Battleaxe of the twelfth bay new use

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Battleaxe of the twelfth bay new use

Postby krikke93 » Fri Jan 13, 2012 12:43 am

Personaly i think bo12 is much too weak for its cost but in stead of making it stronger it could have a new use.

It could become a new axe with 3 advantages.
1. It cuts trees a bit faster.
2. It raises the quality of wood blocks a bit with his quality.
3. You get more wood blocks (like 16 or so) and more meat while butchering.

This idea could also be implented with another form of an axe. Eg. A steel/iron axe.
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Re: Battleaxe of the twelfth bay new use

Postby ImAwesome » Fri Jan 13, 2012 12:58 am

funny you can already use it for that, but it doesn't offer any advantage over stone...I support new axe ideas :D

but, why would it give more meat when butchering? metal saw gives more boards because it doesn't rip out as much saw dust as a bone saw would, but you don't have 'meat dust' you'd get every bit of meat...

also if it raises block quality you'd have to add that to stone axes as well, we still need stone axes for quality even though we have metal axes for quantity type thing...
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Re: Battleaxe of the twelfth bay new use

Postby Kriegwolf » Fri Jan 13, 2012 1:14 am

Fail.
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Re: Battleaxe of the twelfth bay new use

Postby Onionfighter » Fri Jan 13, 2012 1:25 am

The fact that you can even use an axe for butchering and skinning is weird.
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Re: Battleaxe of the twelfth bay new use

Postby MagicManICT » Fri Jan 13, 2012 3:03 am

Onionfighter wrote:The fact that you can even use an axe for butchering and skinning is weird.


A meat cleaver is nothing but a kitchen axe.
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Re: Battleaxe of the twelfth bay new use

Postby sabinati » Fri Jan 13, 2012 3:07 am

not as weird as using a scythe :)
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Re: Battleaxe of the twelfth bay new use

Postby kaizokuroof » Fri Jan 13, 2012 3:23 am

krikke93 wrote:Personaly i think bo12 is much too weak for its cost but in stead of making it stronger it could have a new use.

It could become a new axe with 3 advantages.
1. It cuts trees a bit faster.
2. It raises the quality of wood blocks a bit with his quality.
3. You get more wood blocks (like 16 or so) and more meat while butchering.

This idea could also be implented with another form of an axe. Eg. A steel/iron axe.


lolwut, to weak... have you even used a B12? It's quite easy to raise your str high enough to one hit almost everyone (with a high enough Q axe). The damage output is shattering and the fact that it costs more IP makes combat a little bit more interesting then the usual sword play.

I support idea 1 though, the Axe is boss, why can't it 1 hit trees if you can 1 hit hearthlings? :D

Idea 3, no comment.

More wood blocks/meat sounds a bit silly to be honest, why would it give you more meat?
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Re: Battleaxe of the twelfth bay new use

Postby zmurrell » Fri Jan 13, 2012 4:09 am

Lol the ability to get more meat with a b12........more like crush the corpse
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Re: Battleaxe of the twelfth bay new use

Postby shotgunn902 » Fri Jan 13, 2012 5:20 am

im all for quicker cut down times with the B12 axe but it doesnt really need to be changed otherwise.
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Re: Battleaxe of the twelfth bay new use

Postby burgingham » Fri Jan 13, 2012 7:01 am

sabinati wrote:not as weird as using a scythe :)


The best cutting tool we had in w5 was a scythe. Spiraled metal ftw.

B12 is a good weapon btw. Ok, for someone with a pragmatical approach it isn't really worth it to waste 6 swords for one weapon that deals slightly more damage, but there are quite a few fighters (or have been) who specialized on axe based combat and it differs from sword users quite a bit.
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