Psychicdefective wrote:Having every creatable object capable of retaining it's own permissions places enormous load on the server as each time the object is accessed, it must run a permissions check. and there are typically many objects in H&H being accessed at any given time.
permissions like these are already done:
if you're allowed trespass you can walk onto a claim, look into containers, go into houses
if you're allowed theft you can take items(from containers, or the containers themselves) and walk off with them
if you're allowed vandalism you can build and destroy objects
what was asked is to have more types of permissions...and I like that idea!
ie instead of trespassing you can allow someone(names are placeholders and these should work for pclaims too):
right of way: allowed to walk around the claim without leaving any scents
snooping: allows you to look into containers without leaving scents
entering: allowed to open doors/gates without leaving scents
forager: allows foraging without leaving scents
instead of theft:
take: able to take an item from a container without leaving scents
lift: able to pick up items without leaving scents
instead of vandalism:
farm: able to plow, plant, and harvest without leaving scents
woodcutting: able to pick things from trees or to chop them down without leaving scents
build: able to build objects without leaving scents
destroy(the biggy that Teck was suggesting): able to break things without leaving scents
so for example a new person moves nearby and you're thinking of allowing them to join the village you could give them right of way, build, and woodcutting. they have access to the better tree items for things like cone cows, they can walk about freely on your claim(though can't go inside without leaving scents) and they can build small structures they need like containers(even though they couldn't access them without snoop and couldn't remove items without take)
after a while you could give that person more permissions as they gain your trust, giving them snoop and take would probably come next allowing them to take items from a container you leave outside(or in thier general work area) for them
as far as guilds go how about placing a chieftan in charge of different sectors of a Vclaim, LS can assign a chief to each section of the village(ie each banner or statue) and that person has almost full LS rights in that area. that way someone who is part of the village's woodcutting guild wouldn't necissarily have access to the village's farms or mines...this would lead to more chieftains, but would simplify things alot more and actually give chieftains some power in a village