Combat Skillz O.o

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Combat Skillz O.o

Postby Couvekc » Mon Apr 16, 2012 4:43 pm

So as a combined effort of thought between ones' ability to Hunt, as well as combat capeabilities. i've gone through the forums and although finding one noice solid hunting post didn't see much for this so i appologize in advance if this is a repeat concept >.<...

First off the "skills" for combat are suited for your basic idea of atk vs def (with some agi for fun) however when it come's to addiing some flavor to hunting/pvp if there could be an archers ability to "slow" and a militiamans ability to "Bleed" it gives both sides an advantage both huntng and fighting.

Bleeding; being the upfront slashy-rip-stab-maim concept by either sacrificing initiative to make a solid gouge or sacrifice defence to make a more agressve attack a melee fighter can cause their target to bleed.
-Hunting For the sake of hunting your target i.e fox, would bleed for a period of time having the blood somewhat like an item drop dissappearing after a period of time allowing one to "track" it following this blood trail. Also this would give a damage over time element that would give an added "edge" to having a melee fighter joining a "hunting party" as bleeding a bear would make for quite a benefit, and deeling with healing critters would "level the playing field"
-PvP While fighting should one decide to forgo thier defence (or whatever the trade off may be) they can make their opponent "bleed" for an amount of SHP based on any number of potential option for example their total strength or some fraction variable of it, a multiplier based on str and melee level etc. This would also make for a good detterent against incomming assaults against a village as there may be potential for gorrila tactics lowerlevels may be able to use to try and desuade an attack.

Armour consideration: an individual decked out in platemail or some form of heavy metal ( \m/_ <O>\/^^^\/<O> _\m/) would be difficult to "slash" there'd be either a greater reduction in "bleed damage" or a higher difficulty in a "successful bleed", where as one wearing cloth or leather'd be much easier to penetrate.

Dealing wth Bleeding; First Aid (gauze/tornaqute)

Slow; For the sake of self preservation if there's a foe presenting itself that one feels incapeable of handeling nor escaping your left only to sit back haz some coffe n watch urself die <.<. Since the ranger type would generally be in the more "leathery attire" having a strong defence isn't a strong suite, which a ranger would generally compinsate with "cunning".
-Hunting "Slowing" a target (such as a boar) would enable one to by pass that area (if bottlenecked , otherwise....just walk around the bloody thing) and if you were already within agg range would allow you to redce the movement speed with enough time to dash out of the region with atleast the hope of survival, conversey, if hunting deer or foxes this technique could be applied in two ways. First if fighting a fox the slow would allow you greater time to aim should the critter be running off, or at the very least a bit easier to follow, and fighting "herds" if there's a "hunting party" the ranger may "slow one" wherein if it aggro's all the critters there then running off like mad would lead the rest of the herd away while the rest of the party could take down the "slowed" target
-PvP To "slow" an enemy would give the ranger the ability to analize their situation a bit better and decide whether to engage in combat or "gtfo" it would also make for a "natural detterent" for heavies to come tromping about maiming rangers as they may be a bother to run down and find ('less you bled them >.o )

Armour consideration: since having metal or "plate" armour would make hitting a critical area generally difficult the"sucess rate for making a "slowed" shot would increas the faster an individual is moving as they'd be extending their limbs more exposing their joints. Where as leather/cloth would have a basic difficulty.

Dealing with Slow: First Aid (gauze/splint), "walk it off" an individual moving at a reduced speed may be at a "sprinting pace" moveing at a walking speed which would just agitate the injuy more, where as one set to "crawling spee" would still be at a crawling speed by simply "taking it easy" on themself. allowing for a certain heal time, wherein "sitting" or "laying down" would give an even faster rate of recovr by letting the wound heal easier.

And as a final notion...conjoining the efforts of an archer who can "slow" and a melee fighter who could "bleed" would make for a pretty noice combo XP

at any rate ty for your time and any criticizm >.< hopefully this makes somekinda sence ta peeps
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Re: Combat Skillz O.o

Postby MagicManICT » Mon Apr 16, 2012 4:50 pm

I've really no idea how long you've been playing, but don't expect any of these ideas to be implemented. Seeing as you just signed up on the forums a week ago, I can only assume that you've started playing relatively recently. That means you're either terribly unfamiliar with the overall concepts in the game, or unfamiliar with a few basic facts about the state of the game. Please inform yourself better.

Facts: It's not that the ideas are bad, but the game, as it exists, isn't being developed. When development picks back up again, there likely will be no place for these ideas. (The ideas may still be bad, though.)

