Suggestion Guidelines wrote:Please be civil when making suggestions if you wish to be taken seriously.
They aren't rules, but damn well try to get your suggestion passed without consulting the guidelines.
Suggestion Guidelines wrote:Please be civil when making suggestions if you wish to be taken seriously.
Maulkin wrote:
But goblins sounds fun to, like knockers in old Germanic lore (Darklands anyone). The might live mostly in caves, making spoloking a bit more of a general hazard.
And dragons.... best source of gold in the game, and the surest way to get killed.
Orcling wrote:why not add small packs of aggressive goblins with stone axes and slings inthere?
Maulkin wrote:Got so excited i forgot my suggestion,
Huldra, an aquatic being that will try and drag players out of their boats, if you try to fight her. Player must land and eiter wait til she leaves, or walk down stream til she looses your track
Gnomes, small people that live everywhere, but can only be seen if you have both high stealth and explo, and are walking at a crawl (being sneaky) perhaps you can try to catch them, like dragonflies of moths, and perhaps you could also sling them, for different benifits. Release the gnome inside your house, and you might find gifts left for you at times, totaly random, and someone seems to always make your bed and clean the hearth.
But goblins sounds fun to, like knockers in old Germanic lore (Darklands anyone). The might live mostly in caves, making spoloking a bit more of a general hazard.
And dragons.... best source of gold in the game, and the surest way to get killed.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Alchem wrote:This I'm all for, but if goblins are gonna be able to make buildings, they shouldn't require materials and should decay when all the goblins are dead, regardless of where the building is
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