Add Warmth

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Add Warmth

Postby Trenix » Mon Apr 02, 2012 10:11 pm

Edit: After some thinking, I feel this would make the game worse rather than better. Thank you for reading.

Introduction

Warmth is a big aspect when it comes to survival. It's what emphasizes the reason to have fires and shelters. In addition, not having the proper clothing at the right time, will kill you.

Purpose

Fire

Imagine it's night, you're huddling up with your friends next to a fire to gain some warmth. You talk about you day and then afterwords go back out into the cold to finish your daily routine. Not only will this give fire another purpose, it will bring your community together. Even a traveler might show up to gain some warmth, chat away, and then be back on their tracks.

Wardrobe

Sometimes it feels like your wardrobe may be a bit empty or lacking purpose. That wouldn't be if leather and fur clothing kept you nice and warm in cold environments so you wouldn't have to make a fire every now and then. That way, you'd have reasons to have different clothing in your wardrobe.

Shelter

So it's raining outside, why not stay inside? No one wants to be wet on a rainy day. Shelters could provide warmth, which gives them a purpose other than keeping out creatures and being a decoration.

Actions

What's a better way to get some warmth than being active? If you're freezing and refuse to build yourself a fire, cut some trees down and build yourself a cabin! Soon or later you'll realize that you're not going to need one after all of your hard work.

Lit Structures

After your swim back to the shore, you decide it's a good idea to bake some food because you're starving. Then you realize, it's a great idea to stand around the oven to dry yourself off so the cold doesn't kill you.

Personal Beliefs

Night
Nighttime warmth reduction is slowed by 15%.

Day
Slowly gain 0.5 warmth when it's day.

Consequences

When you are low on warmth, the player will take minor damage overtime. It is not critical, but eventually you will die from it. Since your cold, your muscles tense up, making you move and even do actions much slower. It is possible to gain warmth back when your cold by moving and doing actions, but it would be quicker and better if you got warmth from a heat source.

Summary

Gained: Inside shelter, actions, clothes, fire, lit structures
Reduced: Swimming, night, weather (if added)
Consequences: Take damage, move slower, slower actions

Basically, the idea is that players will have to watch their warmth or else they will have to deal with the consequences, which would eventually lead to death. Swimming, being outside at night, and being in rainy weather, would reduce your warmth. Having clothes made from leather and fur should stabilize your warmth in a cold environment. This would improve these items and would make a wardrobe more useful as well. However, being in other types of armors would still make you cold in those environments. The night and day personal belief system could also be altered, making you gain warmth at day or slow warmth reduction at night. This would also make night and day phases more interesting.
Last edited by Trenix on Fri Apr 06, 2012 6:09 am, edited 7 times in total.
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Re: Add Warmth

Postby ApocalypsePlease » Mon Apr 02, 2012 10:16 pm

The concept you want to add isn't bad, but the presentation of it is terrible. 2 Words to describe this suggestion:
Broad and bland.

You barely skim the top of how this would be implemented and what it would do on an in depth level. The other issue is that there is no reason to just throw in more gauges to keep in check for no apparent reason, people don't like that.

My suggestion/ways to improve: Read the Suggestion Guidelines if you haven't already (stickied in the C&I forum), and revise your post.
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Re: Add Warmth

Postby Trenix » Mon Apr 02, 2012 11:06 pm

ApocalypsePlease wrote:The concept you want to add isn't bad, but the presentation of it is terrible. 2 Words to describe this suggestion:
Broad and bland.

You barely skim the top of how this would be implemented and what it would do on an in depth level. The other issue is that there is no reason to just throw in more gauges to keep in check for no apparent reason, people don't like that.

My suggestion/ways to improve: Read the Suggestion Guidelines if you haven't already (stickied in the C&I forum), and revise your post.


I tried to make it basic, too many words usually makes people confused. I've updated my post if you want to take a second look.
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Re: Add Warmth

Postby ApocalypsePlease » Tue Apr 03, 2012 12:02 am

I reread your post. It is an improvement, but there is still some vagueness. Precision is nice.

This is bad: viewtopic.php?f=5&t=25574
This is good: viewtopic.php?f=5&t=23480

In depth is better. As it stands your post mainly just has a thought behind why to make the change and a little detail on what would change/be added. Please, by all means make your post as specific and elaborate as possible. You are here to present an idea that you personally feel would better the gaming experience, sell us your idea. It needs to stand out against the other suggestions to show it is not just another suggestion. The response we give should be taken to improve the idea to make us all agree that it should be added into the game. Right now, (I can't speak for anyone else but) I just see a light read with a semi-appealing suggestion, you haven't sold the idea, I'm not buying it.

Now then, if you truly think adding warmth into Haven and Hearth will improve it, improve your idea!
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Re: Add Warmth

Postby brohammed » Tue Apr 03, 2012 12:31 am

Warmth, seasons and weather would be nice additions to Haven 2.0
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Re: Add Warmth

Postby LadyV » Tue Apr 03, 2012 12:34 am

To complete your idea there would have to be seasons, weather, and fluctuating temperatures. I do like the idea of seasons but cold would only make early days of new players much harder. End up in a bad spot and your dead. It's a tricky one to add without changing a lot of game factors.
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Re: Add Warmth

Postby Trenix » Tue Apr 03, 2012 1:27 am

LadyV wrote:To complete your idea there would have to be seasons, weather, and fluctuating temperatures. I do like the idea of seasons but cold would only make early days of new players much harder. End up in a bad spot and your dead. It's a tricky one to add without changing a lot of game factors.


Warmth wouldn't go down very fast. Also for new players, they can easily create branches and make fires. There are far more unfair risks for new players, like bumping into the wrong animal. At least with warmth, there is something they can do about it.
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Re: Add Warmth

Postby TheTylerLee » Tue Apr 03, 2012 1:34 am

Google the game "Unreal World"
Discord: XiliX#2791
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Re: Add Warmth

Postby shotgunn902 » Tue Apr 03, 2012 3:11 am

the more you expand upon an idea the better it will sound.

this is not a half bad thought just needs to be expanded upon
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Re: Add Warmth

Postby MagicManICT » Tue Apr 03, 2012 12:33 pm

TheTylerLee wrote:Google the game "Unreal World"


Figured that's where he got the idea from.

Seasons have been brought up, and Jorb has even commented about wanting to maybe try and implement something like it, but there's those annoying constraints of "how" and "when", the "when" being the big issue over the last year and a half.
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