TeckXKnight wrote:I had issues with newbies and friends who would begin playing and find this problem. No matter how much work there is that needs to get done and what is actually beneficial, unless you force them to do it they're convinced there's nothing to do because they aren't getting their immediate next skill. Pottery is not a singular profession where you learn the skill and you're done. Sitting around and waiting to get farming doesn't make you a farmer. Part of playing HnH is understanding that LP is not everything there is to a character. Stats are nice but domestic tasks always get overlooked.
So you want to be a farmer but don't want to find seeds and design a farm plot that's quick and efficient to use or organize your storehouses. You want high quality resources without exploring for them or gathering or preparing the resources to trade for them. You want to be a hunter or fighter but never learn how to fight with the combat system.
As a no-lifer I'm well aware that you can devote 16 hours a day to this game for weeks on end and still never have enough time to do everything you want to do, so the issue is less in that there aren't things to learn and do; it is more in how the system is presented and how new players evaluate this. Mind you, this type of thinking is not unique to newer players and even older players can fall into its trap.
It's still a fallacy to link your thinking to the new curiosity system, just now you're not encouraged to run off and deforest so you feel less active in your development. I prefer you thinking that you have nothing productive to do as opposed to having to do a blatantly boring and repetitive task. Lost quite a few good players because they thought that was the point of this game and I'll forever grieve their loss.
The real questions that need to be asked are the tasks that you should be getting done and what's really there to consume your time as well as why you feel there is nothing to do, what aspects of the system strike you as you need to wait? This is really the only way to remedy this break in thinking in the future.
I'm assuming part of this wait is due to the fact that I died and lost much of my skills and LP. Inheriting from an ancestor seems to not let you get LP for discovering the same items. So therefore, getting back to the same place you left off is entirely based on the curiosity system since you're no longer allowed to progress, being that you're missing most of your skills. Not only do you have to obtain old skills that you've lost, you still required the new ones as well. However, I've also been in positions were I was spending large amounts on time doing pointless stuff just so my curiosities, crops, leather, planter's pots, and drying frames would get done, even before I died.