burgingham wrote:That is just not true [that peacekeeping factions don't evolve in the game]. The game just attracts a certain kind of people at this point due to an unbalance in mechanics.
Is it just not true because you don't want it to be true? The griefing issue will always remain due to the nature of the game. How would you solve the issue of people making alts and occupying a certain spot amongst other things. There will always be means of punishment in the game and they open up a moral dilemma of how to use them. And it would seem they inevitably work in favour of the more aggressive players.
SlamBliss wrote:Not even the poor hermits who stay inside of the palisades are safe from cuntery.
This poor guy probably would have survived if he went back inside, but I assume he was talking to his assailant.
Edit: I'd also like to point out how silly a system is where someone can 360noscopetrickshot throw a rock up in the air over a fence killing someone with the same ease as shooting a target in the open.
I don't like the giant archery range either, along with the fact that you can just shoot through any obstacle. Even how archery works in general. It seems pretty borked, just good for hunting and griefing newbies.
The hermit only has to blame himself though. He was too trustworthy or afking outisde - both of which are things you should never do on haven. Sure, maybe he didn't expect things like that but a simple look through the forums would have made it pretty obvious to him that that's how things work here (sadly). Also his place doesn't exactly have good defenses as I picture them.
bmjclark wrote:The only reason it [= Dis peace gird] was so short lived was because people came down to it, killed people in it, then hid in a vault for 8 days straight till their murder scents were gone. If it were possible to siege brickwalls, it wouldn't of been an issue.
They would have gotten bored of it sooner or later anyway. The market seemed less and less interesting the longer it existed as well. And once it got screwed due to some kind of internal treachery (as I recall) they didn't bother setting it up again. If you play police you should at least get something back other than "a heartwarming feeling". Because apparently that isn't enough of a reward to establish permanent peace zones. If it would be then the world in haven wouldn't be so rough.
NaoWhut wrote:Xanadu of World 1/2 was a peacekeeping faction
Can't say anything about World 1 - 4 since I didn't play back then. It would seem that World 1 - 3 were special though in the sense that the game was still actively developed and the community was tightknit and still discovering what they can do with the game mechanics. Now it's all grey routine and griefy in any case.