Turret ability for MM man.

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Turret ability for MM man.

Postby Lylyth » Fri Jun 08, 2012 6:25 pm

Simple idear to make R-Bow usefull

5 secondes to be in turret position.
=> double Base Aiming Speed for wood bow and ranger bow.
3 secondes to dash away from this turret position.

because r-bow is just usefull to kill afk if you're alone. (my opinion)
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Re: Turret ability for MM man.

Postby painhertz » Fri Jun 08, 2012 8:39 pm

Go away. Forever. Please.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Re: Turret ability for MM man.

Postby dagrimreefah » Fri Jun 08, 2012 9:57 pm

Lylyth wrote:Simple idear to make R-Bow usefull

5 secondes to be in turret position.
=> double Base Aiming Speed for wood bow and ranger bow.
3 secondes to dash away from this turret position.

because r-bow is just usefull to kill afk if you're alone. (my opinion)

Horrible terrible crappy idea that is based solely off of your ignorance of the way marksmanshit works. I'm sorry if I come off mean but really, noobs. Wait until you have 300-400 of stats and skills before even thinking of making a suggestion.

BTW 300 MM is the recommended marksmanshit skill for an rbow. It is very useful, alone and afk or not.
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Re: Turret ability for MM man.

Postby SilverFlame » Fri Jun 08, 2012 10:00 pm

This would make sense if everybody carried around an entire ballista in their pockets.
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Re: Turret ability for MM man.

Postby painhertz » Fri Jun 08, 2012 10:46 pm

SilverFlame wrote:This would make sense if everybody carried around an entire ballista in their pockets.



This
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Re: Turret ability for MM man.

Postby pawnking2 » Sat Jun 09, 2012 12:23 am

Do you even have a clue what a fucking Rbow is made out of? Until you do know go play with your fucking noob friends and stop polluting the Critique and Ideas with your noob "ideas"
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Re: Turret ability for MM man.

Postby TeckXKnight » Sat Jun 09, 2012 5:24 am

Holy shit, why was everyone so aggressively, vehemently against this idea? The balance of R-bows is a delicate issue given its nature and the level of play it is meant for. Mind you this likely is not the route that range combat wants to take as it is rewarding a character for standing still when their entire point was already to just stand still but still, god damn.
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Re: Turret ability for MM man.

Postby dagrimreefah » Sat Jun 09, 2012 5:31 am

Its because we're jaded of reading half-hearted ideas based off of the noob wanting to avoid or eliminate enduring intrinsic game struggles, Teck. The same type of mentality that helps communism or socialism flourish.
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Re: Turret ability for MM man.

Postby Kriegwolf » Sat Jun 09, 2012 12:32 pm

SilverFlame wrote:This would make sense if everybody carried around an entire ballista in their pockets.

You want to backstab him with a ballista? With a fucking siege weapon??? :lol:
http://www.youtube.com/watch?v=fiTEHqAeanw

I'd vote for Tourette's syndrome for MM users rather than some "turret ability".
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Re: Turret ability for MM man.

Postby MagicManICT » Sat Jun 09, 2012 2:12 pm

Yes, because having involuntary tics makes an archer better at what they do...

Archer's are useless enough in mass combat as it is. They don't need more nerfing, though it would be hilarious.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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