Contraversial : Spirit Of Innocence

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Contraversial : Spirit Of Innocence

Postby Etherdrifter » Mon Jun 11, 2012 5:23 pm

Haven and hearth is a wonderful game, indeed it has so many intricate systems and ideas around.

Permadeath being one of the most essential and controversial. As it is I find it a little too harsh, thus I propose the following new skill to take the edge off it a little while not nerfing it completely.

Skill Name : Spirit Of Innocence
Requirements : Will to power, Must NOT have Rage
Cost : 150,000
Effects : Prevents the player from being murdered ON THEIR OWN CLAIM or WITHIN THE VILLAGE THEY ARE A MEMBER OF, death can still occur outside these safe areas as per normal. If the player is summoned using a crime scent this skill is temporarily disabled (thus allowing criminals to be executed). Players can still be beaten up, robbed, left unconscious etc

Skill Alteration : Rage
Requirements : Will to power, Must NOT have spirit of innocence

These alterations allow players to make a choice with their character, to whit do they want to exchange offensive abilities for a little safety. Originally I thought of making it a blanked murder immunity but that just seemed silly since death IS an integral part of the game, however safety in one's home seems reasonable. An alternative to one expensive skill is to break it up into 2 skills, one giving safety on one's claim and another giving safety in a village.

I am uncertain on Kin claims, I personally would lean for it to be safe however I am not sure if this would be too overpowered.

Of course I would also suggest that this kind of game changing feature only be implemented upon the generation of a new world (or a one time "skill refund" is done).
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Re: Contraversial : Spirit Of Innocence

Postby General-GSP » Mon Jun 11, 2012 5:37 pm

No.

As burbingham once pointed out the last time someone had this thought (or was it the time before that) and army of "innocent" toons could stand in a wall. the possiblities to exploit this are many.

Just consider how hard it is to ram someones wall now.
Now consider facing an unkillable toon that walks up and destroys the ram you are trying to use.
ALL brick walled village become instant vaults for the "kill-able" bad guys inside.
Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity.
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Re: Contraversial : Spirit Of Innocence

Postby Etherdrifter » Mon Jun 11, 2012 6:10 pm

Simple Fix : Make unconscious players passable, I actually thought this was in play already actually.
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Re: Contraversial : Spirit Of Innocence

Postby MagicManICT » Mon Jun 11, 2012 6:32 pm

Etherdrifter wrote:Simple Fix : Make unconscious players passable, I actually thought this was in play already actually.


Why would you think that? And NO. Make them movable, sure... but don't make them passable.
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Re: Contraversial : Spirit Of Innocence

Postby Etherdrifter » Mon Jun 11, 2012 7:26 pm

Well a wall of unconscious characters could easily lock out anyone without murder? This is based on a similar argument ;)

Also making them movable would invalidate the suggested changes. Knock em out, carry em off the claim, kill em dead. As is this sounds like something that does need fixing.

Ok, firstly why not make unconscious characters passable? The only reason I can think is problems when a player stands up if someone else is on top of them, or two unconscious people in one location. 2 players in one location is already possible (and buggy may I add) so I can't think of the code rejecting that. Maybe a fix for that (and the hut bug!) is should 2 players be on the same tile they become passable to one another for 5 seconds (before checking again). This removes the hut bug nicely and fixes any potential issues with unconscious players.
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Re: Contraversial : Spirit Of Innocence

Postby TeckXKnight » Mon Jun 11, 2012 8:07 pm

Your idea is to separate the characters who are meant for combat from the characters who are not. You wish to take the survival element out of a survival game. Ignoring exploits and bugs and all of that for the time being. Please let me just reiterate that you wish to create unkillable crafting characters. In a sense, unkillable combat characters too because you don't need rage to fight back once someone else has initiated combat. Initiating combat becomes a dangerous gambit when you are unable to kill the sentries that you fight.

What you are adding is complication in the hopes that it will make the game easier. I really see no other reasoning behind your suggestion.
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Re: Contraversial : Spirit Of Innocence

Postby Etherdrifter » Mon Jun 11, 2012 8:55 pm

Unkillable?

If that had been my goal I'd have gone with a blanket death prevention in the suggestion. Safety on a claim they own or a village they are a member of seems reasonable, especially since they are perfectly killable outside.

Valid Reasoning: Some people do not want to kill people, they SHOULD have target painted on their head and get raided. The world SHOULD be a little nicer to its cash cows though and not completely obliterate them when they are raided (because they tend to quit).

Still, I can see people prefer the status quo. I shan't push further ;)
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Re: Contraversial : Spirit Of Innocence

Postby TeckXKnight » Mon Jun 11, 2012 9:01 pm

Yes, they are unkillable. Crafters never leave their tidy little claim or their walls. That is the truth of the matter. An idea like this only further cements that.
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Re: Contraversial : Spirit Of Innocence

Postby painhertz » Mon Jun 11, 2012 9:53 pm

Kindly asks OP to find another game. Move along, this isn't the game for you.
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Re: Contraversial : Spirit Of Innocence

Postby General-GSP » Mon Jun 11, 2012 11:46 pm

You do know you can kill someone with just rage right? And unless you pump your "unkillable" toons CON this will happen with a 1000 pt punch. (OR has Loftar changed this? don't fight to many noobs these days) So now combat has to be reworked so 1-shots can't happen. Or Someone could shoot you with a r-bow that does 1000+ dmg. Can they loot your unconcious body? Can they still trash you entry village? Kill all you livestock?

Anyway this will never happen so ba-by
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