Artifacts

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Artifacts

Postby Robi » Tue Jul 24, 2012 4:30 am

Idea:

Before you read further, I UNDERSTAND that the game might not be updated anytime soon. So don't waste a post on telling me this. We ALL know this. This forum section was meant for Critique & IDEAS. So that's what this is.

A large amount of very rare collectible artifacts, each one has a specific effect while others are for aesthetics.
All artifacts will be very rare and will spawn similar to foreagables; different ones appearing on different terrains.
All artifacts will need to be lifted (or possibly there could be wearable ones, open for debate.)
Artifacts will NOT have quality.
Artifact abilities will NOT be stackable. Meaning the effect can only be produced once and cannot be increased or decreased. Though the radius can be enlarger by placing similar artifacts nearby.
A good reason for adding these is that it gives people something to seek out and collect. They will be something worth protecting and will be something different to do other than constantly raising the quality of your carrots.

Here are some basic ideas:
Figureheads
A type of artifact, with several different ones all doing something different. In case some of you don't know, a figure head is the sculpture placed at the prow of a boat, in different cultures they meant different things. In this case, a mermaid(basic) would increase the amount of fish seen by the player while riding in a boat with the figurehead attached. The figureheads would spawn in shallows and sometimes floating in a river or lake, you can lift them, then right click a boat to attach them. Once they are attached they cannot be removed.

Figurehead alternate ideas:
King Crab: Could increase melee effectiveness while in a boat. (Good for hunting, pvp, trolling)
Norse Dragon: Increase the likelihood of water forageables appearing. (Obviously would be a VERY rare artifact)
Dolphin: Increase the boats speed. (Also very rare)
The Dutchmans Glow: Ables your boat to pass through any object, other boats, dropped frogs, etc. (Could only be found at night?)
[More to come]

Skill Statues
A lifted artifact, different statues enhance aspects for certain skills:
Golden Silkmoth: Increases the chance of SIlkmoths laying more eggs. (limited to the house it is placed in, assuming you do your silk working inside.)
Golden Sunflower: Increase growth rate of all plants in its radius.
Golden Pedestal: Slightly increase the strength of all constructed objects, buildings, walls, etc.
Bear Rug: Increases drying speed on all drying racks within its radius. (Maybe there could be a 1% chance while skinning a bear to give a "pristine bear skin" which can then be dried into a bear rug)
Warrior Statue: Increases strength of melee attacks within its radius (could be aligned with a specific village or claim to provide the buff to the defenders)
[NEW]Atlas Statue: Provides a large area for support while mining, possibly up to 4x the radius of the normal Mine Support.
[NEW]Crystal Stag: Slightly increases the chances of random animals spawning within its radius. (Could be used for claimed/public hunting grounds) (Would only spawn animals native to the terrain type the statue is placed on)
[More to come]

Aesthetics
Columns: Tall stone columns used for decor.
Short statues: Warrior, Ranger, Chef, etc. (Could be used to define specific houses, instead of Runestones.)
Ying/Yang block
Flags: Green, blue, yellow, etc. Could help define factions and their territory (decor)
[More to come]

Special
Similar to the one-of-a-kind capes that Jorb/Loftar hand out, there could be special artifacts granted for completing an incredible feat, or killing Jorb/Loftar themselves. Just an idea.

This is a basic overview, if this thread receives positive feedback/ideas I will elaborate and add more ideas as they are given and as I think of them.
Last edited by Robi on Tue Jul 24, 2012 11:49 pm, edited 4 times in total.
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Re: Artifacts

Postby EyeOfRa » Tue Jul 24, 2012 4:47 am

For some reason I'm feeling kind of runescape-y because of this post.
Anyway, while I agree that we need more aesthetics, I did not agree with your other ideas. I don't feel like those fit the game very well. They remind me somewhat of a beehive, but a beehive makes sense, while these don't really.

Also, the Dutchman is totally OP.

P.S. Try to refrain from making these "grab bag" threads. One idea per thread.
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Re: Artifacts

Postby dagrimreefah » Tue Jul 24, 2012 6:16 am

A lot of these ideas would require new sprites to be drawn. Good luck waiting for that! XD
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Re: Artifacts

Postby sholto10 » Tue Jul 24, 2012 12:47 pm

actually the devs do pretty well with their drawing they just take ages to to format code implement E.T.C.
iv'e noticed that their are lots of things in the haven folder but some of them arn't in the game yet (yus saying) :geek:
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Re: Artifacts

Postby dagrimreefah » Tue Jul 24, 2012 1:07 pm

sholto10 wrote:actually the devs do pretty well with their drawing they just take ages to to format code implement E.T.C.
iv'e noticed that their are lots of things in the haven folder but some of them arn't in the game yet (yus saying) :geek:

Actually, its only 1 dev that does the drawing, and all those drawings you see in the resource files... When were those drawn? (rhetorical question) Yus saying...
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Re: Artifacts

Postby sabinati » Tue Jul 24, 2012 7:03 pm

EyeOfRa wrote:P.S. Try to refrain from making these "grab bag" threads. One idea per thread.


There is only one idea!
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Re: Artifacts

Postby Robi » Tue Jul 24, 2012 11:12 pm

There is only one idea, it just has multiple parts, but it all is considered one idea. The ONE item(Golden Sunflower) is similar to a beehive but as I stated it is all open for ideas or debate. I'm assuming OP means Over-Powered? If so, yes it is a tad overpowered. Perhaps instead of adding a buff, it could be aesthetic and just give the boat a ghostly appearance, make the wood look old and spooky.
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Re: Artifacts

Postby Eigthmark » Tue Jul 24, 2012 11:42 pm

I'd like to see some of these implemented, however i do agree that more aesthetic things should introduced.

Along with a DEGRADE timer on the benefitting skill artifacts so they wouldn't be overpowered or hoarded. Random instances and maybe the inclusion of a dryad/happy sad meter could benefit from finding artifacts.
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Re: Artifacts

Postby Robi » Tue Jul 24, 2012 11:57 pm

Eigthmark wrote:
Along with a DEGRADE timer on the benefitting skill artifacts so they wouldn't be overpowered or hoarded. Random instances and maybe the inclusion of a dryad/happy sad meter could benefit from finding artifacts.



I like this idea, I'll add it to the main post. As far as the Dryad/happy sad meter, what exactly did you mean?
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Re: Artifacts

Postby Eigthmark » Wed Jul 25, 2012 2:03 am

Robi wrote:
Eigthmark wrote:
Along with a DEGRADE timer on the benefitting skill artifacts so they wouldn't be overpowered or hoarded. Random instances and maybe the inclusion of a dryad/happy sad meter could benefit from finding artifacts.



I like this idea, I'll add it to the main post. As far as the Dryad/happy sad meter, what exactly did you mean?

Since the happy sad meter has no use yet it could possibly be implemented to influence the instances or invoke certain types of statues.
i'm not sure about the dryad but someone can think something up
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