Wolkodav7 wrote:I think that "nerfing snipers" is a realy bad idea,... Archers/Snipers are easy to kill, cause of the missing armor (if they want to be extreme powerfull archers they should equip ranger stuff with no armor instead of the boots :-/) and they cant aim easy during enemy is moving.
Archers are even less powefull against Meele.
Because:
Meele: must have high protection, high armor, less taken damage, high damage output (Pro: keep moving Con: cant walk behind walls)
Archers: must have high MM. Perc., low armor(if they want to be more powerfull), taken much meele damage, high damage output, (Pro: can stay behind Walls/Rivers Con: need to stay at place for aiming)
As you can see Archers are the opposite of Meele (easy to find it out)
and some people got the "know how" to avoid ranged fighters.
The Winner is: MEELE
(Maybe u realised that theres no way to upgrade/nerf Ranged/Meele Units)
Hope thats enought about this Thread^^
Good Bye and have a nice day.
TeckXKnight wrote:We already nerfed snipers in w3. In retrospect the nerf was far too substantial and limited their usefulness is actual combat substantially. Ranged combatants do not need any more of a nerf and that people can snipe you from the shadows should be a game feature.
Phaen wrote:RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
ninja_yodeler wrote:TeckXKnight wrote:We already nerfed snipers in w3. In retrospect the nerf was far too substantial and limited their usefulness is actual combat substantially. Ranged combatants do not need any more of a nerf and that people can snipe you from the shadows should be a game feature.
I must have started too late in w3 to be there for that though I'm curious; What did they change about it?
Phaen wrote:RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
dagrimreefah wrote:Wolkodav7 wrote:I think that "nerfing snipers" is a realy bad idea,... Archers/Snipers are easy to kill, cause of the missing armor (if they want to be extreme powerfull archers they should equip ranger stuff with no armor instead of the boots :-/) and they cant aim easy during enemy is moving.
Archers are even less powefull against Meele.
Because:
Meele: must have high protection, high armor, less taken damage, high damage output (Pro: keep moving Con: cant walk behind walls)
Archers: must have high MM. Perc., low armor(if they want to be more powerfull), taken much meele damage, high damage output, (Pro: can stay behind Walls/Rivers Con: need to stay at place for aiming)
As you can see Archers are the opposite of Meele (easy to find it out)
and some people got the "know how" to avoid ranged fighters.
The Winner is: MEELE
(Maybe u realised that theres no way to upgrade/nerf Ranged/Meele Units)
Hope thats enought about this Thread^^
Good Bye and have a nice day.
You can be an archer and have high armor......
DDDsDD999 wrote:Wolkodav7 wrote:I think that "nerfing snipers" is a realy bad idea,... Archers/Snipers are easy to kill, cause of the missing armor (if they want to be extreme powerfull archers they should equip ranger stuff with no armor instead of the boots :-/) and they cant aim easy during enemy is moving.
Archers are even less powefull against Meele.
Because:
Meele: must have high protection, high armor, less taken damage, high damage output (Pro: keep moving Con: cant walk behind walls)
Archers: must have high MM. Perc., low armor(if they want to be more powerfull), taken much meele damage, high damage output, (Pro: can stay behind Walls/Rivers Con: need to stay at place for aiming)
As you can see Archers are the opposite of Meele (easy to find it out)
and some people got the "know how" to avoid ranged fighters.
The Winner is: MEELE
(Maybe u realised that theres no way to upgrade/nerf Ranged/Meele Units)
Hope thats enought about this Thread^^
Good Bye and have a nice day.
You don't know how ranged combat, and I'm guessing melee combat as you don't even know how to spell it, works; don't try to critique it.
Wolkodav7 wrote:I think that "nerfing snipers" is a realy bad idea,... Archers/Snipers are easy to kill, cause of the missing armor (if they want to be extreme powerfull archers they should equip ranger stuff with no armor instead of the boots :-/) and they cant aim easy during enemy is moving.
Archers are even less powefull against Meele.
Because:
Meele: must have high protection, high armor, less taken damage, high damage output (Pro: keep moving Con: cant walk behind walls)
Archers: must have high MM. Perc., low armor(if they want to be more powerfull), taken much meele damage, high damage output, (Pro: can stay behind Walls/Rivers Con: need to stay at place for aiming)
As you can see Archers are the opposite of Meele (easy to find it out)
and some people got the "know how" to avoid ranged fighters.
Sir, this isn't runescape. AGI does not affect the damage that you deal as an archer. Their agi in relation to your per does however determine how much damage you'll do to them. A ranger cape and a mono are the only loss to armor you'll really have and if you're so worried about it, just wear a d helm and boost per a little more.
The Winner is: MEELE
(Maybe u realised that theres no way to upgrade/nerf Ranged/Meele Units)
Hope thats enought about this Thread^^
Good Bye and have a nice day.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Wolkodav7 wrote:as i told: Archers with high armor = low damage; low armor = high damage
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