TeckXKnight wrote:I support the idea but it should not be as efficient as decreasing all at once. There should be a static cost attached to decreasing size instead of removing a claim entirely. The authority per tile cost should also be higher. Of course reductions should also be forced to be in entire rows and columns of the claim. A large enough claim should still be beyond a small village of touching.
I agree, making "gradual" declaiming affect the radius, also costing 1.5x-3x the Auth per tile than a full declaim.
LadyV wrote:So simply you want to make it easier for aggressive villages to take over claims. By allowing gradual declaim instead of complete you undermine the need for sufficient village authority objects. They then only have to have vandalism to build a banner or statue on your claim after they bash in. The new player, small claim, or hermit character would be at a even more severe disadvantage than before.
If your efforts are to combat inactive claims the solution is more to do with personal claims need to decay after so much time of inactivity by owner.
I'm sorry but the idea will only cause more harm to independent players and weight the game to heavily toward villages. I don't like it.
Well if a new player settles near a hostile vclaim, the least of his worries would be having his claim surviving.
If the player wants to protect the claim then he should wall it until he can afford building an Village Idol. Or if he can't he should either move away or join a larger group of players
(Encouraging players to trust each other instead of being 24/7 hermits that go inside their walls when they see someone) since forming parties is an important aspect of the game.
I wasn't thinking of combating random small pclaims (Since you wouldn't need 5 million auth), but the large ones that have established on top of important resources, then again, the owner would be required to defend it if he wants to keep it.
LadyV wrote:If you frustrated that it takes so much authority to take over a claim then build more authority objects. The game limits are there to ensure a reasonable balance for people to be somewhat secure.
Ok, I guess I can try~