TeckXKnight wrote:As for combat, I feel it shouldn't be linked to any stats or skills and should be based on high variability in numbers as well as on player skill and equipment.
remove stat/skills that tie in to combat, and increase variance in combat numbers across the board.
great points all around Teck, but you lose me here. there's a very fine line between "high variability in combat" and "low investment fighting alts". the problems run much deeper than simply "guy with 1800 str and thanes vs. guy with a boar helmet and sling". in other words, if i don't need strength, agility or con to excel at fighting, why bother with running a farm or worrying about my FEP?
or in the example of your first quote, why couldn't i dress up my fresh alt in a dhelm thanes plate armor and a sword (assuming i have access to proper infrastructure) and just go apeshit? if now i didn't have to feed this character, this would make the problem of low-investment combat characters even worse, since my absolute worst-case scenario is losing a few bars of steel and a bit of gold and silver.