Nerf snipers

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Nerf snipers

Postby TeckXKnight » Sat May 12, 2012 2:09 am

We already nerfed snipers in w3. In retrospect the nerf was far too substantial and limited their usefulness is actual combat substantially. Ranged combatants do not need any more of a nerf and that people can snipe you from the shadows should be a game feature.
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Re: Nerf snipers

Postby DDDsDD999 » Sat May 12, 2012 2:17 am

Wolkodav7 wrote:I think that "nerfing snipers" is a realy bad idea,... Archers/Snipers are easy to kill, cause of the missing armor (if they want to be extreme powerfull archers they should equip ranger stuff with no armor instead of the boots :-/) and they cant aim easy during enemy is moving.

Archers are even less powefull against Meele.
Because:
Meele: must have high protection, high armor, less taken damage, high damage output (Pro: keep moving Con: cant walk behind walls)
Archers: must have high MM. Perc., low armor(if they want to be more powerfull), taken much meele damage, high damage output, (Pro: can stay behind Walls/Rivers Con: need to stay at place for aiming)

As you can see Archers are the opposite of Meele (easy to find it out :D)
and some people got the "know how" to avoid ranged fighters.


The Winner is: MEELE

(Maybe u realised that theres no way to upgrade/nerf Ranged/Meele Units)
Hope thats enought about this Thread^^

Good Bye and have a nice day.

You don't know how ranged combat, and I'm guessing melee combat as you don't even know how to spell it, works; don't try to critique it.
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Re: Nerf snipers

Postby hazzor » Sat May 12, 2012 8:31 am

build a second wall, further out than the first, it's not an issue with the game, it's an issue with how you're playing it
Oh boy, here I go cheesemaking again...
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Re: Nerf snipers

Postby ninja_yodeler » Sat May 12, 2012 8:41 am

TeckXKnight wrote:We already nerfed snipers in w3. In retrospect the nerf was far too substantial and limited their usefulness is actual combat substantially. Ranged combatants do not need any more of a nerf and that people can snipe you from the shadows should be a game feature.



I must have started too late in w3 to be there for that though I'm curious; What did they change about it?
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Re: Nerf snipers

Postby TeckXKnight » Sat May 12, 2012 9:14 am

ninja_yodeler wrote:
TeckXKnight wrote:We already nerfed snipers in w3. In retrospect the nerf was far too substantial and limited their usefulness is actual combat substantially. Ranged combatants do not need any more of a nerf and that people can snipe you from the shadows should be a game feature.



I must have started too late in w3 to be there for that though I'm curious; What did they change about it?

Two major nerfs. The damage on R-bows was substantially cut. The second was the damage on slings.
Slings were later buffed because the nerf made them Too weak. The buff was in w4.
How aiming works was also changed but I'm not sure if that was in w3 or w4?
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Re: Nerf snipers

Postby ninja_yodeler » Sat May 12, 2012 9:22 am

Ah, Unless they were terribly overpowered it might have been nice if they hadn't nerfed :( Always wanted ranged to be more viable in real combat.

And the change would most likely have been w3, w4 was when I started to get the grasp of it and nothing seems to have changed since then :)
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
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Re: Nerf snipers

Postby Wolkodav7 » Sat May 12, 2012 1:42 pm

dagrimreefah wrote:
Wolkodav7 wrote:I think that "nerfing snipers" is a realy bad idea,... Archers/Snipers are easy to kill, cause of the missing armor (if they want to be extreme powerfull archers they should equip ranger stuff with no armor instead of the boots :-/) and they cant aim easy during enemy is moving.

Archers are even less powefull against Meele.
Because:
Meele: must have high protection, high armor, less taken damage, high damage output (Pro: keep moving Con: cant walk behind walls)
Archers: must have high MM. Perc., low armor(if they want to be more powerfull), taken much meele damage, high damage output, (Pro: can stay behind Walls/Rivers Con: need to stay at place for aiming)

As you can see Archers are the opposite of Meele (easy to find it out :D)
and some people got the "know how" to avoid ranged fighters.


The Winner is: MEELE


(Maybe u realised that theres no way to upgrade/nerf Ranged/Meele Units)
Hope thats enought about this Thread^^

Good Bye and have a nice day.


You can be an archer and have high armor......


as i told: Archers with high armor = low damage; low armor = high damage
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Re: Nerf snipers

Postby Wolkodav7 » Sat May 12, 2012 1:49 pm

DDDsDD999 wrote:
Wolkodav7 wrote:I think that "nerfing snipers" is a realy bad idea,... Archers/Snipers are easy to kill, cause of the missing armor (if they want to be extreme powerfull archers they should equip ranger stuff with no armor instead of the boots :-/) and they cant aim easy during enemy is moving.

Archers are even less powefull against Meele.
Because:
Meele: must have high protection, high armor, less taken damage, high damage output (Pro: keep moving Con: cant walk behind walls)
Archers: must have high MM. Perc., low armor(if they want to be more powerfull), taken much meele damage, high damage output, (Pro: can stay behind Walls/Rivers Con: need to stay at place for aiming)

As you can see Archers are the opposite of Meele (easy to find it out :D)
and some people got the "know how" to avoid ranged fighters.


The Winner is: MEELE

(Maybe u realised that theres no way to upgrade/nerf Ranged/Meele Units)
Hope thats enought about this Thread^^

Good Bye and have a nice day.

You don't know how ranged combat, and I'm guessing melee combat as you don't even know how to spell it, works; don't try to critique it.


Oh im sorry Mr. Teacher that u dont even know me, but HEY maybe u can stop "critique" my text? just ignore it if u dont like it. im a Ranger, ready to track Thiefs nothing else.
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Re: Nerf snipers

Postby jordancoles » Sat May 12, 2012 7:08 pm

Wolkodav7 wrote:I think that "nerfing snipers" is a realy bad idea,... Archers/Snipers are easy to kill, cause of the missing armor (if they want to be extreme powerfull archers they should equip ranger stuff with no armor instead of the boots :-/) and they cant aim easy during enemy is moving.

Archers are even less powefull against Meele.
Because:
Meele: must have high protection, high armor, less taken damage, high damage output (Pro: keep moving Con: cant walk behind walls)
Archers: must have high MM. Perc., low armor(if they want to be more powerfull), taken much meele damage, high damage output, (Pro: can stay behind Walls/Rivers Con: need to stay at place for aiming)

As you can see Archers are the opposite of Meele (easy to find it out :D)
and some people got the "know how" to avoid ranged fighters.
Sir, this isn't runescape. AGI does not affect the damage that you deal as an archer. Their agi in relation to your per does however determine how much damage you'll do to them. A ranger cape and a mono are the only loss to armor you'll really have and if you're so worried about it, just wear a d helm and boost per a little more.

The Winner is: MEELE

(Maybe u realised that theres no way to upgrade/nerf Ranged/Meele Units)
Hope thats enought about this Thread^^

Good Bye and have a nice day.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Nerf snipers

Postby dagrimreefah » Sat May 12, 2012 8:10 pm

Wolkodav7 wrote:as i told: Archers with high armor = low damage; low armor = high damage

Well, you were told wrong.
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