The Road Goes Ever On and On

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: The Road Goes Ever On and On

Postby painhertz » Sun May 26, 2013 8:59 pm

Yolan: i don't think you were around when they were discussing Haven 2.0 (On IRC and whatnot) but they've already thought it through and made it clear that they have all the ideas they need, in other words, offering new ones is pointless.
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Re: The Road Goes Ever On and On

Postby Yolan » Mon May 27, 2013 2:44 am

painhertz wrote:Yolan: i don't think you were around when they were discussing Haven 2.0 (On IRC and whatnot) but they've already thought it through and made it clear that they have all the ideas they need, in other words, offering new ones is pointless.


I guess not. Any logs of this chat available?
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Re: The Road Goes Ever On and On

Postby painhertz » Mon May 27, 2013 2:58 am

Yolan wrote:
painhertz wrote:Yolan: i don't think you were around when they were discussing Haven 2.0 (On IRC and whatnot) but they've already thought it through and made it clear that they have all the ideas they need, in other words, offering new ones is pointless.


I guess not. Any logs of this chat available?



Oddity might have em. He has logs of a bunch of stuff loftar says. Of course this was what, a year and half ago? So God only knows if Loftar even has the same ideas.
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Re: The Road Goes Ever On and On

Postby SuperNoob » Mon May 27, 2013 7:32 am

Yolan wrote:I didn't ignore your post SuperNoob. I was replying from my phone and going into suggesting specifics seemed unnecessary, seeming as there are so many possible work arounds providing the underlying idea is useful. I then went and responded to your specific points later if you go and have a look. If you felt I was rude, well maybe I would have replied more nicely if you had been nice to start with.

I don't care if you're rude or not, on the topic of me being nice I did say "no offense" but now I take that back...your idea is crap, your retorts are crap, and now I'm going to once again explain why and I'll take care not to do it in a way that won't offend you:

-if you weren't a moron you'd realize that if people are always in game they can be killed at any time for any reason.
-if you weren't a moron you'd realize that if people are just in game but aren't able to be killed you have an invulnerable wall!
-if you weren't a moron you'd realize that if people have no HF they can be summoned anywhere and killed.
-if you weren't a moron you'd realize that if people are able to be killed anywhere for a crime then they won't commit crimes turing this great game into a farmville ripoff.
-if you weren't a moron you'd realize that if people are unable to play a game they're going to quit.
-if you weren't a moron you'd realize that this idea is crap!

as to the post you replied to you still completely ignored the huge piece of crap that is your idea...if we're always in the game how will we stay alive unless we're immortal while logged out, if we're immortal while logged out what stops people from making walls out of alts?

ps: Last edited by Yolan on Sun May 26, 2013 5:35 am, edited 22 times in total. as Arcanists pointed out, going back and changing something after someone replies to it doesn't make them look stupid when everyone can see you're editting your posts...

pps: this is 'critique and ideas' not 'lets all be friends' my posts don't have to be nice
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Re: The Road Goes Ever On and On

Postby Yolan » Mon May 27, 2013 11:12 am

SuperNoob wrote:-if you weren't a moron you'd realize that if people are always in game they can be killed at any time for any reason.


Amanda already brought up this problem, and I replied to it.

SuperNoob wrote:-if you weren't a moron you'd realize that if people are just in game but aren't able to be killed you have an invulnerable wall!


That assumes that the avatar of a person has a hit box when they are not logged on. Why do they have to? The point is that your avatar is always locatable in the world, at a specific location in space, as a replacement of the hearth fire. As I have explained, that doesn't mean that they just stand there in exactly the same way as if they were logged in.

SuperNoob wrote:-if you weren't a moron you'd realize that if people have no HF they can be summoned anywhere and killed.


That is under the current mechanic, and I am talking about a change in game mechanics. Rather than having a hearth fire, their avatar acts as the location where they can be reached for crimes and 'woken'/'summonwed'.

SuperNoob wrote:-if you weren't a moron you'd realize that if people are able to be killed anywhere for a crime then they won't commit crimes turing this great game into a farmville ripoff.


Who said anything about people being able to be killed anywhere?

SuperNoob wrote:-if you weren't a moron you'd realize that if people are unable to play a game they're going to quit.


Why can't they play the game?

