unsupported mining with % chance of collapse all the time

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Re: unsupported mining with % chance of collapse all the tim

Postby kralmir » Sun Feb 26, 2012 6:13 am

i didnt respond properly then.

its not possible to build anything in a mineholes area, you must dig 1 tile to build a support.
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Re: unsupported mining with % chance of collapse all the tim

Postby DeadlyPencil » Mon Feb 27, 2012 7:16 am

MagicManICT wrote:Here's a hint: it was designed this way. No word from Jorb or loftar if they're happy with this or not.

Careful or not, there's still a very small chance of cave-ins with this. If a player isn't careful, no matter what pattern they use they'll end up with a cave-in. Yeah, I think the chance needs to go up a bit more, but not too much more. If you're trying do do this only to nerf bot mining, you're just hurting the regular players as they're the ones most likely to make mistakes. If you want to get rid of bots doing the mining, I suggest attempting to come up with another idea.

The "roads" are an unforeseen consequence of the mechanics behind exploration. It definitely needs to be fixed. Too bad we won't see a fix for it for the next year or so. Well, we won't really see anything getting fixed for that long.


Do not act like you know what jorb and loftar wanted to do with mining, i doubt you even played when they had the old mines. They did not intend for people to mine without supports in this manor. this doesn't hurt "regular" players at all, it makes so everyone has to use supports. This would effectively stop botting in mining, i doubt anyone has a better suggestion than this or it would have been posted already. so dont tell me to come up with something different. this is what has to be done.
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Re: unsupported mining with % chance of collapse all the tim

Postby Patchouli_Knowledge » Mon Feb 27, 2012 7:25 am

Actually I myself recall saying something about jorb or loftar saying the zig-zag suppose to happen that way. It has been some times but I also recall something about it being an easter egg.
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Re: unsupported mining with % chance of collapse all the tim

Postby MagicManICT » Mon Feb 27, 2012 9:27 am

DeadlyPencil wrote:Do not act like you know what jorb and loftar wanted to do with mining, i doubt you even played when they had the old mines. They did not intend for people to mine without supports in this manor.


Oh, you've been playing since w2 and so that makes you so much more an expert about what goes on around here than anyone else? How active have you been in the game for the last 2 years? Myself, up until about 3-4 months ago, have stayed active in the game from before my registration date. Funny thing is... you're just now complaining about this and the system has been in place for well over a year, even after the nasty bot-mining incident that rushed the curio system in?

Jorb stated clearly that "exploration mining" is an intended mechanic. The post is here for all to read. As Patchouli says, it was undocumented at first release, but after being asked about it, Jorb was more than happy to say it was an intended mechanic. (Several players were concerned it was a nasty bug.) However, if you throw just a bit of logic at it, it HAS to be intended. There is clearly a huge change to the probabilities of causing a cave-in. At one side, the chance is almost 0. Change position just a small fraction, and it jumps to guaranteed. Anyone that has accidentally mined outside the radius of a support or, and most importantly, was scraping a cave wall (mining just the first tile or two in along a stretch of the wall to gather the easily accessible ore) can vouch for this.

If you don't want to bother looking it up or weren't playing at the time for one reason or another, that's not my fault. I wish it was nice and easy to dig up an old post such as this, but unfortunately, the search tools we have available suck balls. It's not really worth my time to prove it to someone that can't be bothered to do a little research first.

Just an FYI, I've been playing since the middle of w3. Granted, I didn't get much chance to do any mining then (my choice), but it wasn't any better than the current system for bot control. I love the new system. Anyone can have metal on the second day of playing. Under the old system, it'd take a solo player a month before they could track down a mine, assuming everything in the area wasn't already claimed.

Now, why are you objecting to what I say? I'm trying to agree with you. The whole thing has it's flaws and unintended consequences.
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Re: unsupported mining with % chance of collapse all the tim

Postby Potjeh » Mon Feb 27, 2012 1:53 pm

Just because something is intended doesn't mean it's good. Zig-zag mining simply makes bots waaaay too superior to real players when it comes to finding ore veins.
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Re: unsupported mining with % chance of collapse all the tim

Postby barracuda546 » Mon Feb 27, 2012 6:24 pm

The straight line mining bots are far better/worse than the zig zag bots, it is the main reason the same people find gold over and over in my opinion
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Re: unsupported mining with % chance of collapse all the tim

Postby Potjeh » Mon Feb 27, 2012 10:39 pm

What straight line bots? You can't mine straight without supports.
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Re: unsupported mining with % chance of collapse all the tim

Postby barracuda546 » Tue Feb 28, 2012 5:37 pm

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You can, you just need to push yourself in to the corner of the tile. It is quite unsafe to do without a bot but if you have a bot to do it then it is stupidly fast
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Re: unsupported mining with % chance of collapse all the tim

Postby Potjeh » Tue Feb 28, 2012 5:47 pm

Oh, cool. But yeah, that too is a product of the same mining rules that enable zig-zag mining.
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Re: unsupported mining with % chance of collapse all the tim

Postby MagicManICT » Tue Feb 28, 2012 6:53 pm

Potjeh wrote:Oh, cool. But yeah, that too is a product of the same mining rules that enable zig-zag mining.


More specifically, I'd say the same rules that enable long 3+ wide roads that, really, shouldn't be capable.
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