Patchouli_Knowledge wrote:Something to keep in mind is that another factor that is trivializing the permadeath feature of Haven and Hearth is the LP system, specifically curiosities. The way it is designed, it makes it easy to produce a large amount of characters. Even if LP is reduced and inheritance is removed from the game, the curiosity still gives those that make alt manufacturing factories an advantage as they will still gain (number of alt) times the net LP of a single character. If they should lose one of those character, they have (number of alts - 1) back-up characters and can resume where they left off unless they happen to lose all of them which would simply be the fault of the player anyhow.
and here we reach the true crux of the problem - alts. if i am only able to play one character, i am going to make damn well sure that i think through my actions before i go swinging a sword around at anyone i see. until world 5 i only played one character, and i lost characters here and there, and every time it was a major punch in the dick to rebuild, even without losing production capacities. and every time i went into combat, i had to think long and hard about the reason i was fighting and if it was worth putting my only character on the line.
i've always said it and i will continue to say, LP is the king of what you need to care about when it comes to combat, and with curios running in tandem on theoretically infinite characters it is possible to hedge all bets and turn permadeath into a worst-case scenario of "welp, there goes another alt"