Potjeh wrote:Penetration = sqrt(marksmanship/manoeuvre weight) * base penetration?
You know why pure MC fighters are rare? It's for the same reason, except this would be worse for ranged since it has no manoeuvres based off marksmanship.
It comes down to UA fighters only needing to raise 1 skill for offensive and defensive purposes, while MC and ranged needing 2 skills.
This is the reason pure MC fighters are incredibly uncommon, since of the unorthodox strategies they need to apply to be effective. However this doesn't work for ranged as of the simplicity of how damage is dealt making it impossible to impose different strategies.
stickman wrote:I dont like your calculations... "theoretical soldier's sword will be Q125"
did anyone even get a sword that high last world? maybe a single person in the entire game had a sword that good. everyone else had 90-110. last world i got a q107 sword and that was a spiraled sword using one of pande's best blocks and using their anvil...
I also dont agree with 484 strength (mid tier fighters) to 1000 strength (top tier fighters). Heck I had 80 million LP last map and I only had 400 str. I guess im not even a mid teir fighter...
The damage scales for different tiers, and yes there were people and swords this high.
stickman wrote:how many people had over 1000 str last map? like 2 or 3? and how many had palibashing str? maybe 10+?
Your numbers are waaaay off on this. Most productive villages had a palibasher last world
stickman wrote:I dont think trying to balance this game based on .5% of the player base does any good. If arrows dealt full penetration then noobs with only 100-200 HP will die in 2 shots even if they were wearing armour.
You realize they would die either way, right? The noobs with 100-200 hp wouldn't have AC that outdoes the natural damage of ranger's bows, so this change wouldn't affect them..
stickman wrote:If people punching throught armour only deals 30-50 damage
There were people doing past 150 damage with punches
stickman wrote:why should bows deal 100+ through the armour
I gave low 100 numbers, and this is also scaled to people who would have a Q125 ranger's bow.
stickman wrote: and take 100+ penetration damage every second or two.
Because ranger's bows aim that fast, especially if the opposition has any clue what they're doing and runs around.
dra6o0n wrote:A 'normal' player, or a average player, without the use of botting to boost the stats, would most likely be half of what I see suggested in penetration and damage.
Then scale down the damage according to what a "normal" player would have.
dra6o0n wrote:Why not use distance and velocity to consider penetration of arrows?
Creates inconsistencies
dra6o0n wrote:chance.
1 shotting people in a Permadeath game should
never come down to chance. Adding the RNG to combat is a terrible idea.
dra6o0n wrote:I use chance because a 100% chance to pierce armors every time seems off if the marksmanship skill is high enough to shoot enough arrows at that target.
You really can't spam accurate shots with a ranger's bow
dra6o0n wrote:So if a newbie or a normal player with the right knowledge
There is a considerable portion of the playerbase who would never know this, especially noobs, and especially when personal judgment of the distance between 2 players is taken into account.
dra6o0n wrote:Possible debuffs:
Debuffs have never worked in HnH
dra6o0n wrote:- Arrow to the knee (Yeah I know its a skyrim meme) *Slows the target down to a crawl speed for {x} seconds*
Does not completely ruin their ability to preform mobile fighting. Also the chance of something like this occuring should not happen in a permadeath game
dra6o0n wrote:- Blood loss *target loses {x}SHP/sec over time for {x} seconds*
This couldn't cause more than 100-150 damage overall or it would be overpowering
dra6o0n wrote:- Cripple *target's muscle weakens for {x} seconds and stats are dropped in halved*
can change a crucial moment in a fight, and by this being a "chance" at being a debuff, it has no place in a permadeath game
dra6o0n wrote:- Wound *target loses a {x} amount of hhp*
Mostly useless, unless it's meaningful damage in which why not just let it be penetration?
dra6o0n wrote:-velocity idea-
This makes ranged not viable in combat as a whole, I could go in depth but I before I do perhaps you could reread it and find out for yourself.