New Sacks

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New Sacks

Postby TeckXKnight » Fri Jan 27, 2012 12:52 am

LadyV wrote:I don't want hoards of cupboards and timber houses. I want the option to travel without having to make a permanent camp. Tents and bedrolls could easily have been mentioned with my suggestion but they have already been suggested.

That would be really awesome and I wish that the mechanics better supported that but as is you'd be robbed blind nearly every night you logged off. The moment that you're better able to defend yourself I think your suggestions would be much firmer in the world.
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Re: New Sacks

Postby SacreDoom » Fri Jan 27, 2012 1:18 pm

Here's some less constructive critizism:

No. We don't need any more containers. You have a good day, Sir.
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Re: New Sacks

Postby hazzor » Sat Jan 28, 2012 1:10 pm

LadyV wrote:
MagicManICT wrote:I stand corrected, then! However, that doesn't change the fact that the game doesn't need more container types.

Pain is right in that there are wagons and carts for you to haul chests and stuff around in. While this isn't a simulation and you get yelled at by some assholes for saying "realism", it is "realism" that limits how much we can carry at once.

There are many of us that would like to see the benefits of a more nomadic lifestyle. It was done with somewhat of a success in w3, but since then, things just don't seem to work for it. The biggest deterrent is the prevalence of theft and vandalism and little to no way of penalizing it. The biggest penalty is the heavy reliance on farming and raising livestock (of course, good trading can make up for this). Otherwise, there's absolutely nothing stopping you from doing this now. Just trade with villages in your area.


I agree you can use carts and wagons. Theft is a problem as you said. It was my intention to add a mid level bag earlier in the game that can log out with you. Yes nomadic is the idea I was going for. Always pinned to the same spot can get boring.

My question is why is adding more items even if different variations of the same general concept bad? I mean custominzation of how you play and player variety keep things interesting. :)


i played a semi-nomadic character for a while, taking a cart with me most of the time, which sucks balls for moving any kind of distance but i made the character new so i could hardly use a wagon and i kind of enjoyed the slow pace of things, you can't play nomadic and expect to do well, that's just not how the game is designed, you can however, play nomadic and expect to have a more relaxed and yet fun style of play, i traversed the hearthlands meeting new people and trading with anyone i could, i picked up some temporary followers along the way that came and went... i wish i had documented it all... could have made for a nice thread, none the less, i realize i'm posting to a two week old post, but still, nomadic is fun if you have the right mindset :) (as in, a relaxed one, less worried about the dangers. I've genuinely stopped caring about losing my character now and the game's more fun than ever)

Edit: i should mention, for this kind of play to work at all, you really have to forget about any use of bugs for personal gain
Oh boy, here I go cheesemaking again...
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