ApocalypsePlease wrote:MagicManICT wrote:Historical note: stuff
Realism shouldn't be taken into account before game balance, you should know this

No, but how do you know what game balance "should be" without looking at the history of things? Mm? I mean, if we were really trying to be historically accurate, this argument would be a moot point because very few combatants would be wearing full plate armor. The point is still valid in that maybe we should consider what historical inventions were to counter full plate armor as a possible fix to this. (If we were going historical, and looking at the link ImAwesome posted, bows would be useless against anything other than leather and a CC.)
ApocalypsePlease wrote:As noaah has said the damage of swordsmen scales up much faster than that of archers seeing as strength is also weighed in, which is usually raised anyways to palibash, housebash, strongbox bash (and hopefully brickbashing will make it's return soon).
Have you done the math to what it takes to get much above the 2000 mark with sword damage? Also, if you're passing that due to quality, odds are someone else is matching that with bow and armor quality. Another point: if people are keeping up at that pace, armor HP is linear, not on inverse square root curve, meaning that armor is going to get better requiring that increase in str. This is when bows start getting left behind.
ApocalypsePlease wrote:As time has passed, most things change. One of those things being the keys to winning in combat. It has shifted from static combat in which archers have use, to more dynamic combat with constant movement where archers in most situations can't get more than a few hits off if that.
Archers are one of the reasons it has. Why sit and get shot at by a half dozen archers which will definitely kill you eventually vs ducking and doding around a bit keeping the opponent off balance? /points at "The Art of War"--read it!
ApocalypsePlease wrote:As it stands, unarmed combat is the only viable way to win combat for most people. This suggestion we made is an attempt to return some balance to ranged combat. Sword-based and Axe-based combat as it stands still has some use in combat, even though it could use it's own changes.
I will completely agree that it's a whole other discussion. I made the point because I don't want to see any changes in ranged combat that are going to be as ridiculous as that was.
ApocalypsePlease wrote:As noaah has said the damage of swordsmen scales up much faster than that of archers seeing as strength is also weighed in, which is usually raised anyways to palibash, housebash, strongbox bash (and hopefully brickbashing will make it's return soon).
Run the math and see what kind of strength it takes to significantly increase damage without increasing weapon quality. A 10% increase in damage takes more than a 50% increase in Str. A 25% increase in damage takes more than double the strength. It's not hard to create a nice 3D graph of comparing damage from swords to the soak of armor if you consider quality spiraling to be equal on both sides. Maybe I'll post it later.
Now, I will admit this: the bows get hurt in the quality spiral. As armor and swords get better, the bows get only marginally better due to the caps on the arrows. Troll bones will improve things, but because trolls are so rare, they can't really be counted on.
My conclusion is thus: Ranged combat isn't broken. It never was. It's the number of participants on the field of battle. Archers have little use in skirmishes where there is no well-defined line of battle. I can agree that it could use some tweaking, such as maybe not having movement effect aim quality as severely, or adding in a higher damage arrow (bronze and/or iron). I don't think AP is at all the route that should be taken.
ImAwesome wrote:bodkins?
edit: can't find anything with an arrow going through steel plate, but since you're talking armors and weapons this might be a good read, it even has pics of the tests:
http://www.myarmoury.com/talk/viewtopic ... mail+tests
Thanks. (Figures... always can never remember the names.) Nice link there. The test I saw as on the History Channel if I recall right. I was impressed with the fact the field tip arrows wouldn't even get through the maille and gambeson even after breaking links. Of course, as the poster said, it wasn't a historically accurate combat arrow (bodkins have a much wider, heavier head) or bow (significantly less energy). I'm sure if I searched, I could probably find something.
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