Time Consuming

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Time Consuming

Postby Trenix » Mon Apr 02, 2012 5:39 pm

TeckXKnight wrote:I had issues with newbies and friends who would begin playing and find this problem. No matter how much work there is that needs to get done and what is actually beneficial, unless you force them to do it they're convinced there's nothing to do because they aren't getting their immediate next skill. Pottery is not a singular profession where you learn the skill and you're done. Sitting around and waiting to get farming doesn't make you a farmer. Part of playing HnH is understanding that LP is not everything there is to a character. Stats are nice but domestic tasks always get overlooked.

So you want to be a farmer but don't want to find seeds and design a farm plot that's quick and efficient to use or organize your storehouses. You want high quality resources without exploring for them or gathering or preparing the resources to trade for them. You want to be a hunter or fighter but never learn how to fight with the combat system.

As a no-lifer I'm well aware that you can devote 16 hours a day to this game for weeks on end and still never have enough time to do everything you want to do, so the issue is less in that there aren't things to learn and do; it is more in how the system is presented and how new players evaluate this. Mind you, this type of thinking is not unique to newer players and even older players can fall into its trap.

It's still a fallacy to link your thinking to the new curiosity system, just now you're not encouraged to run off and deforest so you feel less active in your development. I prefer you thinking that you have nothing productive to do as opposed to having to do a blatantly boring and repetitive task. Lost quite a few good players because they thought that was the point of this game and I'll forever grieve their loss.

The real questions that need to be asked are the tasks that you should be getting done and what's really there to consume your time as well as why you feel there is nothing to do, what aspects of the system strike you as you need to wait? This is really the only way to remedy this break in thinking in the future.


I'm assuming part of this wait is due to the fact that I died and lost much of my skills and LP. Inheriting from an ancestor seems to not let you get LP for discovering the same items. So therefore, getting back to the same place you left off is entirely based on the curiosity system since you're no longer allowed to progress, being that you're missing most of your skills. Not only do you have to obtain old skills that you've lost, you still required the new ones as well. However, I've also been in positions were I was spending large amounts on time doing pointless stuff just so my curiosities, crops, leather, planter's pots, and drying frames would get done, even before I died.
Use your head people, you're not thinking straight.
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Re: Time Consuming

Postby Paislee » Mon Apr 02, 2012 5:52 pm

How much progress have you made on your palisade?
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Re: Time Consuming

Postby Potjeh » Mon Apr 02, 2012 5:56 pm

You're doing it wrong, bro.
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Re: Time Consuming

Postby sabinati » Mon Apr 02, 2012 7:31 pm

Trenix wrote:
sabinati wrote:
Trenix wrote:do activities that drain stamina and drink a lot of water


I lifted my boat and ran in circles just so I could lose my hunger and eat. I've been repeating the same thing over and over again. I don't think this is part of the game, it seems like it's just a corny exploit since there isn't anything else to do.


no, no, i said do activities that drain stamina
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Re: Time Consuming

Postby mvgulik » Mon Apr 02, 2012 8:16 pm

... Tip: Go Swimming. ...
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Re: Time Consuming

Postby Valten21 » Wed Apr 04, 2012 3:08 am

If you want to be a boss you should spend your first week boating around for flots + ants, do it. If you are not always studying a flotsam and emperess you are doing it - wrong. Get hungry, eat fish/berries, now always study edel and moss too. If you don't have that, you are not fufilling your noob hours!
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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Re: Time Consuming

Postby Trenix » Thu Apr 05, 2012 1:15 am

After reading further into this difficulty I've came to realize this curiosity system and "time consumption" is intended to cap players from progressing too fast in such a short period of time. So it actually is very similar to a social game. By the way, I've got back to where I've ended off with my ancestor. I once again am finding myself doing nothing and waiting for skin to be turned into hide, hide to be turned into leather, crops to grow, and curiosities to finish. The only thing I can possibly do right now is deforest my whole area and eat.

For those of you who think this is intended and it's perfectly fine, why is Haven & Earth getting and overhaul and Salem is not following the same system? I just wish this game was more of a full time experience, rather than a part time.
Last edited by Trenix on Thu Apr 05, 2012 1:40 am, edited 1 time in total.
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Re: Time Consuming

Postby ApocalypsePlease » Thu Apr 05, 2012 1:25 am

Trenix wrote:You're even required to have at least 5 people to make a village for crying out loud.

Actually you aren't, the initial 30k LP cost can be split by up to 5 players, it isn't mandatory though.
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Re: Time Consuming

Postby Trenix » Thu Apr 05, 2012 1:41 am

ApocalypsePlease wrote:
Trenix wrote:You're even required to have at least 5 people to make a village for crying out loud.

Actually you aren't, the initial 30k LP cost can be split by up to 5 players, it isn't mandatory though.


You're right, I read it incorrectly on the wikipedia. This is good to know. Thanks for the info.
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Re: Time Consuming

Postby Paislee » Thu Apr 05, 2012 2:00 am

Trenix wrote:After reading further into this difficulty I've came to realize this curiosity system and "time consumption" is intended to cap players from progressing too fast in such a short period of time. So it actually is very similar to a social game. By the way, I've got back to where I've ended off with my ancestor. I once again am finding myself doing nothing and waiting for skin to be turned into hide, hide to be turned into leather, crops to grow, and curiosities to finish. The only thing I can possibly do right now is deforest my whole area and eat.

For those of you who think this is intended and it's perfectly fine, why is Haven & Earth getting and overhaul and Salem is not following the same system? I just wish this game was more of a full time experience, rather than a part time.

I'm fairly convinced at this point you're just trolling.

PS You never answered my question. How much progress have you made on your palisade?
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