To The Broholm Scrubs

Forum for discussing in game politics, village relations and matters of justice.

Re: To The Broholm Scrubs

Postby AnnaC » Thu Jun 20, 2013 6:50 pm

SlamBliss wrote:
naosnule wrote:You mean any MMO sandbox is a griefer paradise?

Yeah, but H&H pretty much has a system built entirely around griefing. There is no way to play a noncombat character unless you have a whole bunch of combat capable friends.


There is validity to this statement, but it isn't 100% true. You could simply just avoid people. Obscurity is the first line of defense in the hearthlands.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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Re: To The Broholm Scrubs

Postby burgingham » Fri Jun 21, 2013 6:41 am

It is exactly what makes the game unappealing now. That plus the fact that it is not only possible, but also way more rewarding to choose an agressive playstyle.
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Re: To The Broholm Scrubs

Postby bmjclark » Fri Jun 21, 2013 7:20 am

Weekly_Epic_Fail wrote:mainly through the system entirely player enforced and not too much to balance things should the strongest faction be griefers.


That's really how it should be imo. It should just be possible to siege towns so that if the strongest faction is a peacekeeping faction they can do something about random thieves and griefers.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: To The Broholm Scrubs

Postby Dorky » Fri Jun 21, 2013 10:50 am

I have yet to see a peacekeeping faction. It just doesn't naturally evolve in this game (the DIs preace grid seemed rather shortlived and didn't get much love from what I gathered on the forum). They'd probably have to change the game mechanics - not just how sieging works - to actually make the protection of others interesting.

Also... you can very well enjoy the peaceful aspects of the game without being in a big faction. Don't leave your walls much and maximize the effort it takes for others to find and raid your place. Foraging and hunting are the only truly dangerous tasks and you can skip them completely if you wish to do so. It's a bit sad since they are very rewarding (LPs and FEPs) but safety should come first. And if you really want to you can always make an alt for these tasks. If he dies you just make another. At some point they're not too costly anymore.
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Re: To The Broholm Scrubs

Postby burgingham » Fri Jun 21, 2013 12:01 pm

Dorky wrote:I have yet to see a peacekeeping faction. It just doesn't naturally evolve in this game


That is just not true. The game just attracts a certain kind of people at this point due to an unbalance in mechanics.
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Re: To The Broholm Scrubs

Postby SlamBliss » Fri Jun 21, 2013 12:12 pm

Dorky wrote:Don't leave your walls much and maximize the effort it takes for others to find and raid your place.

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Not even the poor hermits who stay inside of the palisades are safe from cuntery.
This poor guy probably would have survived if he went back inside, but I assume he was talking to his assailant.

Edit: I'd also like to point out how silly a system is where someone can 360noscopetrickshot throw a rock up in the air over a fence killing someone with the same ease as shooting a target in the open.
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Re: To The Broholm Scrubs

Postby bmjclark » Fri Jun 21, 2013 1:49 pm

Dorky wrote:I have yet to see a peacekeeping faction. It just doesn't naturally evolve in this game (the DIs preace grid seemed rather shortlived and didn't get much love from what I gathered on the forum). They'd probably have to change the game mechanics - not just how sieging works - to actually make the protection of others interesting.


The only reason it was so short lived was because people came down to it, killed people in it, then hid in a vault for 8 days straight till their murder scents were gone. If it were possible to siege brickwalls, it wouldn't of been an issue.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: To The Broholm Scrubs

Postby NaoWhut » Fri Jun 21, 2013 1:52 pm

Xanadu of World 1/2 was a peacekeeping faction
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Re: To The Broholm Scrubs

Postby Dorky » Fri Jun 21, 2013 2:41 pm

burgingham wrote:That is just not true [that peacekeeping factions don't evolve in the game]. The game just attracts a certain kind of people at this point due to an unbalance in mechanics.


Is it just not true because you don't want it to be true? The griefing issue will always remain due to the nature of the game. How would you solve the issue of people making alts and occupying a certain spot amongst other things. There will always be means of punishment in the game and they open up a moral dilemma of how to use them. And it would seem they inevitably work in favour of the more aggressive players.

SlamBliss wrote:Not even the poor hermits who stay inside of the palisades are safe from cuntery.
This poor guy probably would have survived if he went back inside, but I assume he was talking to his assailant.

Edit: I'd also like to point out how silly a system is where someone can 360noscopetrickshot throw a rock up in the air over a fence killing someone with the same ease as shooting a target in the open.


I don't like the giant archery range either, along with the fact that you can just shoot through any obstacle. Even how archery works in general. It seems pretty borked, just good for hunting and griefing newbies.
The hermit only has to blame himself though. He was too trustworthy or afking outisde - both of which are things you should never do on haven. Sure, maybe he didn't expect things like that but a simple look through the forums would have made it pretty obvious to him that that's how things work here (sadly). Also his place doesn't exactly have good defenses as I picture them.

bmjclark wrote:The only reason it [= Dis peace gird] was so short lived was because people came down to it, killed people in it, then hid in a vault for 8 days straight till their murder scents were gone. If it were possible to siege brickwalls, it wouldn't of been an issue.


They would have gotten bored of it sooner or later anyway. The market seemed less and less interesting the longer it existed as well. And once it got screwed due to some kind of internal treachery (as I recall) they didn't bother setting it up again. If you play police you should at least get something back other than "a heartwarming feeling". Because apparently that isn't enough of a reward to establish permanent peace zones. If it would be then the world in haven wouldn't be so rough.

NaoWhut wrote:Xanadu of World 1/2 was a peacekeeping faction


Can't say anything about World 1 - 4 since I didn't play back then. It would seem that World 1 - 3 were special though in the sense that the game was still actively developed and the community was tightknit and still discovering what they can do with the game mechanics. Now it's all grey routine and griefy in any case.
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Re: To The Broholm Scrubs

Postby burgingham » Fri Jun 21, 2013 2:52 pm

Dorky wrote:There will always be means of punishment in the game and they open up a moral dilemma of how to use them. And it would seem they inevitably work in favour of the more aggressive players.


Why? That is all just a question of proper balancing. Same goes for the alt thing.
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