As for specific ideas: You obviously don't understand the intricacies of the combat system. You need to spend more time with it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Combat Skillz O.o

Postby Couvekc » Mon Apr 16, 2012 5:10 pm

Well thank you fer that informative piece of w/e XP
to those of you who may thnk like I and feel it is a good idea here's sum links to check to learn up some stuffs bout combat from the wiki
http://havenandhearth.wikia.com/wiki/Combat:_Attacks,_Moves_%26_Maneuvers
http://www.havenandhearth.com/forum/viewtopic.php?f=2&t=6518
although i still stand to a rock-paper-scissors concept for the time being sure O.o but if one should have an education to things it's to communal benefit we learn (i.e we das newbs can only read suu much suu fast)
MagicManICT wrote:You obviously don't understand the intricacies of the combat system. You need to spend more time with it.
Time tutors all only if one's willing to learn, and haz a source for knowlage...are you a source? or just a know-it-all?
MagicManICT wrote:Facts: It's not that the ideas are bad, but the game, as it exists, isn't being developed. When development picks back up again, there likely will be no place for these ideas. (The ideas may still be bad, though.)
So long as there's those who wanna help, n try to make a differance there's development even if it's not put to "script" ^.^
MagicManICT wrote:I've really no idea how long you've been playing, but don't expect any of these ideas to be implemented. Seeing as you just signed up on the forums a week ago, I can only assume that you've started playing relatively recently.(The ideas may still be bad, though.)

Facts: if you "really have no idea" how long i've been playing how could you "assume" when i started playing O.o...and if "they ideas aren't bad (but may still be bad)" then perhaps it's a personal feeling, and not a fact O.O
XP
Last edited by Couvekc on Mon Apr 16, 2012 5:39 pm, edited 1 time in total.
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Re: Combat Skillz O.o

Postby MagicManICT » Mon Apr 16, 2012 5:29 pm

I don't know how long you've been playing because I have no way of checking. I can only make guesses based on your post history and what you've posted. You're post says that you don't necessarily understand the combat system, so I can therefore make that educated guess. (Like any guess, it might be proven wrong in the future. have you done so so far?)

Am I a "wealth of knowledge on the combat system?" Yes, but two things are going to keep me from educating you on it: 1. I'm not well practiced at some of the current tactics (which some consider to be an exploit namely one of the devs if I've read comments correctly), and 2) I have no active characters right now (can't be arsed to log into a broken game that isn't going to get fixed before a world reset).

When I say the "game is not currently in development" I mean that there are no developers working on the game. The players can do all they want in game, but that doesn't really create new content and fix game mechanics, does it? It's only playing with the existing tool set.

Anyone can accept the fact that the combat system is "rock, paper, scissors" and that it's designed around moves and counter-moves, but until you actually play with it in PvP, you can't really understand what is missing and what is broken. I'm all for expanding the system more, and what you've described might make good additions. On the other hand, when things are tested, they might be horrible ideas.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Combat Skillz O.o

Postby sabinati » Mon Apr 16, 2012 6:45 pm

Couvekc wrote:Well thank you fer that informative piece of w/e XP
to those of you who may thnk like I and feel it is a good idea here's sum links to check to learn up some stuffs bout combat from the wiki
http://havenandhearth.wikia.com/wiki/Combat:_Attacks,_Moves_%26_Maneuvers

XP


that is the wrong wiki. http://ringofbrogdar.com
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Re: Combat Skillz O.o

Postby Couvekc » Mon Apr 16, 2012 7:02 pm

^.^ well i was going with the specific combat orientation but yea the full wiki page's prolly even better ty for that >.<
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Re: Combat Skillz O.o

Postby TeckXKnight » Mon Apr 16, 2012 7:15 pm

Bleed is effectively useless. Anyone who uses it dies unless they're already so much stronger than their opponent that they can just hit them to deal damage anyway. Otherwise, if it's a miniscule defense loss to deal direct damage, then that's all anyone would ever use anymore. Attacks break defense far too quickly to ever make sacrificing defense for a small amount of damage over time worthwhile. The only other time it'd mean anything is when you outnumber your opponent but you're probably going to win anyway if you have any idea what you're doing.

Slow translates into A) Infinite kiting and B) Slow newbies and then just kill them. Alternatively, a way to instantly kill someone if you're banking on how someone effectively has 0 defense while moving without a move/attack prepped.
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Re: Combat Skillz O.o

Postby Couvekc » Mon Apr 16, 2012 8:01 pm

mmm >.< ya the spamming element was something i was half figuring too suppose then makes for rather loud sence to be effectively useless >.< ..
was looking into the concepts within the combat orientation as having only so much knowlage to eet >.< though i've managed to get even better aquainted least "theoretically" thanks to magics inspireing words XD. However was hoping that worst case scenario it could be downplayed enough to give a bit of an inlightening view of the general perception to the combat within H&H. although to a semi similar note, is there much of a concept between wep-types such as a piercing/slash to fist bound/bludgeoning wepon, or does it sit within the +? as a base and work of that? i'm still reading thru lotsa forum so i'm soz fer potentatially obscene questions ty again ^.^
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Re: Combat Skillz O.o

Postby TeckXKnight » Mon Apr 16, 2012 8:12 pm

No such concepts in Haven. Weapons add damage when you land a hit with them and enable you to use certain attacks. You cannot Cleave without wielding an axe, for example.
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Re: Combat Skillz O.o

Postby Couvekc » Mon Apr 16, 2012 8:20 pm

hokay so skillz can be equip restrcted but other then that it's all relative >.< i'll keep that in mind and soz for newbing the crap outa your forum XP
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