I posted in wrong section so I give it a go here:
What about actually having some stats decline and some incline with age. As you get older you get slower and cant move around so much. You get weaker. You get wiser perhaps. In the end you are confined to the spruce bed and finally die.
I am aware that game play might get a bit boring in the end. How much LP that is transfered to the next generation depends on how old the char gets. If you die of old age perhaps 80% could be transfered. If you die on day one very little will be transferred.
The next obvious question would be how long is a hearthlings life? The servers life time varies a bit as it seems. So in some worlds dying from old age might not be an issue at all if a life lasts for 1 in game year.
Any thoughts on this?