Patchouli_Knowledge wrote:Teck, I think he means that hermits should be weaker than they are now, not that hermits are needs advantages.
I was actually agreeing with him. Sorry for not making that clear.
Patchouli_Knowledge wrote:Teck, I think he means that hermits should be weaker than they are now, not that hermits are needs advantages.
Kitamie wrote:LadyV wrote:So simply you want to make it easier for aggressive villages to take over claims. By allowing gradual declaim instead of complete you undermine the need for sufficient village authority objects. They then only have to have vandalism to build a banner or statue on your claim after they bash in. The new player, small claim, or hermit character would be at a even more severe disadvantage than before.
If your efforts are to combat inactive claims the solution is more to do with personal claims need to decay after so much time of inactivity by owner.
If you frustrated that it takes so much authority to take over a claim then build more authority objects. The game limits are there to ensure a reasonable balance for people to be somewhat secure.
I'm sorry but the idea will only cause more harm to independent players and weight the game to heavily toward villages. I don't like it.
I agree with this.
Cranny wrote:I too agree. This would make a lot of harm to new players, that already strugle to survive in here. Not everyone starts out with friends and knowledge of the game.
TeckXKnight wrote:Cranny wrote:I too agree. This would make a lot of harm to new players, that already strugle to survive in here. Not everyone starts out with friends and knowledge of the game.
It has virtually no effect on new players. If you were beside a village then you were already at risk of being annexed. It's more a matter for long term hermits who have built up lp vaults or just massive claims.
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