Underground Cities (of gold, and mysterious)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Underground Cities (of gold, and mysterious)

Postby samual82 » Tue Dec 27, 2011 11:05 am

Ok, in this world 6, there are several huge groups of fanatics, just like every world infact.....

anyway, after a certain amount of time, it's impossible to avoid them turning everything you build into dust

so heres my idea, inspired both by fallout but mainly by some kids movie i pinched off a mates hard drive, 'city of embers'. Oh late mention, the exile/avernum series from spiderweb software(bitchin games btw)

everyone creates vaults, mine for example, will be far away from water, with a huge bricked area, center of this a mine hole, farm, tree's, animals
brick with a gate around the mine hole, down one level brick around the mine opening and another mine hole down, etc etc till you get to the city


what i propose is some sort of buildable lightsource underground, a nourishing light source with it's own radius, that would allow crops, tree's, animals, etc
one way of this, could be some special growth?, maybe a fungi, like a toadstool of somesort?
or another might be a special crystal you can mine, would be like fuel for the device?, or even the focuser of the device and the fuel is just plain wood that produces heat and light amplified by the 'lens?'

being able to have cities entirely underground on any of the 5 layers would create extreme diversity in war, and or bring that diversity to the masses.

then perhaps one day you could make cows evolve into cave cows, etc, tree's stunt and turn into variations?, crops change their dynamic?, perhaps force people to only be able to grow crops in specially terraformed tiles? that require a whole bunch of soil?
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Re: Underground Cities (of gold, and mysterious)

Postby SacreDoom » Tue Dec 27, 2011 11:22 am

samual82 wrote:being able to have cities entirely underground on any of the 5 layers would create extreme diversity in war, and or bring that diversity to the masses.


No. It would make people able to survive entirely underground, and never have to go to war at all. Everyone would do it, because it'd be the safest and most efficient. The world would become boring as all hell,as noone would fight, just sit in their brickwalled megafortresses underground stuffing themselves with pumpkin pies.
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Re: Underground Cities (of gold, and mysterious)

Postby MagicManICT » Tue Dec 27, 2011 5:54 pm

SacreDoom wrote:No. It would make people able to survive entirely underground, and never have to go to war at all. Everyone would do it, because it'd be the safest and most efficient. The world would become boring as all hell,as noone would fight, just sit in their brickwalled megafortresses underground stuffing themselves with pumpkin pies.


Like they do now behind their brickwalls and hearth vaults, amirite?
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Re: Underground Cities (of gold, and mysterious)

Postby sabinati » Tue Dec 27, 2011 6:07 pm

you can already build a city underground. you just can't farm underground, nor should you be able to.
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Re: Underground Cities (of gold, and mysterious)

Postby samual82 » Tue Dec 27, 2011 6:15 pm

you could make mine collapses drop more stone, and that stone destroy brick wall and pallisades n houses :D, someone gets to a critical point, mine warfare :D

collect salt peter n have blasting powder for mining?, use the same thing to cause cave in wars, damage reletive to quality and quantity, i dont know, i am liking the idea of this because people would move off the surface abit, and it would create way way more populated map, but more map connected in a multitude of confusing ways
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Re: Underground Cities (of gold, and mysterious)

Postby MagicManICT » Tue Dec 27, 2011 6:52 pm

samual82 wrote:you could make mine collapses drop more stone, and that stone destroy brick wall and pallisades n houses :D, someone gets to a critical point, mine warfare :D

Yeah, except anyone that builds villages underground mines the area out, collapses the supports with alts, and then clears the stones.

collect salt peter n have blasting powder for mining?, use the same thing to cause cave in wars, damage reletive to quality and quantity, i dont know, i am liking the idea of this because people would move off the surface abit, and it would create way way more populated map, but more map connected in a multitude of confusing ways


Yeah, because Europe learned gunpowder from china when? OH... that wasn't until just prior to the Renaissance. While you have a good concept, it has no place in the world.
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Re: Underground Cities (of gold, and mysterious)

Postby samual82 » Tue Dec 27, 2011 6:59 pm

ok, side concept, it is ridiculous to expect a mine to stay stable without it's supports, so to fix that

make it so when a support is dropped, an area of a certain size will merely fill back in with normal cave wall and rubble around it, maybe a smaller than the total supported area, but a column of sorts, rubble dropping around it, make the supports cover a little more area, and you could work around it, people would have to leave them up then. probly a game mechanics nightmare, and i'm sure people would just leave a line of supports right inside the brick wall to protect themselves, but if someone got inside, and hit a support, bam, large area crushed and a solid column dropped where the support was

i can understand tunnelling still being a reality, no need to change the amount of space you can tunnel without supports
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Re: Underground Cities (of gold, and mysterious)

