q player softcap/ q final doll. i explain with exemple; straw doll; but it can be do for all:
if q final doll = q softcap (straw 100 fibres 100) and (sqrt(dext*sewing)=100) = normal crafting speed (like now)
if q final doll < q softcap (straw 100 fibres 100) and (sqrt(dext*sewing)=200) = craft speed = q softcap/q final doll = 2* normal speed for this exemple
if q final doll > q softcap (straw 100 fibres 100) and (sqrt(dext*sewing)=50) = craft speed = [strq(dex*sew)] / [((sqrt(dex*sew))+((q staw+q fibres)/2))/2]
so more longer than now; 50/75= (2/3)* normal speed for this exemple. (if it's good formul for straw dool q)
implicate => you can see when you make strong softcap it's long
=> crafting skill and attributes will be usefull after 200 to dicrase crafting time. (tried craft 500 doll/week to see

Accumulated playing time:
6 weeks, 3 days, 20 hours, 39 minutes, 30 seconds. good game.