Time Consuming

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Time Consuming

Postby sabinati » Thu Apr 05, 2012 3:04 am

Trenix wrote:After reading further into this difficulty I've came to realize this curiosity system and "time consumption" is intended to cap players from progressing too fast in such a short period of time. So it actually is very similar to a social game. By the way, I've got back to where I've ended off with my ancestor. I once again am finding myself doing nothing and waiting for skin to be turned into hide, hide to be turned into leather, crops to grow, and curiosities to finish. The only thing I can possibly do right now is deforest my whole area and eat.

For those of you who think this is intended and it's perfectly fine, why is Haven & Earth getting and overhaul and Salem is not following the same system? I just wish this game was more of a full time experience, rather than a part time.


post your stats and study window you dumbfuck noob
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Re: Time Consuming

Postby jorb » Thu Apr 05, 2012 4:32 am

:lol:
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Re: Time Consuming

Postby Eemerald » Thu Apr 05, 2012 4:52 am

Trenix wrote:After reading further into this difficulty I've came to realize this curiosity system and "time consumption" is intended to cap players from progressing too fast in such a short period of time. So it actually is very similar to a social game. By the way, I've got back to where I've ended off with my ancestor. I once again am finding myself doing nothing and waiting for skin to be turned into hide, hide to be turned into leather, crops to grow, and curiosities to finish. The only thing I can possibly do right now is deforest my whole area and eat.

For those of you who think this is intended and it's perfectly fine, why is Haven & Earth getting and overhaul and Salem is not following the same system? I just wish this game was more of a full time experience, rather than a part time.



the curio system is probably the easiest way to progress a charachter, because really, you dont need to do ver much to gain lp. u go forage, slot in ur curios, go to bed, and presto u have lp. forage again, add curios, and woots, you got more lp!

if thats not an easy way to progress in a game i dont know what is. I went away on holiday and my lovely villagers kept filling me with curios and i came back with over 2 mill lp, whilst i wasnt even playing.

When i hermitted, there was tons to do. sure first few days are slow as ure gaining lp, but once u have basic skills and ure foraging on a daily basis so ure getting good curios, then there is tons to be doing.

theres so many dimensions to this game to explore, i'm finding it difficult to udnerstand how you think there isnt anything which you can do. Have you set up a nice camp? built your palisade? hunted a little? went fishing? foraging? farming? tried to prospect? found a cave to explore? explored ur lcoal area for good soil, water or clay? started baking? a tree farm? attempted silk? even cheese? tamed any animals? produced urself with any leather items?

I login and find half the stuff i need to do, i cant manage even int he length of time i play. I farm what i need, produce flour to bake, sort cheese, make rennet, milk the cows, shear the sheep, check my silk production, produce curios in mass for village, go forage, craft items for village, check trade items and location, check walls, collect water, make leather, make sausages.......theres is plenty to do.
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Re: Time Consuming

Postby Trenix » Thu Apr 05, 2012 5:06 am

Eemerald wrote:
Trenix wrote:After reading further into this difficulty I've came to realize this curiosity system and "time consumption" is intended to cap players from progressing too fast in such a short period of time. So it actually is very similar to a social game. By the way, I've got back to where I've ended off with my ancestor. I once again am finding myself doing nothing and waiting for skin to be turned into hide, hide to be turned into leather, crops to grow, and curiosities to finish. The only thing I can possibly do right now is deforest my whole area and eat.

For those of you who think this is intended and it's perfectly fine, why is Haven & Earth getting and overhaul and Salem is not following the same system? I just wish this game was more of a full time experience, rather than a part time.



the curio system is probably the easiest way to progress a charachter, because really, you dont need to do ver much to gain lp. u go forage, slot in ur curios, go to bed, and presto u have lp. forage again, add curios, and woots, you got more lp!

if thats not an easy way to progress in a game i dont know what is. I went away on holiday and my lovely villagers kept filling me with curios and i came back with over 2 mill lp, whilst i wasnt even playing.

When i hermitted, there was tons to do. sure first few days are slow as ure gaining lp, but once u have basic skills and ure foraging on a daily basis so ure getting good curios, then there is tons to be doing.

theres so many dimensions to this game to explore, i'm finding it difficult to udnerstand how you think there isnt anything which you can do. Have you set up a nice camp? built your palisade? hunted a little? went fishing? foraging? farming? tried to prospect? found a cave to explore? explored ur lcoal area for good soil, water or clay? started baking? a tree farm? attempted silk? even cheese? tamed any animals? produced urself with any leather items?

I login and find half the stuff i need to do, i cant manage even int he length of time i play. I farm what i need, produce flour to bake, sort cheese, make rennet, milk the cows, shear the sheep, check my silk production, produce curios in mass for village, go forage, craft items for village, check trade items and location, check walls, collect water, make leather, make sausages.......theres is plenty to do.


I've done most of what you said, but I'll try a few of those things you did mention that I haven't done. Thanks for being neutral about the whole situation. It's people like you and those friendly people who I've spawned near, the reason that this game was actually enjoyable. However I won't be on the forums anymore. Good luck with whatever you guys do with the game.
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Re: Time Consuming

Postby fanit937 » Thu Apr 05, 2012 6:43 am

Trenix wrote:However I won't be on the forums anymore.


Awesome.
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Re: Time Consuming

Postby sabinati » Thu Apr 05, 2012 3:45 pm

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Re: Time Consuming

Postby shotgunn902 » Thu Apr 05, 2012 6:46 pm

Trenix may or may not have spawned next to a friend of mine. This will be interesting
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Re: Time Consuming

Postby Apsilon » Fri Apr 06, 2012 4:11 am

If you can find nothing to do in Haven then go play WoW or some theme park MMO that lets mindless players run a muck with "stuff to do"...
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Re: Time Consuming

Postby Trenix » Fri Apr 06, 2012 6:29 am

Apsilon wrote:If you can find nothing to do in Haven then go play WoW or some theme park MMO that lets mindless players run a muck with "stuff to do"...


World of Warcraft is all about combat and questing, I enjoy crafting. Anyway, I've finally found the real reason for the curiosity system, it's to battle botters. It seems reasonable, but I hope it's only a place holder. From what I know, the best way to battle macoers is to make crafting more complex. The more complex it is, the harder it is to macro.

Next time I'll take a few before I challenge a game's mechanics.
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Re: Time Consuming

Postby Valten21 » Fri Apr 06, 2012 6:55 am

Except it won't be replaced, at least for the reasons you want because anyone who want's more then a round pole fence knows there is plenty of things to do and you are just being bad.
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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