Potjeh wrote:It's far from meaningless. OK, so the skills might be a tad too cheap (which is simply a matter of rebalancing LP payouts of specific curios like shrewbread), but the loss of good equipment is definitely felt. Thanes and dhelms are expensive as fuck.
I hope we get a consult then on which curios to nerf and such, because shewbread is definitely not the problem.
Also on sieges. We have mentioned before and I want to reiterate it here that it should not be possible to destroy months of work in an hour of hacking things apart. While the sieging itself is far too difficult right now it is also far too easy to wreck someones base once you are in. Avu once suggested that rams should be necessary on every built object. While that might be a bit extreme it goes in the right direction. Right now hundreds of cheeseracks and cupboards and worse cows are destroyed in seconds.
Also also ressource nodes. Far too easy to grief, far too hard to defend, far too tedious to discover (far too few existing in general?). In particular obviously river clay. I have shown you the picture how we defended it with crossroads I think and that is the only way and took 13 hours straight work of 5 or 6 people. On a related note I have thought of remodeling ressource spots in a way that a hotspot only determines that you will get for example clay from it, but the actual quality is randomized on let's say a daily base. This way every spot owner gets the chance to good ressources sooner or later. But that might be something for a seperate topic.