Postby DDDsDD999 » Tue Dec 27, 2011 7:40 pm

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Re: Underground Cities (of gold, and mysterious)

Postby Olli123 » Tue Dec 27, 2011 9:32 pm

And... First thing before evolution of cave cows from ordinary cows: How you get cows inside cave/mine?
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Re: Underground Cities (of gold, and mysterious)

Postby Bunny » Tue Dec 27, 2011 11:40 pm

Olli123 wrote:And... First thing before evolution of cave cows from ordinary cows: How you get cows inside cave/mine?


SINKHOLES!! When a mine collapses have a small chance that it leaves a big opening to the air above into which hapless cows could be driven, and provided they survive the fall you've got the nucleus of your cave cow breeding operation ready to go! Failing that, of course, you've sent some beef down to your miners. Of course there IS a tiny drawback to the idea of sink holes because everyone in the neighbourhood now can see into your mine from above and may use it as a midden...

Traditionally pit ponys were blindfolded and lowered using a winch. Now seriously, we need to have proper winches and baskets at the pit heads anyway. It'd look MUCH better if we had a crane of some nice primitive sort, using lots of logs, rope, glue, more rope, and so on. In fact, while we are at it, I think we have a serious need for a proper ventilation system into our mine. Cave-ins are fun, but real miners have to worry about firedamp and work in horrible heat. So couldn't we improve our mines by adding a system of internal doors that can be used both to increase ventilation and prevent our miners from suffocating, and to prevent explosions? Underground explosions are very common. Where you find coal and stuff like that you also get dangerous gasses seeping through cracks in the ground. The first sign you get is when your lights all go out. If you can't make it to the exit ladder in the dark you are gonna die down there. Oooh! And we need canaries! Although this being Northern Europe I am sure it would be more practical to implement crows or sparrows - like rats but rather more difficult to catch as you need a birding net! - and then make a cage out of sticks to transport the bird in.

An added bonus would be that you can teach crows to talk, if you are very, very patient, so we could set up sentry crows that would announce when strangers were in the area. And they could be handy for flying messages too, I suppose. Although you might have to add pigeons to the game for good realism, but it's all good because pigeons are quite good eating if you can get enough of them. Which means now we have real incentive to develop falconry. You can use falcons to bring down pigeons to make pigeon pie and you had better just in case the pigeons you see are your enemies sending messages.

Mind you, if we are going to have sinkholes that lead to cave systems and mines underground could we please have quicksand on sandy beaches? They would be a fun way for noobs to hunt! Just run like hell and then turn sharply to the side just after you pass the quicksand so that the boar runs into the quicksand and gets stuck!! At that point the noobs get to bash the boar to death if they have a stick in their inventory, but it's gonna take lots and lots and lots of bashes, much worse than trying to kill one with a q12 sling and marksman 8, and in order to bash it you have to get close enough that it could gore you, but that's not the most dangerous part. Trying to skin and butcher the piggy after you kill it would be incredibly dangerous. You could easily get trapped in the quicksand too. Luckily the devs have already got ropes in the game so you equip the rope and click on some nearby tree so with luck, if you do get stuck, one of your friends will log in and you can pm them to please hurry down to the beach and haul you out before you either drown or die of hunger when your stamina runs out...

Which reminds me, why can't we tie up boats? It seems like very time I leave a boat on the bank of a river and wander inland for an hour or two the darn thing has drifted off by the time I get back. It's practically inevitable. I mean, every single time. You'd think maybe there was a high tide or something coming along and floating them off. But there isn't. The devs never did give us river flooding although we asked for that ages and ages ago. I s'pose it could be a little difficult to arrange such repeated radical changes of the map without using up a lot of memory.

OOH! Scary thought... What happens if you have a sinkhole into your mine and then the river floods and it runs down into the sinkhole? You could get trapped in a flooded mine!! You wouldn't drown but you'd be in an air pocket somewhere and the air slowly running out and the crow in your cage cawing and cawing and fluttering its wings while you desperately try to hack your way to another tunnel of the mine in case that leads to a way out that isn't flooded.

I think I am going to teach MY albino cave cows to be semi-aquatic so that they can swim and then I'll just ride out of the flooded mine. It sounds much more practical than trying to breed the cave bats strong enough to fly you out...

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