painhertz wrote:Yolan: i don't think you were around when they were discussing Haven 2.0 (On IRC and whatnot) but they've already thought it through and made it clear that they have all the ideas they need, in other words, offering new ones is pointless.
Yolan wrote:painhertz wrote:Yolan: i don't think you were around when they were discussing Haven 2.0 (On IRC and whatnot) but they've already thought it through and made it clear that they have all the ideas they need, in other words, offering new ones is pointless.
I guess not. Any logs of this chat available?
Yolan wrote:I didn't ignore your post SuperNoob. I was replying from my phone and going into suggesting specifics seemed unnecessary, seeming as there are so many possible work arounds providing the underlying idea is useful. I then went and responded to your specific points later if you go and have a look. If you felt I was rude, well maybe I would have replied more nicely if you had been nice to start with.
SuperNoob wrote:-if you weren't a moron you'd realize that if people are always in game they can be killed at any time for any reason.
SuperNoob wrote:-if you weren't a moron you'd realize that if people are just in game but aren't able to be killed you have an invulnerable wall!
SuperNoob wrote:-if you weren't a moron you'd realize that if people have no HF they can be summoned anywhere and killed.
SuperNoob wrote:-if you weren't a moron you'd realize that if people are able to be killed anywhere for a crime then they won't commit crimes turing this great game into a farmville ripoff.
SuperNoob wrote:-if you weren't a moron you'd realize that if people are unable to play a game they're going to quit.
SuperNoob wrote:as to the post you replied to you still completely ignored the huge piece of crap that is your idea...if we're always in the game how will we stay alive unless we're immortal while logged out, if we're immortal while logged out what stops people from making walls out of alts?
SuperNoob wrote:ps: Last edited by Yolan on Sun May 26, 2013 5:35 am, edited 22 times in total. as Arcanists pointed out, going back and changing something after someone replies to it doesn't make them look stupid when everyone can see you're editting your posts...
SuperNoob wrote:-if you weren't a moron you'd realize that this idea is crap!
SuperNoob wrote:pps: this is 'critique and ideas' not 'lets all be friends' my posts don't have to be nice
Yolan wrote:The Road Ever Goes On and On
Jalpha wrote:I believe in my interpretation of things.
Yolan wrote:- Then you make up in your mind your own version of what my idea is.
Yolan wrote:Sure, but I don't think the details matter so much as the general idea
Yolan wrote:Sure, so if somebody says 'how would said feature deal with problem X' I could make a possible suggestion, as opposed to 'this idea won't work because x'.
Yolan wrote:You're repeating yourself. Currently, we are immortal when shown sleeping in a bed. This. Sleeping avatars could simply have no hit box, if that's not currently the case.
Yolan wrote:You know what, I apologise for saying that your reply sucked. But if you are going to dish it out how about taking some too? Critique is not the same thing as abuse. The first thing you need to do when critiquing something is understand it. You are under no compulsion to say nice things about my idea. I only ask that first, you try and understand it. Then secondly, if you think there are problems, you point out what those problems are. Nothing you have said so far deals with my idea seriously, but simply raises problems tied to existing mechanics in the game as it currently exists, that could easily be worked around. If the game was redesigned from the beginning, how might it look? I'm trying to contribute something towards a discussion on that idea.
SuperNoob wrote:no offense, but your suggestion sucks. I'll break down why:
if people are always in the world even when logged out what stops someone from making an alt army and standing around someone's house? don't say killing all the alts, because they've committed no crimes and shouldn't be able to be killed just because they're there. not only that but if someone commits a crime and has no HF would you then be able to summon them anywhere? how would a criminal stand any chance of escape? as far as that goes if you're village is being raided and you defend it what keeps you alive since you're now leaving scents and can't build a HF?
removing CR from the game is a bad idea. its true they get misused at times, but they serve a very important function. imagine how you'd feel if you had to carry a boat from your house to water and you don't live right on a river(30 minute walk each way), and only had 2 hours to spend online...thats 1/2 of your online time spent just carrying a boat, once you're actually at the river and on your way to hunt/forage/visit a friend you realize its just not worth it.
to sum this up: there comes a point where you have to ask yourself how fun is an idea, if my idea is added to the game will it ruin the game for a lot of people. with your idea its not fun, and it would make this game impossible to play beyond midgame.
Yolan wrote:No offense but your reply sucks. For example, you talk about alts, but as I have taken pains to point out, I am talking about a feature that might be part of a foundational redesign of the game. There is no reason for you to assume that any of the other mechanics currently in game would be the same.
EDIT:if people are always in the world even when logged out what stops someone from making an alt army and standing around someone's house? don't say killing all the alts, because they've committed no crimes and shouldn't be able to be killed just because they're there. not only that but if someone commits a crime and has no HF would you then be able to summon them anywhere? how would a criminal stand any chance of escape? as far as that goes if you're village is being raided and you defend it what keeps you alive since you're now leaving scents and can't build a HF?
I'm not sure, but only a few weeks ago the devs said they were looking into something like this very idea of a character always being in the game. Perhaps they would aim to restrict the number of accounts per IP address? You could also imagine that the character might not have a hit box while logged out, but appears to be sleeping on the ground - however, unlike when sleeping in a bed, the character can be assaulted, etc.removing CR from the game is a bad idea. its true they get misused at times, but they serve a very important function. imagine how you'd feel if you had to carry a boat from your house to water and you don't live right on a river(30 minute walk each way), and only had 2 hours to spend online...thats 1/2 of your online time spent just carrying a boat, once you're actually at the river and on your way to hunt/forage/visit a friend you realize its just not worth it.
But I'm not suggesting CR's are removed, only that they are connected via roads. What is to stop you making a road to the river? Also,
at current, rivers are very important. If you can't boat, you can't forage, can't hunt, can't really do much of anything. With road networks criss crossing the land that anybody can use this might well not be the case however.
only thing I can say to that is read my first post:
...
read that(not reread since apparently you never have), especially the 1st major paragraph
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