So the original topic is cross roads and teleportation. Teleportation is useful but over powered, people hide their HF in a vault and use other means of teleporting in their day to day life, alts are created to bring in resources from far a field, long distance trade is easy.
MagicManICT wrote:According to Jorb, that's the plan. They haven't decided how best to implement a method of getting around teleportation and getting in and out of a village. I believe this was a discussion from a year+ ago at that.
Get rid of all village teleporting but keep HF teleporting and give everyone a secondary lesser HF, it must be within... 100 tiles of your main HF and you can teleport to it by right clicking your main HF. Its a hack, a quick fix, but provides a way to get out of a walled area, but most importantly it means that your HF is valuable, you won't want to hide it in a vault, you'll want it in your village, easily accessible, so you can get around! To add TW into the equation, the only teleporting you can do when at 100%TW is right clicking you lesserHF to get back in. Other than that you can only HF travel any distance, so returning home is the only long distance travel.
Pros:
Hearthlings with HFs in vaults are handicapped
Resources must be commuted to
Long distance trade is harder thus making neighbors more valuable
Hermits are more secure, no longer needing to build a village idol just for crossroads
Cons:
Long distance trade is harder (is discouraging any type of trade good?)
It occurred to me that griefers would go around destroying lesser HFs, so perhaps make them passable to all and indestructable, much like a scent, you could go as far as making them only visible to the owner, and make the zone to teleport into as large as a crossroad area is now, in case the exact spot is blocked.
On the recent topic of the thread, the fact that killing people isn't such a big deal, although it is off topic, how about a slider style mechanic. It would be one way only, you'd start off at one side, 0 kills, and your first 11 kills would move you towards serial killer, the effect could simply be graphical, the equivalent of an item of clothing (except you can't take it off) it could be something as simple to implement as a skull above their head, or a darkness around them, like night time. Anyone who points out that you can turn night time off in other clients, it only turns it off for you, the other people looking at you would still see that you're a murderer.
Pros:
You can see who has already killed someone so you know to run
You get a cool "Badge" for doing some bad ("Wow you're such a rebel" swoon)
Cons:
No pretending to be a noob and then going all Painhertz on peoples ass (No ambushes)(No disrespect intended Painhertz, in fact the opposite, I just hope I never meet you)
The same could be done for other crimes but only for the time the scent is active:
Theft: bag of swag over head
Vandalism: shovel for resource vandalism, sledge for destruction vandalism
Assult/Battery: Bow for shooting someone, Fist for punching someone