Palisades Only on Claims

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Palisades Only on Claims

Postby Tonkyhonk » Mon Dec 26, 2011 3:46 pm

do you remember your newb days?
considering the steep learning curve, requiring to claim the whole area for palisades would only hurt new players. palisades are easy enough to break, i see no problems with unclaimed palisaded ruins that decay as time goes by.

ImAwesome wrote:I mean if you're able to build them only on a claim it solves so many problems

i am not convinced at all with your point.

1)stops noobs from starting and being locked in some huge palisade unable to actually play the game(yes it happens).
2)stops the huge palisades from blocking off an area with good resources when it can't be claimed.
3)stops people from being able to spawn inside someone's walls to grief them.

1) new players usually have hard time buying yeomanry. and if they need more lp for a big enough claim, they must spend even longer time without any protections. people dont care if it is claimed or not with the current siege system. the issue there is that new players do not learn about sealing, not about claiming.

2) creates more huge palisaded claims which will not decay unless you break into it with black skills and a basher/a ram. makes it impossible for new players to take advantages of the unclaimed ruins with decayed palisades, which i often hear many new players enjoy doing when they start late. you can always start claiming the area after finishing the palisades to stop random spawning and people should be more careful with their hs. we all know claiming gets easier and easier as you continue playing. give them a break. dont force them to have even longer waiting time.

3) griefers grief anyways. they just change their methods.

after all, when you are new, every skill seems very expensive and not much lp comes along as soon as you wish.
once you start walls, you want to finish it asap before some meanies find you. some new players would not be able to finish their walls due to this claiming restrictions which would make it easier for griefers to have their fun.
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Re: Palisades Only on Claims

Postby painhertz » Mon Dec 26, 2011 3:48 pm

Defense in depth coming to a Hearth near you in 2012. Worrying about palisades is pointless.
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Re: Palisades Only on Claims

Postby ImAwesome » Mon Dec 26, 2011 4:16 pm

Tonkyhonk wrote:do you remember your newb days?
yea I got robbed alot...I got my palisade on w5 done the day before the big crash that ended w5. it was huge, but even then it was completely claimed.

Tonkyhonk wrote:1) new players usually have hard time buying yeomanry. and if they need more lp for a big enough claim, they must spend even longer time without any protections. people dont care if it is claimed or not with the current siege system. the issue there is that new players do not learn about sealing, not about claiming.

when I said locked in I meant locked in as in the palisade builder built a huge palisade and when someone new created thier character they were randomly spawned inside it(maybe it has to do with it being against a hill on 1 side I don't know the mechanics) but she was unable to get out and the palisade builder(another noob I've met) hasn't been online in weeks. theres alot of open unclaimed area inside that palisade its 120 by 198(gotta love cntrl L) and the claim is only 16 X21...thats 336 claimed tiles in an area thats 23760.

yes new players have a hard time getting yeomanry and the lp to expand a claim, that doesn't mean they should be able to lock everyone else out of a space that big until they can afford it, and what experienced player has built a huge unclaimed palisade and not filled it in with a claim soon after it was done? this just causes a slight delay in that.

also read this thread about some guy complaining because some new player randomly started inside his 'town' and started using his stuff...that new player has no way of playing without taking stuff those players have stored because they have him locked in, he wouldn't have been able to start there had the area been claimed, meaning those players would still have thier things, and that new player would be more developed.
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Re: Palisades Only on Claims

Postby Tonkyhonk » Mon Dec 26, 2011 4:42 pm

ImAwesome wrote:yes new players have a hard time getting yeomanry and the lp to expand a claim, that doesn't mean they should be able to lock everyone else out of a space that big until they can afford it, and what experienced player has built a huge unclaimed palisade and not filled it in with a claim soon after it was done? this just causes a slight delay in that.

it is not a "slight" delay for new players with this curiosity system imo.
claiming it soon after it was built is the players responsibility to avoid random spawners. it is up to them.
and if a new player happens to spawn inside someone's walls and get locked in, he/she can always create another new char, losing nothing since he/she is brand new.
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Re: Palisades Only on Claims

Postby krikke93 » Sat Dec 31, 2011 2:15 am

I like it the way it is now. You take a great risk building a big wall without claim because you'll have to repair it constantly :) so it's fine the way is.
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Re: Palisades Only on Claims

Postby cobaltjones » Sat Dec 31, 2011 2:18 am

Makes no sense.

EDIT: Then again only being able to build chairs while in a house doesn't make much sense either.

I'm with tonky. Less restrictions please.
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Re: Palisades Only on Claims

Postby mvgulik » Sat Dec 31, 2011 3:09 am

... Whats the point ... If you can declaim a claim that still has a palisade inside ... or without the palisade immediately crumbling to dust ...
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