SuperNoob wrote:as to the post you replied to you still completely ignored the huge piece of crap that is your idea...if we're always in the game how will we stay alive unless we're immortal while logged out, if we're immortal while logged out what stops people from making walls out of alts?


You're repeating yourself. Currently, we are immortal when shown sleeping in a bed. This. Sleeping avatars could simply have no hit box, if that's not currently the case.

SuperNoob wrote:ps: Last edited by Yolan on Sun May 26, 2013 5:35 am, edited 22 times in total. as Arcanists pointed out, going back and changing something after someone replies to it doesn't make them look stupid when everyone can see you're editting your posts...


That's not what Arcanist pointed out. Only that I edited my post. I'm not trying to make you look stupid SuperNoob. My original post (after I fixed the cut off from posting with my mobile, which is what Arcanist originally replied to), is basically the same as the current version. All I did was flesh it out, change pictures (about five times) and fix spelling mistakes because I'm a bit of a perfectionist.

SuperNoob wrote:-if you weren't a moron you'd realize that this idea is crap!


Yeah. So lets see what has happened here.

- First, you don't actually attempt to understand what I am suggesting.
- Then you make up in your mind your own version of what my idea is.
- Then you tell me that -your- made up version of my idea is crap, and that if I wasn't such an idiot I would understand that it is crap.
- When I respond to your specific points you then go on to post the same stuff again. Twice.

http://puu.sh/32alR
http://puu.sh/32awc.png

Please notice the edit dates on the above screen shots, both of them from before your latest post.

SuperNoob wrote:pps: this is 'critique and ideas' not 'lets all be friends' my posts don't have to be nice


You know what, I apologise for saying that your reply sucked. But if you are going to dish it out how about taking some too? Critique is not the same thing as abuse. The first thing you need to do when critiquing something is understand it. You are under no compulsion to say nice things about my idea. I only ask that first, you try and understand it. Then secondly, if you think there are problems, you point out what those problems are. Nothing you have said so far deals with my idea seriously, but simply raises problems tied to existing mechanics in the game as it currently exists, that could easily be worked around. If the game was redesigned from the beginning, how might it look? I'm trying to contribute something towards a discussion on that idea.
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Re: The Road Goes Ever On and On

Postby NOOBY93 » Mon May 27, 2013 11:45 am

Yolan wrote:The Road Ever Goes On and On

<3
Jalpha wrote:I believe in my interpretation of things.
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Re: The Road Goes Ever On and On

Postby SuperNoob » Mon May 27, 2013 1:30 pm

Yolan wrote:- Then you make up in your mind your own version of what my idea is.

Yolan wrote:Sure, but I don't think the details matter so much as the general idea

Yolan wrote:Sure, so if somebody says 'how would said feature deal with problem X' I could make a possible suggestion, as opposed to 'this idea won't work because x'.

so you make a general idea but when someone doesn't like your general idea because of a specific problem it causes its not your idea, but you still want them to bring up specifics?

Yolan wrote:You're repeating yourself. Currently, we are immortal when shown sleeping in a bed. This. Sleeping avatars could simply have no hit box, if that's not currently the case.

I repeated myself 3 times and this is the first time you've respnded to it. when someone is sleeping in a bed press A-Y(adventure destroy) then click them and poof they're gone...they are not immortal and neither is their bed. if that person HAS to be there then this won't work.

as to not having a hitbox when logged out: what about early world play when you have a house but no claim(or even with a claim but before your palisade is complete) and sleep in a leanto in front of your house to keep others out? you will break early game security if you remove the hitbox of a sleeper.

also what of random noobs sleeping on your land? now we can break their HF and put something where they're sleeping(after we break the bed of course) and they have to log on somewhere in the wilderness...if they HAVE to be there then what stops a person from making a few thousand alts all over the world and just leaving them making it impossible to make a secure base? don't say noone will do that, 99.999% of the people who play this game enjoy griefing atleast a little...CLICK HERE and make sure you read NaoWhut's post in there

