions, and all that fun stuff, would have to be put into place for drinking to be a bit more fun. Beer needs a whole redoing as wine is far superior in almost all departments other then hunger filler, and even then it's a waste of perfectly good FEPs even with small time food.

Ancestral worship of course needs more uses. It should almost be a whole different side of characters, giving up LP should be a considerable action, even without LP loss in deathes. I really like your idol and statue's idea and wars being for over them, I would personally suggest it be like the lankmarks thread so long ago I cannot find where objects are spawned randomly at the begining of the world and could be used for sacrifice. The whole ancestral worship thing could be a very fun thing if it had more uses, more then prayer.
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Re: A few bits to provoke-thought - Add input!

Postby Krigherren » Sat Dec 03, 2011 7:14 am

I myself take deep pride in our old sagas, legends and ancestral gods, which is part of what attracted this to me (as well as the complexity and realism to me, perhaps realism isn't the right term, idk), the over all theme in general, obviously. Also, I really like mead, there are the general items required to ferment mead, so I think it could be easily integrated (maybe). I am willing to donate, when I have the opportunity, as I really enjoy this game and want to see it go further.

The ancestral worship.. I suppose this may be a terrible example, but I've played Runescape (decades ago, before it was 3D.) and the way they had their ideology of gods setup was intriguing to me, I guess a better example would be The Elder Scrolls, Talos, being, indirectly, based off of Odin.

And in response to the idea that 'religion' would be pushing the game too far, and being just another 'reason to kill'. Do I even need a reason? How is that? What? :) I think having a reason is better than not. It at least gives me aspect the purpose of killing aside from 'loot' or just for the 'lulz'. Perhaps a gain of numen points for killing members of a specific cult? (I.e. Odin followers v.s. Loki (Or Tyr, Surtr, the other Æsir and Vanir, Jötunn. Black and white is stupid, people like 'difference'. Good v.s. Evil get's boring, so the aspect of multiple 'forces' colliding in a complex and deep existence, as is H&H) Change, tradition, etc. could also somehow mixed in with these differing and opposing or 'conflicting' forces to give a 'noticable' and prominent 'energy' to villages. Perhaps, have the players themselves develop these deities, based on their ancestral characters. I think this idea works, for me, because the way we see our gods is more of a grandfather, than some 'all mighty beings', they started mortal, and through power and wisdom and honour (excuse my being quixotic), achieved that god-hood. And we are directly descended from them. So I, at least, think it works. I also expect a fuck load of criticism, however! :D
Victory or Valhalla!

"Cattle die, kinsmen die; the self must also die. I know one thing which never dies: the reputation of each dead man."
- Hávamál, st. 77
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Re: A few bits to provoke-thought - Add input!

Postby Krigherren » Sat Dec 03, 2011 7:29 am

Also, other ideas.

The crafting of armour, it is degradable, and can be destroyed, why can I not repair it? I'm a master smith and can't fix my damned helmet? I have all these materials and legendary skills, which I used to make this awesome, incredibly time-resource/costly epic druid helmet, but now that I've worn it a few times, took a few battle axe blows to the cranium and might'a cracked just-a-lil, I'm too damn primitive to repair it.

I know that's had to of been said, just mentioning it.

Slag, I've used and refined slag in 'rl' to produce raw 'low-grade' iron, which to me, means recycling it. Not entirely useless. Entirely cheap and unreliable, perhaps, a poor mans sword, but it's something. Same for other metal items as well, I'd say.

I've also journey'd quite a lot, myself, as we all have. Those journeys include crawling with with boat held overhead for some odd periods of time. I think the idea of perhaps a boat trailer, to be pulled by the oxcart (not all men are vikings, unfortunately.). There's wheelmaking, so I could see this as possible.

Campfires, I can add more fuel to a Kiln or other fuel/water/bark, etc. consuming device, why not my campfire? Tossing a branch in every now and again to keep it goin' when your tryin' to get a lot of small-dog shaped fish fillets cooked.
I have a great deal of ideas coming in as continue playing, and, regardless if there's negative input, I'll continue posting, just to see what anyone else thinks about them (Unless somethings done about it, of course. Haters be hatin'.)
Victory or Valhalla!

"Cattle die, kinsmen die; the self must also die. I know one thing which never dies: the reputation of each dead man."
- Hávamál, st. 77
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Re: A few bits to provoke-thought - Add input!

Postby glopso360 » Mon Dec 05, 2011 2:18 am

I think we should be able to create custom religions so that I can make something like this:

Name: Terrorism
Primary Deity: Allah
Description: We like to blow up buildings and have our asses kicked by America, man those guys from the West are so cool, we just fight them because that's the only way we know how to show our love.
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Re: A few bits to provoke-thought - Add input!

Postby Krigherren » Mon Dec 05, 2011 6:53 pm

glopso360 wrote:I think we should be able to create custom religions so that I can make something like this:

Name: Terrorism
Primary Deity: Allah
Description: We like to blow up buildings and have our asses kicked by America, man those guys from the West are so cool, we just fight them because that's the only way we know how to show our love.


American? If so, it's things said like this that are likely the reason planes were hijacked and smashed into your buildings. Disrespectful and ignorant, you are.
Victory or Valhalla!

"Cattle die, kinsmen die; the self must also die. I know one thing which never dies: the reputation of each dead man."
- Hávamál, st. 77
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