Trade prices (board idea)

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Trade prices (board idea)

Postby Lusewing » Wed Jan 04, 2012 3:11 am

Not really sure where best to put this but this seems as good a place as any.

I cant find any sort of thread that gives a rough idea on trade prices for items over all. I understand that trade cost is all about supply and demand and the price from one place will be different from another (a fact I love by the way) I was however hoping someone might be able to make maybe a sticky thread in the trade /how to board listing rough item costs, maybe a tutorial on trade like what good trade items are for new players. A simple low, mid, or high would be better then nothing.
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Re: Trade prices (board idea)

Postby Redlaw » Wed Jan 04, 2012 3:26 am

As it is player driven such things are not on the forums. As it is player driven, more people are more likely to find where you are take it anyway.

Right now there is no safe way to trade but within your own village. But it can be done, but its hard enough to form of trading is to common.
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Re: Trade prices (board idea)

Postby MagicManICT » Wed Jan 04, 2012 5:58 am

There have been efforts in the past, some successful, some not, to help moderate and regulate trading. With the start of world 5 and the introduction of curiosities, the whole thing became a mess as item values were completely up in the air. Because of other changes to the game, nothing has been accomplished along these lines in a year now.

You're welcome to try and there are some very knowledgeable people here willing to give you input.
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Re: Trade prices (board idea)

Postby MagicManICT » Wed Jan 04, 2012 5:59 am

Redlaw wrote:Right now there is no safe way to trade but within your own village. But it can be done, but its hard enough to form of trading is to common.


This has always been the case. Vendor and barter stands are subject to theft. Trading outside of a village claim/walls is subject to outside interference. Distances to travel to anyone more than half a supergrid away is so long, nobody wants to walk/boat it.
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Re: Trade prices (board idea)

Postby Redlaw » Wed Jan 04, 2012 6:24 am

Which makes people wanting to raid you higher on the list of things.

Curiosities are an amazing thing. How much is a cone cow worth? At what Quality? What metal is it worth on Nuggets or Bars? Get that idea down for the cone cow as it it likely one of the first Curios to find in the game and then you can build something.

Otherwise it takes people being a lot more human then the current powers are. Right now even a q60 soul spot is raided and not traded.
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Re: Trade prices (board idea)

Postby ninja_yodeler » Wed Jan 04, 2012 7:24 am

Redlaw wrote:Which makes people wanting to raid you higher on the list of things.

Curiosities are an amazing thing. How much is a cone cow worth? At what Quality? What metal is it worth on Nuggets or Bars? Get that idea down for the cone cow as it it likely one of the first Curios to find in the game and then you can build something.

Otherwise it takes people being a lot more human then the current powers are. Right now even a q60 soul spot is raided and not traded.


Whatever you have been smoking, I advise for your own health and safety to stop.


Lusewing wrote:Not really sure where best to put this but this seems as good a place as any.

I cant find any sort of thread that gives a rough idea on trade prices for items over all. I understand that trade cost is all about supply and demand and the price from one place will be different from another (a fact I love by the way) I was however hoping someone might be able to make maybe a sticky thread in the trade /how to board listing rough item costs, maybe a tutorial on trade like what good trade items are for new players. A simple low, mid, or high would be better then nothing.


The reason this is so hard to do, and the fact that no one has done it is the simple variations of location, the villages, and the point in the game which that person is at
for example early game things like flotsams, silver, etc are still considered rare and are worth more, while a few months in they are quite common so worth less, same goes for silk, bear capes, and most curio's.

Toward the very end game for most traders you will see things going exceedingly cheap as the traders can get good supply's of everything, and are only still going either to help others, or to get things they are too lazy to gather. and example of that would be Sarahjane last world who traded silver items for blueberry's and chants :)
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Re: Trade prices (board idea)

Postby Redlaw » Wed Jan 04, 2012 7:44 am

I have not been smoking anything, but I have been thinking. One River pearl (q10) = one Gold Bar or Nuggets (q10) as a base. If you use the one bar of gold then to state my own answer that would be 100 cone cow (q10) per pearl (q10) or gold bar (q10).

But the idea and scale or subjective as as I set it up briefly right now, only works with metals and curios. But then again I have also played D&D where the coin scale is this:

100 copper coins = 1 silver
100 silver coins = one gold

and that is just in scope of this game.

Even then trade bars are easier (as you can go by weight or the amount of coins made).


But this does not even equale the chaose of the current system bur tries kind of weekly still to give a scope to it.
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Re: Trade prices (board idea)

Postby ninja_yodeler » Wed Jan 04, 2012 7:55 am

Redlaw wrote:I have not been smoking anything, but I have been thinking. One River pearl (q10) = one Gold Bar or Nuggets (q10) as a base. If you use the one bar of gold then to state my own answer that would be 100 cone cow (q10) per pearl (q10) or gold bar (q10).

But the idea and scale or subjective as as I set it up briefly right now, only works with metals and curios. But then again I have also played D&D where the coin scale is this:

100 copper coins = 1 silver
100 silver coins = one gold

and that is just in scope of this game.

Even then trade bars are easier (as you can go by weight or the amount of coins made).


But this does not even equale the chaose of the current system bur tries kind of weekly still to give a scope to it.


It's best to know what you are talking about before you say it because;
1. a q10 pearl is no where near worth gold
2.gold does not have quality, nor does silver
3. a set copper to silver ratio is silly, you are also proposing that 10 bars of copper would be worth 1 nugget of silver, and frankly, lolno. if you have silver, you should have copper, its very common.
4. the silver to gold does not seem so bad, if only because they both do not have a quality untiil forged
5. and 100q10 cone cows is not worth a pearl...never. :|
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Let us hope he can surpass his previous achievements in his future lives.
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Re: Trade prices (board idea)

Postby Redlaw » Wed Jan 04, 2012 7:59 am

and as such you dispove my idea like that (which is ok).

The problem lies in finding some sort of base standard, That is the key, what would you suggest? In order to start we would need something = something. That is the problem. Knowing the facts and helping pointing them out are also different things. To get people thinking it the problem as many have chosen to raid since its easier then trading. Why do you think it happens more then just from it being fun?
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Re: Trade prices (board idea)

Postby ninja_yodeler » Wed Jan 04, 2012 8:10 am

Like I say though, there will never really be a common basis of x=y between the different trading factions, as for instance ramones may live next to a q70 swamp and have high stat foragers at his disposal therefore he will pay much less for swamp items than say the nine dragons trade people who might only live by a q10 swamp.

as you messaged me, It all comes down to the location of the supplier, making any common ratio between the factions virtually impossible. (coupled with the competetive price war that will eventually get fiercer and fiercer as the world continues.

on a side not, raiding is far less easy, as I said to you, Most people who cant afford the trade will most likely not have the str, will power, or people at their disposal to get through a brickwall and beat those inside.

and any trader without a brickwall is pretty much asking to be raided imo :)
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
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