Enabling Villages to decrease size of personal claims

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Enabling Villages to decrease size of personal claims

Postby TeckXKnight » Sun Jun 10, 2012 10:44 pm

Patchouli_Knowledge wrote:Teck, I think he means that hermits should be weaker than they are now, not that hermits are needs advantages.

I was actually agreeing with him. Sorry for not making that clear.
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Re: Enabling Villages to decrease size of personal claims

Postby Cranny » Mon Jun 11, 2012 1:03 am

Kitamie wrote:
LadyV wrote:So simply you want to make it easier for aggressive villages to take over claims. By allowing gradual declaim instead of complete you undermine the need for sufficient village authority objects. They then only have to have vandalism to build a banner or statue on your claim after they bash in. The new player, small claim, or hermit character would be at a even more severe disadvantage than before.

If your efforts are to combat inactive claims the solution is more to do with personal claims need to decay after so much time of inactivity by owner.

If you frustrated that it takes so much authority to take over a claim then build more authority objects. The game limits are there to ensure a reasonable balance for people to be somewhat secure.

I'm sorry but the idea will only cause more harm to independent players and weight the game to heavily toward villages. I don't like it.

I agree with this.


I too agree. This would make a lot of harm to new players, that already strugle to survive in here. Not everyone starts out with friends and knowledge of the game.
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Re: Enabling Villages to decrease size of personal claims

Postby TeckXKnight » Mon Jun 11, 2012 1:11 am

Cranny wrote:I too agree. This would make a lot of harm to new players, that already strugle to survive in here. Not everyone starts out with friends and knowledge of the game.

It has virtually no effect on new players. If you were beside a village then you were already at risk of being annexed. It's more a matter for long term hermits who have built up lp vaults or just massive claims.
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Re: Enabling Villages to decrease size of personal claims

Postby Cranny » Mon Jun 11, 2012 3:22 am

TeckXKnight wrote:
Cranny wrote:I too agree. This would make a lot of harm to new players, that already strugle to survive in here. Not everyone starts out with friends and knowledge of the game.

It has virtually no effect on new players. If you were beside a village then you were already at risk of being annexed. It's more a matter for long term hermits who have built up lp vaults or just massive claims.


What I read at this forum and get to know by chat is how new players are chased to be forced to move, I think this way the claim will be taken by the large village (with no warning ofc), and the new guys will not even have the chance of moving their stuff. Now big villages have to deal somehow with new guys settling down in the land they consider their property, because even they chase and kill the new toons, they still will have the issue of the claimed land.
But... I do not have enough knowledge of the game to argue with you and my thinking might be completly wrong.
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Re: Enabling Villages to decrease size of personal claims

Postby iceheart » Mon Jun 11, 2012 3:29 am

New players tend to not have gigantic claims as they really meed that LP forthemselves. It is the moderately experienced that makes giant claims as LP. Baks or over a resource node.
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Re: Enabling Villages to decrease size of personal claims

Postby TeckXKnight » Mon Jun 11, 2012 4:06 am

Even a brand new village can declaim the land from a newbie claim. If a village wants your land it will take it.
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Re: Enabling Villages to decrease size of personal claims

Postby MagicManICT » Mon Jun 11, 2012 6:24 pm

To be honest, this has never nor will ever effect me, and all I do is hermit. It's to every person's advantage to build a village claim. Why? One, to avoid this, even if you have a large enough personal claim (100x100 means the village would need 2.5 million authority to remove it). Two, idol hopping to trade!! What does every hermit have to do? Trade! How does one trade? Via village idol hopping! Three, one word: crossroads--get rid of the need to use gate keys!

i'm in favor of this. Last world some guy dropped a gigantic ass claim on a clay patch I frequently used (was crap quality, but twas nice to have regular access to the clay without needing vandal alts). I figured he was using it as a LP bank since it just kept growing and growing, even after the node was completely covered. I was going to be an ass and knock it down for him, but my brother quit playing before we got to that point and I had to knock banners down so I could maintain them on my own.... Anyway, point of the story is this: if I had something like this, I could have whittled it down and froze it in size (the guy would have moved it, most likely, before that if it was an actual LP bank).
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Re: Enabling Villages to decrease size of personal claims

Postby ApocalypsePlease » Mon Jun 11, 2012 11:45 pm

I have to side myself with MagicMan. I spent a large portion of W5 as a hermit and I advocate all hermits who can to put up a village claim. There are very great benefits from having a village claim which are just not ignorable. You need to trade to climb up and progress your technology the best you can in a hermit situation.

With that in mind, I support diminishing personal claim sizes with increased costs, if the village influence is on top of the personal claim stake. If a hermit is established and active, a village claim of his own is a reasonably simple thing to build. If said player goes inactive, authority drops on his vclaim and becomes destroyable, making it dismissible to a village removing his inactive base.. A lesser established hermit with or without this change has no chance surviving near a village who already oppose his presence, this change wouldn't have an effect.
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Re: Enabling Villages to decrease size of personal claims

Postby Federico » Tue Jun 12, 2012 9:52 pm

Right now, authority is something you're not actively looking for, sure you will want to have it for trading, but it can be easily regained when you have more than 2 active players in a village, or even just an active LS having a mid quality LS robes+hat (INT+CHA).

And let's assume that, you have an unlimited supply of Linen Cloths / Soldier Swords, once you do get enough auth to make a full declaim you will no longer need the resource or once you declaim it, your village will lose all of it's auth and become vulnerable (aka someone comes and bashes down your beloved auth objects)

It's easier to make larger claims, and having them decay isn't an option since that will make most active villages lose interest in that claim. No one is going to play farmville while waiting for that claimed minehole to be free for everyone within the month.

Allowing villages (even the small ones) to weaken claims if they have access to them will require players in both sides work together more often, hermits will get idols up and this avoids a world filled with private areas that a new player will not have access in a very long time and even when they do get theft/vandalism there's a really high chance of them being tracked by a very bored strongbox basher looking for forum drama.
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