Yolan wrote:You know what, I apologise for saying that your reply sucked. But if you are going to dish it out how about taking some too? Critique is not the same thing as abuse. The first thing you need to do when critiquing something is understand it. You are under no compulsion to say nice things about my idea. I only ask that first, you try and understand it. Then secondly, if you think there are problems, you point out what those problems are. Nothing you have said so far deals with my idea seriously, but simply raises problems tied to existing mechanics in the game as it currently exists, that could easily be worked around. If the game was redesigned from the beginning, how might it look? I'm trying to contribute something towards a discussion on that idea.

only thing I can say to that is read my first post:
SuperNoob wrote:no offense, but your suggestion sucks. I'll break down why:

if people are always in the world even when logged out what stops someone from making an alt army and standing around someone's house? don't say killing all the alts, because they've committed no crimes and shouldn't be able to be killed just because they're there. not only that but if someone commits a crime and has no HF would you then be able to summon them anywhere? how would a criminal stand any chance of escape? as far as that goes if you're village is being raided and you defend it what keeps you alive since you're now leaving scents and can't build a HF?

removing CR from the game is a bad idea. its true they get misused at times, but they serve a very important function. imagine how you'd feel if you had to carry a boat from your house to water and you don't live right on a river(30 minute walk each way), and only had 2 hours to spend online...thats 1/2 of your online time spent just carrying a boat, once you're actually at the river and on your way to hunt/forage/visit a friend you realize its just not worth it.

to sum this up: there comes a point where you have to ask yourself how fun is an idea, if my idea is added to the game will it ruin the game for a lot of people. with your idea its not fun, and it would make this game impossible to play beyond midgame.

read that(not reread since apparently you never have), especially the 1st major paragraph. how under current game mechanics would that even come into play? it doesn't, only with the change you suggest would this in any way be an issue. your apology isn't needed I'm not offended easilly, but ask yourself some simple questions about your idea(my thoughts in parenthesis):
how much fun is this idea going to bring to the game(I can't see that it is)
if this idea is added to the game will it improve gameplay(looks like just more grind to me for CRs)
is it worth it to add this to the game(seeing that its just more grind and no fun I say no)
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Re: The Road Goes Ever On and On

Postby Yolan » Mon May 27, 2013 2:22 pm

Yolan wrote:No offense but your reply sucks. For example, you talk about alts, but as I have taken pains to point out, I am talking about a feature that might be part of a foundational redesign of the game. There is no reason for you to assume that any of the other mechanics currently in game would be the same.

EDIT:

if people are always in the world even when logged out what stops someone from making an alt army and standing around someone's house? don't say killing all the alts, because they've committed no crimes and shouldn't be able to be killed just because they're there. not only that but if someone commits a crime and has no HF would you then be able to summon them anywhere? how would a criminal stand any chance of escape? as far as that goes if you're village is being raided and you defend it what keeps you alive since you're now leaving scents and can't build a HF?


I'm not sure, but only a few weeks ago the devs said they were looking into something like this very idea of a character always being in the game. Perhaps they would aim to restrict the number of accounts per IP address? You could also imagine that the character might not have a hit box while logged out, but appears to be sleeping on the ground - however, unlike when sleeping in a bed, the character can be assaulted, etc.

removing CR from the game is a bad idea. its true they get misused at times, but they serve a very important function. imagine how you'd feel if you had to carry a boat from your house to water and you don't live right on a river(30 minute walk each way), and only had 2 hours to spend online...thats 1/2 of your online time spent just carrying a boat, once you're actually at the river and on your way to hunt/forage/visit a friend you realize its just not worth it.


But I'm not suggesting CR's are removed, only that they are connected via roads. What is to stop you making a road to the river? Also,
at current, rivers are very important. If you can't boat, you can't forage, can't hunt, can't really do much of anything. With road networks criss crossing the land that anybody can use this might well not be the case however.


Also last edited on the 26th.
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Re: The Road Goes Ever On and On

Postby SuperNoob » Mon May 27, 2013 2:31 pm

so should I take it your final stance is "I like this idea and I don't care what anyone says"?

its all I can take from your last post since you decided to just quote something you said already that has nothing to do with what I posted....
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Re: The Road Goes Ever On and On

Postby Yolan » Mon May 27, 2013 2:59 pm

I am thoroughly confused. Did you not just ask me to address that paragraph in your previous post?

only thing I can say to that is read my first post:
...
read that(not reread since apparently you never have), especially the 1st major paragraph


As I already had addressed it, I quoted where I had.
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