Lucid Dreams (Idea)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Lucid Dreams (Idea)

Postby borka » Sun Jun 30, 2013 2:06 am

Wondrous Woodshaving was meant by cobalt i guess
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Re: Lucid Dreams (Idea)

Postby cobaltjones » Sun Jun 30, 2013 2:24 am

I meant the weird thing you get from digging up a stump, but yeah.
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Re: Lucid Dreams (Idea)

Postby SuperNoob » Sun Jun 30, 2013 2:59 pm

cobaltjones wrote:I meant the weird thing you get from digging up a stump, but yeah.

strange root

wasn't really trying to tease you about it, just sort of thought it was funny...also thought you were referring to a wonderous woodshaving though
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Re: Lucid Dreams (Idea)

Postby cloakblade » Sun Jun 30, 2013 6:14 pm

Sevenless wrote:Speak for yourself about not harvesting dreams in quantity.

Seers bones, Seers tea leaves, Seers bowl.


I just want a mechanic to improve dream quality that is interesting.
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Re: Lucid Dreams (Idea)

Postby SuperNoob » Sun Jun 30, 2013 11:58 pm

cloakblade wrote:
Sevenless wrote:Speak for yourself about not harvesting dreams in quantity.

Seers bones, Seers tea leaves, Seers bowl.


I just want a mechanic to improve dream quality that is interesting.

if you do it based on material quality it can easilly ruin a noob's day, if you do it based on how long its been since it was last harvested it can easilly be overpowered...but it would be nice if there was a way. maybe people sleeping nearby could add to the quality :lol:
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Re: Lucid Dreams (Idea)

Postby CloudJhi » Tue Jul 02, 2013 3:57 pm

SuperNoob wrote:
cloakblade wrote:
Sevenless wrote:Speak for yourself about not harvesting dreams in quantity.

Seers bones, Seers tea leaves, Seers bowl.


I just want a mechanic to improve dream quality that is interesting.

if you do it based on material quality it can easilly ruin a noob's day, if you do it based on how long its been since it was last harvested it can easilly be overpowered...but it would be nice if there was a way. maybe people sleeping nearby could add to the quality :lol:

alts on eternal sleep
not good balancer for a workable idea
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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Re: Lucid Dreams (Idea)

Postby CloudJhi » Tue Jul 02, 2013 3:57 pm

SuperNoob wrote:
cloakblade wrote:
Sevenless wrote:Speak for yourself about not harvesting dreams in quantity.

Seers bones, Seers tea leaves, Seers bowl.


I just want a mechanic to improve dream quality that is interesting.

if you do it based on material quality it can easilly ruin a noob's day, if you do it based on how long its been since it was last harvested it can easilly be overpowered...but it would be nice if there was a way. maybe people sleeping nearby could add to the quality :lol:

alts on eternal sleep
not good balancer for a workable idea
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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Re: Lucid Dreams (Idea)

Postby AnnaC » Tue Jul 02, 2013 4:20 pm

cloakblade wrote:
Sevenless wrote:Speak for yourself about not harvesting dreams in quantity.

Seers bones, Seers tea leaves, Seers bowl.


I just want a mechanic to improve dream quality that is interesting.


Maybe the harvesting player's psyche rating could increase the quality?
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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