Combat system discussion vol:XVIII

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Combat system discussion vol:XVIII

Postby Mateusz_Zboj » Tue May 29, 2012 5:31 pm

In h&h we got a combat system that makes a high level player unkilleable by even 10000 noobs.

Opportunity knocks?
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Re: Combat system discussion vol:XVIII

Postby TeckXKnight » Tue May 29, 2012 6:02 pm

Mateusz_Zboj wrote:
In h&h we got a combat system that makes a high level player unkilleable by even 10000 noobs.

Opportunity knocks?

Clearly he means newbies who do not have combat skills or Rage yet. In that he is correct, 10,000 brand new alts cannot kill anyone.
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Re: Combat system discussion vol:XVIII

Postby Tonkyhonk » Tue May 29, 2012 6:09 pm

actually, 10,000 alts can help, but many people consider it an abuse.

and how come this thread isnt locked yet?
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Re: Combat system discussion vol:XVIII

Postby pablet » Tue May 29, 2012 6:15 pm

TeckXKnight wrote:
Mateusz_Zboj wrote:
In h&h we got a combat system that makes a high level player unkilleable by even 10000 noobs.

Opportunity knocks?

Clearly he means newbies who do not have combat skills or Rage yet. In that he is correct, 10,000 brand new alts cannot kill anyone.


Thanks, and not only the just-made alts. We shouldnt consider a fighter only someone who has +100ua and metal armor, you start fighting many time before. In those levels you should be able to pvp too I think. A clear example of a system like h&h were noobs can't participate and veterans are almost inmortal (and this is the only thing they got in common) could be World of warcraft, were 100000000000 couldnt even hurt a high level player. Maybe it's just the way I see a videogame, but for example in Regnum Online, a few characters, if they know how to combat can take down even the best character of the game.

Also dagreem i wasnt triying to do those things you say, and it's you who called me retarded again. If you are here to do this just leave the post and go insult somewere else.
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Re: Combat system discussion vol:XVIII

Postby TeckXKnight » Tue May 29, 2012 6:21 pm

Tonkyhonk wrote:actually, 10,000 alts can help, but many people consider it an abuse.

and how come this thread isnt locked yet?

It's about on par with most other CnI threads, does it really deserve to be locked?
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Re: Combat system discussion vol:XVIII

Postby Avarice » Tue May 29, 2012 7:06 pm

Another brilliant example of the wonderful h&h community.
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Re: Combat system discussion vol:XVIII

Postby hazzor » Tue May 29, 2012 9:23 pm

In h&h we got a combat system that makes a high level player unkilleable by even 10000 noobs.


well... that's the point
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Re: Combat system discussion vol:XVIII

Postby rye130 » Tue May 29, 2012 10:17 pm

pablet wrote:but for example in Regnum Online, a few characters, if they know how to combat can take down even the best character of the game


That happens easily in Haven too. Someone with 1000 UA can easily die to someone with 20 UA if the person with 20 UA is more skilled at the system. If they made it so that it was easy to kill someone who has put in much more time and effort into there char when there is perma-death, it'd be absolutely retarded to waste time getting high stats/skill. The balance isn't as bad as you think. Maybe you should learn to use the combat system and try it before you criticize it.
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Re: Combat system discussion vol:XVIII

Postby painhertz » Tue May 29, 2012 10:24 pm

This entire thread is made moot by the existence of viewtopic.php?f=7&t=17900 this thread.
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Re: Combat system discussion vol:XVIII

Postby Potjeh » Wed May 30, 2012 2:30 pm

No Pain No Gain bro.
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