Aging and death

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Aging and death

Postby dageir » Sun Apr 29, 2012 6:48 pm

I guess some new features for the elderly is needed to make it interesting. Wheelchairs? Crutches? Medications? Retirement homes? Remember some old people stay fit and suddenly drop dead at 95. Why some people are that lucky and some are not, depends on genetic and envirmonmental factors. For example if a person smokes a lot of tobacco and just eat meat its more likely that he dies earlier. These are just ideas ofcourse. Anyone have any suggestion for interesting features for old people?
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Re: Aging and death

Postby edubdube » Sun Apr 29, 2012 7:33 pm

in that case i would like them to add multigrain bread so that my character doesn't get so constipated from eating meat and refined flour.
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Re: Aging and death

Postby dagrimreefah » Sun Apr 29, 2012 7:34 pm

dageir wrote: For example if a person smokes a lot of tobacco and just eat meat its more likely that he dies earlier.

And if he doesn't smoke, doesn't eat meat, and only eats veggies, then he's a half-witted, hybrid driving , narcissistic, self-loathing hippie faggot that falls for even the simplest of propaganda and gets weaker everyday, just like IRL.
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Re: Aging and death

Postby dageir » Sun Apr 29, 2012 7:42 pm

Yeah, there should be drawbacks for vegetarism aswell. They will be deficient of some vitamins and amino acids.
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Re: Aging and death

Postby Facekillz058 » Mon Apr 30, 2012 12:42 am

Oh, and working before the age of 18 will leave "Illegal Youth Labor" Scents?
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Re: Aging and death

Postby Berdy » Mon Apr 30, 2012 1:20 am

I have a slightly altered idea about how this could work. Instead of death or losing stats, how about a slider that gives/buffs differnt stats or abilities that are small that depend on the number of months somone has played?

So for month 1 you get nothing(maybe a curior buff)
for month 2 you get a minimal FED reductiion similar to wine
for month 3.... idk but you get the idea
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Re: Aging and death

Postby cobaltjones » Mon Apr 30, 2012 1:28 am

Berdy wrote:I have a slightly altered idea about how this could work. Instead of death or losing stats, how about a slider that gives/buffs differnt stats or abilities that are small that depend on the number of months somone has played?

So for month 1 you get nothing(maybe a curior buff)
for month 2 you get a minimal FED reductiion similar to wine
for month 3.... idk but you get the idea

Yes let's create more reasons for new people to be at a disadvantage and not want to play the game.
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Re: Aging and death

Postby Berdy » Mon Apr 30, 2012 2:30 am

cobaltjones wrote:Yes let's create more reasons for new people to be at a disadvantage and not want to play the game.


I'm not saying give op powers just cuase you player start from the begin. Just minor powers that flow with the game. None of the power should be really be inherintly better than another. The reason I said nothing for the first month is so that people wouldn't abuse the system with alts.

The slider start at a small curio buff that gradually moves to a small FED buff. Or they could make it random each month.
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Re: Aging and death

Postby borka » Mon Apr 30, 2012 6:54 am

@daegir

no thanx - experiencing the lows of getting older in RL already - don't need an aging sim... :roll:
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Re: Aging and death

Postby DragonRyder95 » Mon Apr 30, 2012 4:17 pm

No deaths, it would just ruin the game! What would be the point of leveling?
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