Reeds and You

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Reeds and You

Postby Truth0 » Tue Dec 06, 2011 5:51 am

ImAwesome wrote:1 you have several things that need to be coded that offer no benefit while there are tons of other things that would be great and it takes away from time that could be spent on those

2 to add a new item you have reset alot of crap, if it can be done without a complete world reset its a suprise to me

3 I said farming for quality, not farming. you find a good foraging node you can get things up to the soil quality of that area with no work, while farming means you have to first find seeds then depending on your farming/soil quality grind them up to that quality(with a beehive flax takes a day and hemp takes 18 hours). as I also said in my post, the only reason I'd even want it would be for the herbalist table as any other use is basicly useless as there are already parchments in game...

my arguement isn't that its not difficult, but that its so easy an alternative is completely useless. if you don't want to make parchment early on use a runestone, thats why we have the option. if you really wanted another option clay tablets would have been a better suggestion as it would use items already in game too craft.

if your idea were valid I'd say it was, but there is absolutely no reason for it. I honestly don't care when you want it, its a bad idea. yes there are more important things the game needs, but that doesn't mean when they're done horrible ideas like this should be added.


As stated by the person below you, an entire server reset is not necessary. I said more than once now that the fiber could be different than what we know as "plant fiber"....

And again, time is unlimited and there is no reason add in smaller things in exchange for some larger. They must pick and choose. They could have easily foregone implementing the curiosity system or the changing of skill prices, etc. There certainly are priorities, but smaller and less important things have their place.

I am giving a suggestion to make terrain other than forest (and some of the others, to an extent) useful. I also gave multiple uses for the reeds. It's easy to call an idea bad, and another to think of an idea at all.

[quote="ImAwesome"now theres an idea I like, sign posts...maybe 2 branches and a board, quick and easy to make, that could be used instead of runestones for quick messages left by a neighbor. write message on parchment use on signpost the way you use signs on crossroads/milestones. owner of the signpost(and only owner) can remove messages, but anyone with access to the board can read or leave a message(the way barterstands are set up).[/quote]

The idea has already been suggested so I left it out of my post. It's not something the old Europeans necessarily had back in their day, but then again this game has ents and cone cows. I personally would like it available, but I don't see them making it for a long time, unfortunately.
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Re: Reeds and You

Postby ImAwesome » Tue Dec 06, 2011 5:11 pm

Truth0 wrote:
ImAwesome wrote:...

my arguement isn't that its not difficult, but that its so easy an alternative is completely useless. if you don't want to make parchment early on use a runestone, thats why we have the option. if you really wanted another option clay tablets would have been a better suggestion as it would use items already in game too craft.

if your idea were valid I'd say it was, but there is absolutely no reason for it. I honestly don't care when you want it, its a bad idea. yes there are more important things the game needs, but that doesn't mean when they're done horrible ideas like this should be added.


As stated by the person below you, an entire server reset is not necessary. I said more than once now that the fiber could be different than what we know as "plant fiber"....

And again, time is unlimited and there is no reason add in smaller things in exchange for some larger. They must pick and choose. They could have easily foregone implementing the curiosity system or the changing of skill prices, etc. There certainly are priorities, but smaller and less important things have their place.

I am giving a suggestion to make terrain other than forest (and some of the others, to an extent) useful. I also gave multiple uses for the reeds. It's easy to call an idea bad, and another to think of an idea at all.

if they can't be used as plant fiber for herbalist tables then they have no use at all, if they can they unbalance the system...something that either has no use or highly unbalances things, no matter how you look at it is the definition of a bad idea!

I've stated my objection and you seem to have gotten offended, I explained the reasons behind my objections and now you seem mad. its nothing personal against you, its just a bad idea. also if you find swamp useless, maybe you should work on your perception and exploration so you can find the good foragables they offer(bluebells, lady's mantle, dewy lady's mantle, royal toadstools, and candleberries). also don't forget swamps are the only way to get leeches, and without leeches you'd never be at max hit/health points. they are also the only place to find dragonflies(a great little curio that you can see even at starter stats) making swamps a great place, and very useful.

curiosity table <-that link has curios listed from best to worse. of those please not which are found in swamps and how good they are...I'll give you a quick list here

#2 Ruby Dragonfly
#8 Emerald Dragonfly
#12 Chiming Bluebell
#13 Royal Toadstool
#21 Dewy Lady's Mantle
#38 Lady's Mantle

2 of the topten curios are found ONLY in swamps, 3 come from raiding anthills, 2 come from water, 1 is a deformed rabbit, 1 can be easilly found on several terrain types, and 1 is a cone cow. the cone cow is the only 1 limited to a single terrain other than swamp, but a fir tree can be planted anywhere and will give you even better quality. your entire arguument is that this idea is "to make terrain other than forest (and some of the others, to an extent) useful", while you have no clue how useful the terrain you're trying to improve already is...read the wiki, read the guides, play the game, and then if you still find swamps useless coome back and we'll talk again.
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Re: Reeds and You

Postby Oddity » Tue Dec 06, 2011 6:05 pm

ImAwesome wrote:curiosity table <-that link has curios listed from best to worse.

I don't think that ranking them by LP/hour/weight will tell you which are "best". You can always get more Int -- on the other hand, you always have 16 slots, so size is more important than weight once your character has decent attributes.

I mean, Dandelion WAY "better" than Troll Skull, better than Edel and even Prince Charming? No.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Reeds and You

Postby ImAwesome » Tue Dec 06, 2011 6:46 pm

Oddity wrote:
ImAwesome wrote:curiosity table <-that link has curios listed from best to worse.

I don't think that ranking them by LP/hour/weight will tell you which are "best". You can always get more Int -- on the other hand, you always have 16 slots, so size is more important than weight once your character has decent attributes.

I mean, Dandelion WAY "better" than Troll Skull, better than Edel and even Prince Charming? No.

:lol: I guess size does come into play once you're filling your study and still have more int(barbarism time?) but all the swamp curios are 1 tile curios and give more lp/time/int than most of the larger curios. so point is still valid :P
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Re: Reeds and You

Postby Truth0 » Wed Dec 07, 2011 1:15 am

You perceived that I was offended and mad.

It was foolish of me, however, to assume that swamps only provided dragonflies (and obviously leeches). If you did not see my forum join date, I am no newbie, but I am not a veteran of the curiosity system.

Anyway, after more carefully considering paper compared to parchment from hide, they would both take around the same amount of time and ultimately would have the same use, so there is not much need for them. Also, farming is much more time-consuming than foraging because the plants do not match the soil they are in, so it would be too easy for a village or person to lock down a high quality swamp to easily obtain (although in low numbers) reed fiber. The other uses for reeds aren't worth it if the ones I've just disregarded are not included.

I will instead argue that reeds are pretty and that's good enough for them to be added before all other suggestions.
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